Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed Modular Combat v2.0.0

Forget v1.77. Forget v2.0. Introducing: Modular Combat 2.0.0 - The extra .0 is what really matters. (We also announce a release date.)

Posted by matthewdryden on Jul 4th, 2010

Let me just get out of the way:

Modular Combat v1.77 is not coming out.

That being said... well, you've seen the title of the news post already. Modular Combat 2.0.0 is the next version that we will releasing. We're very, very excited about this release, and you should be to. We some amazing things that will be coming with Modular Combat 2.0.0!

But why?

The answer is simple: None of us feel very good about v1.77 because we've been working on it for the past year without much success. We've built feature upon feature with little bug testing and we have dug ourselves a hole that is just too deep to climb out of.

So.. what's the difference?

We will be scrapping all of the changes we've made in the past year.

Yeah. Just take a moment to let that sink in.

That being said, we're not abandoning them completely. We've instead chosen to implement only a few at a time, put them through proper bug testing, and then release them immediately.

So what does this mean?

It means that you, the players and our supporters, get to play a new version of Modular Combat! And I'm not talking an abstract time like "when it's done". We will be releasing as soon as we've run our short development. I believe the terminology is: Release early, release often.

Modular Combat 2.0.0 will be released this Thursday, July 8, 2010.

Here are the current features that will be implemented:

  • At least 4 new maps (thanks to Jack5500 for working these in)
  • The Flechette module
  • Updated scoreboard
  • Aperture faction buff now gives auxiliary power instead of armor
  • Players can now temporary switch factions to even the teams
  • Updated teleport blockers
  • Improved lag compensation
Modular Combat v2.0.0 Modular Combat v2.0.0
Modular Combat v2.0.0

What does the extra .0 mean?

Technically speaking, it means a very small update; bug fixes. But in the grand scale of things, the extra .0 stands for a whole new method of developing Modular Combat. The extra .0 means more frequent releases. It means proper, well-tested releases.

It means we are ready to bring you what you all what you've been waiting for in the past year.

Modular Combat v2.0.0 Modular Combat v2.0.0

We have a new website.

I ain't even going to mess with you. It looks pretty bad right now, but that will change soon. It looks this way because I've been focused on getting the mod back together. That'll change soon. But be sure to check out the forums!

I mean it. Check out the forums. Sign up for them. Post your thoughts and hopes for future releases of Modular Combat. Upset with us? Let us know.

See you Thursday!

Mod Fidelity

We have a module for that.

(Special thanks to the Overgrowth team and Iiro J├Ąppinen for providing these nice icons!)

Post comment Comments
Maxen1416
Maxen1416 Jul 5 2010, 6:03am says:

I SAY DR.HAX STYLE "YEEEEEEEEAAAAAAHHHHHH!!!"

+6 votes     reply to comment
matthewdryden Author
matthewdryden Jul 5 2010, 7:36pm replied:

This reminds of me CSI: Miami.

+2 votes   reply to comment
Maxen1416
Maxen1416 Jul 6 2010, 1:23am replied:

i said Dr.HAX style because he says it while shaking his big head with thumbs up!

+2 votes     reply to comment
Auth3ntic0
Auth3ntic0 Jul 5 2010, 6:13am says:

Thumbs up !!

+3 votes     reply to comment
matthewdryden Author
matthewdryden Jul 5 2010, 9:01pm replied:

At least two thumbs up!

+1 vote   reply to comment
Ekonk
Ekonk Jul 5 2010, 6:15am says:

As long as teleport is as fun to do as it is now, sure.
I'd love a new teleportation effect though. With that light-bending stuff that the strider cannon does as well. It'll be like Jumper.

+2 votes     reply to comment
DuckSauce
DuckSauce Jul 5 2010, 7:06am says:

Looking good, nice job guys!

+1 vote     reply to comment
56er
56er Jul 5 2010, 7:11am buried:

(buried)

No Weapons Upgrades 0_0 FAIL FAIL and again FAIL!!!!!

It's not so nice seeing you guys doing almost nothing, but announcing stuff that you later reveal to be almost non existent and even if, not working. I'd give MC 1.77 a chance, but this is such a completly fail, I'll regeret from this game and will never play it again :(

-22 votes     reply to comment
Samuk
Samuk Jul 5 2010, 8:59am replied:

So, it isn't enough that these guys are making this in there own time, for free?

+3 votes     reply to comment
Dr.Sean
Dr.Sean Jul 5 2010, 9:11am replied:

Leave 56er alone, he can barely dress himself in the morning. It's not his fault that his opinion doesn't matter, he can't help being retarded.

+9 votes     reply to comment
56er
56er Jul 5 2010, 1:08pm replied:

It is! But it's not cool anouncing something and never doing it (seemed so for me :(

-4 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Jul 6 2010, 2:54am replied:

I agree with 56er, but there's no reason to complain about it, they are trying their hardest to keep the mod going and i support them for that.

+3 votes     reply to comment
matthewdryden Author
matthewdryden Jul 5 2010, 12:05pm replied:

Weapon upgrades are coming. I promise you this.

+6 votes   reply to comment
56er
56er Jul 5 2010, 1:07pm replied:

Okay, all them I'm fine :P

0 votes     reply to comment
Nawwx
Nawwx Jul 6 2010, 11:32am replied:

YAY!!1

+1 vote     reply to comment
RockerFox
RockerFox Jul 5 2010, 12:33pm replied:

ok so even though they updated the maps, fixed many things and added a flechette module your still unhappy? sorry but go make your own mod or jump off a bridge. By the way, awesome update and will download since i have my new computer

+3 votes     reply to comment
Jack5500
Jack5500 Jul 5 2010, 7:43am says:

Thanks for mentioning my work on the maps

+1 vote     reply to comment
GetSpookd
GetSpookd Jul 5 2010, 8:52am says:

Looks like fun.

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Jul 5 2010, 10:43am says:

Sexy mod, keep up the hard work and don't let people discourage you!

+2 votes     reply to comment
ForceHog
ForceHog Jul 5 2010, 12:29pm replied:

Sexy isn't the word I would use.

... but, yeah. It is isn't it?

+1 vote     reply to comment
LORDDEREX
LORDDEREX Jul 5 2010, 10:45am says:

awesome :)

+1 vote     reply to comment
theM3nace
theM3nace Jul 5 2010, 12:53pm says:

Looks a hell lot better than what I had been expecting.

+1 vote     reply to comment
GravityCat
GravityCat Jul 5 2010, 12:59pm says:

i know you said your scraping most of your work but will the 2.0 have the support for servers to create their own monsters if so please allow custom player models because ive always though having telly tubbies as player models a cool idea :P

+1 vote     reply to comment
matthewdryden Author
matthewdryden Jul 5 2010, 1:12pm replied:

We're not scrapping all the work...we're just removing it and adding it back in slowly.

+1 vote   reply to comment
GravityCat
GravityCat Jul 5 2010, 3:58pm replied:

OMG YES ive been telling modders to do this for years thank god your doing this :3

+1 vote     reply to comment
Wonkehcheetah
Wonkehcheetah Jul 6 2010, 9:40am replied:

gravity cat is now amused!

+1 vote     reply to comment
GravityCat
GravityCat Jul 6 2010, 11:00am replied:

Yes and gravity cat will be more amused on 8th july :3

+1 vote     reply to comment
mOoEyThEcOw
mOoEyThEcOw Jul 13 2010, 6:00pm replied:

The server side player models would be easy (actually, theoretically, it can be done now) the monster scripting will take time because we have to re-overhaul the monster system by hand so it may take a couple revisions but it will get in there sooner or later.

+1 vote     reply to comment
Hubbles
Hubbles Jul 5 2010, 2:47pm says:

Dryden, Winston, you guys are the most awesome people in the world.

+1 vote     reply to comment
tnathan475
tnathan475 Jul 5 2010, 2:48pm says:

NIIIIIICE!

+1 vote     reply to comment
PhaserRave
PhaserRave Jul 5 2010, 3:31pm says:

woot!

+1 vote     reply to comment
Hannibal0
Hannibal0 Jul 5 2010, 3:42pm says:

omg, I nearly **** my pants when I read the update! Flechette gun, yeah! Hm, I think I'm gonna keep my "Combine-Mage" instead of making a new "Aperture-Mage", wanna have a real staff like the Stunstick xD Can't wait for it, we want, u deserve, that's how it should be!

+1 vote     reply to comment
Dan2025
Dan2025 Jul 6 2010, 11:10am says:

The only thing that's going to be annoying about this is the constant need to DL new files. You guys are going to post a news update with every mod update right? Since I'm subscribed to your RSS feed at least I'll know when I need to DL the next patch.

+1 vote     reply to comment
Silverfisk
Silverfisk Jul 6 2010, 4:43pm says:

I have a feeling that this will come to Desura... :D

+1 vote     reply to comment
PhaserRave
PhaserRave Jul 6 2010, 5:50pm says:

So the new version is going to be released on the day of Team Fortress 2's engineer update (one of the big Team Fortress 2 updates)... TF2 is my favorite game, but MC is my favorite mod.
What to do, what to do... if only I could clone myself.

+1 vote     reply to comment
Gordon_Frohman
Gordon_Frohman Jul 7 2010, 10:56am says:

Will our accounts in each server be cleaned up and started over again? I had that problem before during one of the updates. My accounts came back in about a week, though.

+1 vote     reply to comment
$n!p3r
$n!p3r Jul 7 2010, 12:18pm says:

a teleport blocker ?
come ooonn....

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl Jul 8 2010, 4:58am says:

It's still alive !
Good news !

+1 vote     reply to comment
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