Modular Combat v1.74 is released!
Without boring you with too much of the details (check out the download for that information!) - I just have to say that this version of Modular Combat the user-friendly version we have ever had. We've polished up the rough edges, we've added hints to help you learn key gameplay elements.
But not only that!
We've also added two new monsters, the Antlion Guard and the Rollermine. With these two monsters come an experience multiplier based on the type of monster! That's right; headcrabs will now give less experience while Poison Zombies will give much more! We've also added a spawn variance option, as we now have complete control over how many monsters spawn where!
Two New Maps!
MisterBliser has given his permission for us to redsitribute DM_CLOUDCITY and DM_TECH. These maps, while complete polar opposites will be a wonderful addition to Modular Combat. With all new textures and just an overall fantastic feel for architecture, these maps are bloody brilliant - and we're very thankful that we can include them with the Modular Combat experience.
Three New Team Members!
I'd like to introduce Kurt Mitchel (modeler), Evan Belman (sound tech), and Josh Van den Heever (programmer) to the Modular Combat team. We're all still getting to know each other and getting organized - but expect to see some big changes coming up in the future! We're very excited about almost all parts of Modular Combat.
Finally, do feel free to track us on Mod DB - we've made our home here and what a great place to settle down into! Check out our forums, and our developers blogs - and often! We all write at least a single entry a week. Best wishes - and see you on the servers!