Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed RELEASE: Modular Combat 2.0.4

Matthew talks a bit about numbers, the release of 2.0.4, and introduces Mr. Wallet as the new lead designer of Modular Combat.

Posted by matthewdryden on Oct 22nd, 2010

Winston and myself have been developing Modular Combat for over 2 and a half years.

Let's run some base numbers here...we have over 285,000 hits on our Mod DB page and just over 6,800 downloads from all the different iterations of Modular Combat. Holy f*ck.

Thank you. We are, and always have been, humbled by the community's passion for Modular Combat. You have stuck with us through the ups and the downs, through the constant server crashes, through the addition of overpowered and underpowered modules...and all we can do is thank you.

That being said, I'd like to introduce a new member to our team: Mr. Wallet.

Jordan (Mr. Wallet) has been the lead designer of the 2.0.0 series for Modular Combat. He has taken on most, if not all, of my responsibilities as lead game designer since our first 2.0.0 release and I believe he's done a fantastic job.

Jordan started work with us as MC's resident systems designer. It was his job to take my crazy ideas and balance everything out. As you know, Modular Combat is a big beast when it comes to balancing modules, monsters, guns, and everything else we've decided to throw in there, but Jordan has been working it out and I believe he's done admirably.

Modular Combat 2.0.4

What can I say about this release? Well, it's business as usual. We crushed some bugs, improved stability, and make the overall MC experience a little more pleasant for you all. Besides bugs and statistics collecting (for future balancing), we gave a little bit of love to the Vortigaunts this release. You'll notice a new model for the monsters and a new monster type: Blast Vort.

I was messing around in the beta earlier this week, and I must say...that green bastard scares me.

Modular Combat 2.0.4 (Images) Modular Combat 2.0.4 (Images)

So with out further ado, here is the changelist for MC 2.0.4:

Bug fixes

  • Server stability significantly improved
  • Unmodified no longer show the [Modified] tag in the game name
  • Corrected several module descriptions
  • Hunters & Antlion Guards will no longer be stopped by flechettes

UI

  • Added death icons to scoreboard
  • Added warning message for players who do not have Half-Life 2: Deathmatch or Half-Life 2: Episode Two installed
  • Added 'New update!' message for new versions of Modular Combat
  • Vortigaunt monsters now use the 'slave' model

General

  • Statistics regarding every kill is now collected automatically (who, what, and how) for every active server
  • Statistics Map, use of sv_cheats & mc_use_defaults are also collected for every active server
  • Disabled auto-respawn to allow players free time to purchase modules
  • All monsters & minions now have 10 auxiliary power

AI

  • Vortigaunts now turn slowly while charging their attacks
  • New Monster: Blast Vortigaunt. Will only use a short-ranged “dispel” attack.
  • New Monster: Suicide Vortigaunt. Enough said?
  • Vortigaunt boss now also uses the dispel attack

Modules

  • Turrets will no longer shoot at targets with spawn protection enabled
  • Posion Spit now damages breakables
  • Cloak, Jetpack, and Plague now drain auxiliary power smoothly instead of in chunks

So why step down as lead designer?

Over the past few months (and last year, let's be honest), I've gotten far more busy with the rest of my life. Modular Combat suffered a bit for this. But MC isn't a game I could ever give up on. I didn't want to see the community die out, so I did the best thing I could...I let someone take the reins.

I've been working with Jordan for over 8 months now. I have faith in his vision for MC's future (he's got the releases planned out up until 2.1.0, no joke) and I honestly believe that he'll be able to take Modular Combat to a level that I am not able to.

That being said, I will always be here as your community manager and PR guy.

Thanks again for being apart of Modular Combat.


Cheers,
Matthew Dryden


Mod Fidelity

We have a module for that.

(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

Post comment Comments
xXMaNiAcXx
xXMaNiAcXx Oct 23 2010, 9:33am says:

Epic :D

+3 votes     reply to comment
matthewdryden
matthewdryden Oct 26 2010, 1:32pm replied:

Haha, I guess so!

+1 vote     reply to comment
Progz
Progz Oct 29 2010, 4:15am replied:

It would be epic if there were actual people playing in the servers! :(

+2 votes     reply to comment
DarkRaidor
DarkRaidor Nov 26 2010, 6:05pm replied:

still small amount of people in servers once in a while, but also fun 2 play alone.

+1 vote     reply to comment
Sharkz
Sharkz Oct 23 2010, 11:13am says:

Great to see another update, good luck to Mr. Wallet in his new role!
Update Post: Modsentry.com

+1 vote     reply to comment
matthewdryden
matthewdryden Oct 26 2010, 1:32pm replied:

Thanks for the reply and review! Cheers!

+1 vote     reply to comment
Dotdroid
Dotdroid Oct 24 2010, 1:09pm says:

If I had HL2 I would get this!

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Oct 25 2010, 7:50pm replied:

it needs EP2 not HL2

+1 vote     reply to comment
Dotdroid
Dotdroid Oct 30 2010, 5:55am replied:

Still I have neither does it work with Orange Box

+1 vote     reply to comment
elite879
elite879 Nov 3 2010, 3:29pm replied:

The Orange box has HL2 and Ep2

+1 vote     reply to comment
DR-Jeckle
DR-Jeckle Oct 26 2010, 7:26pm says:

haha epiwin

+1 vote     reply to comment
ytres
ytres Nov 2 2010, 11:36pm says:

Epicness!

+1 vote     reply to comment
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Released Jun 18, 2008
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