Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.
Modular Combat gets a shiny new update and Matthew Dryden talks a bit about the development of 2.0.1 and Mod Fidelity’s partnership with Art of Ascension.
Posted by matthewdryden on Aug 8th, 2010
Modular Combat has come a long way in the last two years.
We fought our way past initial criticism because we, as developers, believed in the validity of the game play. Winston and I knew that we had something special here; something that nobody else was doing. Under the Mod Fidelity name, we did something that HL2 developer had ever done: be a part of their own community. We listened to you and made the changes you wanted to see.
Modular Combat 2.0.1 is no different. You told us that the game was too buggy and unbalanced. We listened. Presenting...
The biggest thing about Modular Combat 2.0.1 is the ability to create new monster types. We’ve included a few of these new monsters as examples. The Charger, for example, is a hunter that never uses the hunter darts. We will be providing a tutorial on how to create your own monsters very, very soon (along with some other important tutorials).
The main focus on 2.0.1 was to take the game we have now and make it better. We also wanted to take some of the key minor features of v1.77 and incorporate it into the game.
Here is a full changelist:
Look and feel
Modules & balance
Before you go ahead and download Modular Combat, please read the next part of this post and let us know what you think.
Mod Fidelity... and Art of Ascension?
If you’ve taken a look at our developer profile here on Mod DB, you will have noticed that Mod Fidelity is now partnered with Art of Ascension, another Action RPG mod that is being developed for Half-Life 2.
If you’re familiar with AoA, then you already know that it is Modular Combat’s direct competition. In fact, if you’re familiar with mods for Quake 2, you will know that MC and AoA already have a long history is being in competition with each other (previously as Project Vortex & King of the Server).
So why partner with Art of Ascension? Don’t you want people to play Modular Combat?
Just over 6 months ago I approached bloodykenny, the developer of AoA, proposing that we partner up. Why? Because I want to give Art of Ascension more exposure. I think that what bloodykenny does with the game is incredible and if you haven’t given it a shot, you should definitely try it out.
I’ve chosen to partner up with Art of Ascension because I believe in community more than anything else. I believe that we as developers need to support each other because there are many, many amazing mods out there that are under-exposed.
With this, I am issuing a challenge to all the high-profile developers here on Mod DB:
Find a mod in your genre (read: your competition), or a mod that you absolutely love that is extremely under-exposed and show them some love through your own profile with a well-written news post.
As for myself, I will be doing some promotional work for Art of Ascension over the next few months because I believe in the mod and its game play. That being said...
We’ll see you on the servers!