Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

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10 comments by smurfbizkit on Jul 21st, 2013

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

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MEC2 Release 2

MEC2 Release 2

Dec 18, 2011 Full Version 48 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

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Blood SDK

Jan 14, 2010 SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

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MEC2 Release 1.5

Dec 28, 2009 Full Version 59 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...



Apr 4, 2008 Full Version 5 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (40 - 50 of 1,433)
Desmorts Jul 24 2013 says:

o_o Okies, I have a question that the community or maker could prolly answer...why is the skirmish AI retarded? I hate to say it in such a fashion considering this mod is absolutely stunning...but yeah...put the AI on it's most difficult setting, with 7 other 'players' (AIs) going on..and yeah, seriously..I waited for like an hour and nothing. They didn't build anything, didn't attack..o_o so am I missing like some important piece of info and not doing it right..or?

That and I'm exceedingly confused on how to take things over O-o; (that part is my part of being 'retarded' xD)...was trying to figure it out in that hour of waiting and I got no where ._.''...so..yeah..anyone can help me?

Really wanna play this mod x.X...and feel very, very stupid as I can't figure out how to take things over (including enemy bases ><)

-1 votes     reply to comment
smurfbizkit Jul 25 2013 replied:

Are you playing on MEC2 maps? The mod (and AI) really doesn't work on other maps than ours.

+1 vote     reply to comment
Desmorts Jul 27 2013 replied:

I...wait..wha? o_o The AI doesn't work on other maps...So...essentially, it's limited to very small battlefields with no truly epic fight?.....

Doesn't that kinda contradict the modding aspects? I mean, it's a beautiful mod and highly kickass units and such..yeeet doesn't work on any other maps but the ME2 maps.

So..kay...not me or the game. It's just the mod that's retarded. Hokiedokie. Guess time to uninstall...Thank you though for the insight, smurf!...Really is a shame considering how nice the mod is and the units. *sigh*

-4 votes     reply to comment
Henford Aug 4 2013 replied:

Please elaborate how the mod is "retarded". It's excellent.

+2 votes     reply to comment
Quadhelix Jul 31 2013 replied:

Given that the resource nodes that the the mod relies on don't exist on the default maps, I don't see why you're so surprised.

Also, I don't see the contradiction with "the modding aspects." MidEast Crisis 2 is a total conversion - it isn't supposed to use any of the original game's assets.

+2 votes     reply to comment
smurfbizkit Aug 1 2013 replied:

We tried to include a couple big maps (personally I usually used pestilence), but yes it's exactly as Quadhelix said. We don't use tiberium nodes, we need to manually place our objects on the map and there is no way to do that via game code. Maybe if it was for Starcraft 2, or a much more flexible engine...but not C&C3.

+2 votes     reply to comment
Gallade Jul 22 2013 says:

Where these guys get all the voices from??? They are brilliant!

+1 vote     reply to comment
smurfbizkit Jul 23 2013 replied:

Mix of pro's and amateurs. An example; for the german accented units, we got EA germany to slip in some recordings during a recording session. ;)

+2 votes     reply to comment
!!!karmenjell Jul 22 2013 says:

love this mod like...

thanks dev's

+1 vote     reply to comment
zerolaunch Jul 21 2013 says:

I think you need to delete '(note: this'll be fixed in our next release)'

+1 vote     reply to comment
smurfbizkit Jul 21 2013 replied:

thanks, I just edited that...and that bug was fixed I believe

+1 vote     reply to comment
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Released Feb 2009
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Highest Rated (14 agree) 9/10

Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…

May 24 2011 by willychong8921

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