Release Candidate One
Feb 23, 2009 Full Version 32 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MidEast Crisis 2C&C: Tiberium Wars mod | Released Feb 23, 2009"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome. MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem. MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking. Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
Latest News: Corporate Sponsorship
9 comments by smurfbizkit on Sep 24th, 2009 digg this super bookmark Before we get into mentioning some of the things planned in the next update, we have a lengthy postmortem on MEC2's first release written up. This article details over some of the key things that we felt went right, and went wrong in its development and most importantly how it has affected the upcoming release.
The UN Peacekeepers Gameplay M1 Abrams The M1A2's proven vulnerabilities to even archaic weapons such as the Soviet RPG-7 led to the development and implementation of one of the most advanced survivability packages in existence to all M1A3s, comprising firstly of a hardened carbon-ceramic armor plating capable of withstanding a direct hit from any known anti tank weapon and secondly the experimental Active Repair and Engineering System (ARES) which when activated immobilies the tank to enable nanoseeds to autonomously repair and restore the vehicle. However this results in the vehicle being temporarily impaired following repairs. Despite this flaw, the capability of the ARES system is considered to be vastly superior to any existing active protection suites such as the IDF's Trophy. The UN Base
Warfactory - Creates Vehicles Training Center - Provides upgrades and each Training Center will increase the speed your units gain veterancy at. Nanotech Center - Unlocks units and provides upgrades.
The fun part of it is that who your sponsor is will depend on what map position you choose. For example, say you pick map position 1 on Small Town your sponsor could be Sparkle Cola. However, if you pick position 2 it could be Magino Oil.
Jeep
Something I doubt many of you noticed in the above screenshots is that on all of the UN structures we've implemented baked-in ground shadows. Its a very subtle effect, but as you can see in the above screens it really helps the buildings feel attached to the ground (and not just kinda floating on the surface). Help Wanted! See the above links or our Help Wanted forum for full details.
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Release Candidate OneFeb 23, 2009 Full Version 32 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MIDEAST CRISIS 2 SoundtrackApr 04, 2008 Full Version 4 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
MEC2 Regional CombatMar 29, 2008 Music 0 commentsUsed during combat. Tracks are composed by Jonathan vd Wijngaarden.
MEC2 Regional AmbientMar 29, 2008 Music 1 commentUsed during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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plz work on the IDF and GOI because i played this mod and both factions are VERY glitchy. none of the buildings for IDF show up. they are invisible. and there is always a huge like... blob or w/e of color on screan. its very destracting. if there were no bugs or glitchs this would be a 10/10 mod. but sadly its only 3/10 because its not fun at all with all the glitchs and shit.
see our technical support faq;
Isotx.com
ok.... but what are you're estimates? a month? 2?..
10/10 points from me. Best mod For That Game EVER
Thanks
um.... do you have an exact release date yet? i really really realllllyy love this mod so much!!!! and have bin watching it almost everyday since i downloaded it about 2 weeks ago , i really want to see and use the UN....
It'll be a while yet, the UN still needs a lot of work.
love the realistic looking models, one thing i missed with red alert 3 (resason why i didn't play it) was the war feel to it, way too cartoony. But now i can have it in tiberium wars, great job
are there going to be a few mission maps
nope
Maybe you should 'hire' somebody to do the dirty work of making a campaign. ;-)
Movies would be more difficult, though.
Everything's possible...