Release Candidate One
Feb 23, 2009 Full Version 33 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
9 comments by smurfbizkit on Dec 4th, 2009 digg this super bookmark
For those who missed it, our last update showcased the upcoming UN Peacekeepers faction. Our next update will show off even more of the UN. This update, however, is all about what's new for the 'Guardians of Islam' in Release 2.
Before we get into that, we've compiled a handy reference list of what'll be in our upcoming release in a Release 2 Preview article. Note: It doesn't include any of the UN additions (which are substantial).
The Ifrit Tower
One of the main wishes people have had is to give the GOI better base defenses. In addition to buffing the GOI Flame Turrets, we've implemented a new one...the Ifrit Tower. This is a high cost (both in money and fuel), high tech requirement (needs both Internet and Guerilla Centers), toggle able defense structure.
In its initial wireless mode it cannot damage units at all. It does cast a short-term Mr.Stop on incoming enemy units. We're still testing exactly how it'll work (how long its Mr.Stop lasts, how many units it can Stop at once [its not AOE], etc.). The core idea will stay the same; in this mode it fires Mr.Stop shells.
The Ifrit Tower's secondary mode allows it to deploy into a powerful missile turret. As of right now, both modes can fire on land and air.

GOI Subfactions
GOI players can now select 1 of 2 subfactions from their Command Center, each representing a different political party. In the image blow, the top shows the default GOI Command Center and Warfactory. The middle of the image shows when you've selected the Progressive Party. The bottom shows when you've chosen the Remembrance Party. Here is a breakdown of what each subfaction does;
Rememberance Party
Progressive Party
Yes, this means if you pick Progressive you cannot build Martyrs or Demo Trucks...and if you pick Remembrance you cannot use Jinns.

VR Tags
The screen below showcases 3 changes over MEC2's first release;
Veterancy is in, as well as the tags for it.
VR Tags are implemented. In our first release, when units were affected by the Jinn's debuff they had an icon pop up above them. We've expanded that system to include over a dozen buffs (shown as green icons) and debuffs (shown as red). We've found this to be extremely useful to know when say; your infantry are in medic range, when (as shown in the screenshot) your T-90's are in death hand range and when Desperate Measures is in effect.
Overall, these changes have given players much more information on hand about the units. Not only that but visually it ties into the whole "augmented reality" theme very nicely.

Upload your MEC2 Replays!
We've recently added a forum for users to post replays of their MEC2 games. Post your MEC2 replays up to show off your skills or get some tips from other players!
Forum member ProudTurtler has actually commentated a couple of the matches and uploaded them to youtube. Click here to check them out.
This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Are you going to do any single player missions?
hey i have command an conquer 3 Tiberian Wars kane edition
every time i tried to play the game it just load the original game not the mod
i have installed the mod in 'D' partition by the way
plz hlp
Hit the MEC2 icon to launch mec2, or pop out your cnc3 disk, push it back in...and then select MEC2 from the mods tab that'll pop up on the menu.
''The fun part of it is that who your sponsor is will depend on what map position you choose. For example, say you pick map position 1 on Small Town your sponsor could be Sparkle Cola. However, if you pick position 2 it could be Magino Oil.''
LOL, Nice!
This is the only thing that doesent make me uninstall CNC3 so cool mod
UPDATE!!!!!!! this is the best mod iv'e ever played for CnC3!
top-mods:MeC2, ra3 paradox/condition red/THE red alert (in that order)
umm, is there a release date for the next version, or more maps to play with this mod?
The release with the UN is a bit off yet...hell, we need to start some closed beta testing on it first.
roger! :D
hey can nyone plz tell me how to mod cnc3, i mean it is'nt runnin frm da exe file...