"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.

MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.

MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.

Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.

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9 comments by smurfbizkit on Dec 4th, 2009 digg this super bookmark


For those who missed it, our last update showcased the upcoming UN Peacekeepers faction. Our next update will show off even more of the UN. This update, however, is all about what's new for the 'Guardians of Islam' in Release 2.

Before we get into that, we've compiled a handy reference list of what'll be in our upcoming release in a Release 2 Preview article. Note: It doesn't include any of the UN additions (which are substantial).

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The Ifrit Tower
One of the main wishes people have had is to give the GOI better base defenses. In addition to buffing the GOI Flame Turrets, we've implemented a new one...the Ifrit Tower. This is a high cost (both in money and fuel), high tech requirement (needs both Internet and Guerilla Centers), toggle able defense structure.

In its initial wireless mode it cannot damage units at all. It does cast a short-term Mr.Stop on incoming enemy units. We're still testing exactly how it'll work (how long its Mr.Stop lasts, how many units it can Stop at once [its not AOE], etc.). The core idea will stay the same; in this mode it fires Mr.Stop shells.

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The Ifrit Tower's secondary mode allows it to deploy into a powerful missile turret. As of right now, both modes can fire on land and air.

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GOI Subfactions
GOI players can now select 1 of 2 subfactions from their Command Center, each representing a different political party. In the image blow, the top shows the default GOI Command Center and Warfactory. The middle of the image shows when you've selected the Progressive Party. The bottom shows when you've chosen the Remembrance Party. Here is a breakdown of what each subfaction does;

Rememberance Party

  • Unlock and allow the use of Martyrs
  • Unlock and allow the use of Demo Trucks
  • Allow use of a special power that turns all Jihadists in a small area, into Martyrs.

Progressive Party

  • Allows the use of the Jinn power
  • Allows the use of the Jinn's Wireless Tower bonus (still working on that)
  • Unlocks the Tunguska ability, an area Mr.Stop (when used, all nearby enemy units are hit by a short-term Mr.Stop)

Yes, this means if you pick Progressive you cannot build Martyrs or Demo Trucks...and if you pick Remembrance you cannot use Jinns.

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VR Tags
The screen below showcases 3 changes over MEC2's first release;

    "Target" tags, will appear above all enemy units. This was done specifically to help distinguish enemy and friendly units in mirror matches (GOI vs GOI, IDF vs IDF).

    Veterancy is in, as well as the tags for it.

    VR Tags are implemented. In our first release, when units were affected by the Jinn's debuff they had an icon pop up above them. We've expanded that system to include over a dozen buffs (shown as green icons) and debuffs (shown as red). We've found this to be extremely useful to know when say; your infantry are in medic range, when (as shown in the screenshot) your T-90's are in death hand range and when Desperate Measures is in effect.

Overall, these changes have given players much more information on hand about the units. Not only that but visually it ties into the whole "augmented reality" theme very nicely.

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Upload your MEC2 Replays!
We've recently added a forum for users to post replays of their MEC2 games. Post your MEC2 replays up to show off your skills or get some tips from other players!

Forum member ProudTurtler has actually commentated a couple of the matches and uploaded them to youtube. Click here to check them out.

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Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 33 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...

MIDEAST CRISIS 2 Soundtrack

MIDEAST CRISIS 2 Soundtrack

Apr 04, 2008 Full Version 4 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

MEC2 Regional Combat

MEC2 Regional Combat

Mar 29, 2008 Music 0 comments

Used during combat. Tracks are composed by Jonathan vd Wijngaarden.

MEC2 Regional Ambient

MEC2 Regional Ambient

Mar 29, 2008 Music 1 comment

Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.

Comments  (30 - 40 of 635)
Orange131326
Orange131326 Oct 7 2009, 4:05pm says:

such a great mod, the atmosphere, the maps with those great ideas,
"stupid russian computer" voice acting is great too.

what about defensive towers? is v2 coming this year?

+1 vote     reply to comment
onlinerat
onlinerat Oct 13 2009, 4:21pm replied:

it is a great mod but i found a couple bugs i couldn't figure out why there was a giant black line across my screen blocking my view of the other half of the screen and a couple of buildings when i drove near them they were on top of my units and some buildings i couldn't even see or target i had to set my units to aggressive to see if there were any other enemy buildings i missed whats up with that

+1 vote     reply to comment
Anderan
Anderan Oct 3 2009, 1:53pm says:

almost for got, there seems to be a glitch with the news drones, in that they always generate $25 no matter how many units are in the area, whether it be zero or fifty.

+1 vote     reply to comment
smurfbizkit
smurfbizkit Oct 4 2009, 3:21pm replied: Online

The amount granted doesn't change, the rate its granted at does though.

+1 vote     reply to comment
Anderan
Anderan Oct 5 2009, 1:22pm replied:

ah that explains it.

+1 vote     reply to comment
Anderan
Anderan Oct 3 2009, 1:49pm says:

Ok, I've only played as the IDF so far, but its looking pretty good, the only error i ran into was the name for on Oil truck was a "Missing" error. other than that its pretty good, it just has some balance issues but those are fairly easy to take care of.

+1 vote     reply to comment
RenegadeNukes
RenegadeNukes Oct 6 2009, 1:14pm replied:

Yes that's a known bug and will be fixed in the next release

+1 vote     reply to comment
RenegadeNukes
RenegadeNukes Oct 2 2009, 12:58pm says:

Nope. The Kane Edition just had an extra map and slightly different unit skins for a couple of units.

I've got the Kane Edition and didn't have any problems installing mods

+1 vote     reply to comment
Quraish-Hawk
Quraish-Hawk Oct 2 2009, 8:28am says:

It come the holy war and you guys know who will win at last THE MUSLIMS
be Ready Israel we come soon..............

0 votes     reply to comment
walidelmasry
walidelmasry Oct 1 2009, 7:50pm says:

i tried that but the is no option to select mods before play

note that i have tiberium wars kane edition not tiberian wars is there a difference between them ?

+1 vote     reply to comment
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Isotx
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Released Feb 23, 2009
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