MIDEAST CRISIS 2 Soundtrack
Apr 04, 2008 Full Version 2 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
10 comments by Monique on Jun 28th, 2008 digg this super bookmark
It's not often that modders get attention from the developing gods. But when MEC2's very own Bryan Ahonen (aka Smurfbizkit) headed over to one of EA's C&C community summits this past month, they apparently got impressed enough that he got pulled into the Battlecast studio for a 1-minute interview by Apoc on MidEast Crisis 2.
The interview is great. It's also a rare opportunity to see the Smurf meister himself explaining the game in a whole new light--the way only a creator who loves his work can do. It also drops hints to this mod's release being in the very near future.
Head over to EA's battlecast site to view the episode (it's episode 11) by clicking on the banner below:

And just for kicks, here's a screengrab of the Smurfmeister in action:

Smurfbizkit was also kind enough to put together an outline of his experience at the summit, which may be read right here.
That's it for now, but stay tuned; there's always more news about MEC2 on its way.
You need to have Flash and Javascript running in your browser to see this player.
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
when it will be release ? as I read it will release this month
the music sounds awesome! cant wait for this mod!
if you wont a israel +arabic or russian acsent speak to me
i 1/2 jew 1/2 russian
+ i mace a vose of arabic for fun in genarals
mofisto@walla.com
I love you guys :D
hey any INFANTRy ?? i'd like to see some Rifle mens...and Anti tanks team...also sbipers....special forces...and can the infantry CLEAR Garrisoned buildings like generals whr they go in by chinooks??....u know?? special forces and rifle mens go in the building and CLEar every1 out??
please dont DEMAND anything
We've only just gotten their art ingame, we'll post screens up once we get their death fx done.
If the developers make it they say, it will be a very good game.
This mod looks like it'll be awesome, I love the art style!
PLS QUAD CANNON PALADIN :D