"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.

MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.

MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.

Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.

Image RSS Feed Latest Screens
UN Base UN Base UN Base
Blog RSS Feed Report abuse Latest News: Preview, Ifrit and VR Tags

7 comments by smurfbizkit on Dec 4th, 2009 digg this super bookmark


For those who missed it, our last update showcased the upcoming UN Peacekeepers faction. Our next update will show off even more of the UN. This update, however, is all about what's new for the 'Guardians of Islam' in Release 2.

Before we get into that, we've compiled a handy reference list of what'll be in our upcoming release in a Release 2 Preview article. Note: It doesn't include any of the UN additions (which are substantial).

User Posted Image

The Ifrit Tower
One of the main wishes people have had is to give the GOI better base defenses. In addition to buffing the GOI Flame Turrets, we've implemented a new one...the Ifrit Tower. This is a high cost (both in money and fuel), high tech requirement (needs both Internet and Guerilla Centers), toggle able defense structure.

In its initial wireless mode it cannot damage units at all. It does cast a short-term Mr.Stop on incoming enemy units. We're still testing exactly how it'll work (how long its Mr.Stop lasts, how many units it can Stop at once [its not AOE], etc.). The core idea will stay the same; in this mode it fires Mr.Stop shells.

User Posted Image

User Posted Image

The Ifrit Tower's secondary mode allows it to deploy into a powerful missile turret. As of right now, both modes can fire on land and air.

User Posted Image


GOI Subfactions
GOI players can now select 1 of 2 subfactions from their Command Center, each representing a different political party. In the image blow, the top shows the default GOI Command Center and Warfactory. The middle of the image shows when you've selected the Progressive Party. The bottom shows when you've chosen the Remembrance Party. Here is a breakdown of what each subfaction does;

Rememberance Party

  • Unlock and allow the use of Martyrs
  • Unlock and allow the use of Demo Trucks
  • Allow use of a special power that turns all Jihadists in a small area, into Martyrs.

Progressive Party

  • Allows the use of the Jinn power
  • Allows the use of the Jinn's Wireless Tower bonus (still working on that)
  • Unlocks the Tunguska ability, an area Mr.Stop (when used, all nearby enemy units are hit by a short-term Mr.Stop)

Yes, this means if you pick Progressive you cannot build Martyrs or Demo Trucks...and if you pick Remembrance you cannot use Jinns.

User Posted Image


VR Tags
The screen below showcases 3 changes over MEC2's first release;

    "Target" tags, will appear above all enemy units. This was done specifically to help distinguish enemy and friendly units in mirror matches (GOI vs GOI, IDF vs IDF).

    Veterancy is in, as well as the tags for it.

    VR Tags are implemented. In our first release, when units were affected by the Jinn's debuff they had an icon pop up above them. We've expanded that system to include over a dozen buffs (shown as green icons) and debuffs (shown as red). We've found this to be extremely useful to know when say; your infantry are in medic range, when (as shown in the screenshot) your T-90's are in death hand range and when Desperate Measures is in effect.

Overall, these changes have given players much more information on hand about the units. Not only that but visually it ties into the whole "augmented reality" theme very nicely.

User Posted Image


Upload your MEC2 Replays!
We've recently added a forum for users to post replays of their MEC2 games. Post your MEC2 replays up to show off your skills or get some tips from other players!

Forum member ProudTurtler has actually commentated a couple of the matches and uploaded them to youtube. Click here to check them out.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 32 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...

MIDEAST CRISIS 2 Soundtrack

MIDEAST CRISIS 2 Soundtrack

Apr 04, 2008 Full Version 4 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

MEC2 Regional Combat

MEC2 Regional Combat

Mar 29, 2008 Music 0 comments

Used during combat. Tracks are composed by Jonathan vd Wijngaarden.

MEC2 Regional Ambient

MEC2 Regional Ambient

Mar 29, 2008 Music 1 comment

Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.

Comments  (10 - 20 of 629)
Shadowmetroid
Shadowmetroid Dec 3 2009, 2:41am says:

I have just downloaded this mod, and I can't lie- I am hooked. This mod is certainly one of the best mods ever made. I am awaiting second release with great anticipation. Another update would be great too!

+1 vote     reply to comment
Anderan
Anderan Nov 30 2009, 3:29pm says:

Hopefully the next release will balance the GoI a bit, some of their units seem a bit to powerful for the "infantry spam" faction.

+1 vote     reply to comment
smurfbizkit
smurfbizkit Dec 2 2009, 7:17pm replied:

They aren't really the "infantry spam" faction though. Balance-wise, for Release 2 we haven't touched the GOI much...only a couple nerfs. On the whole we have buffed several IDF units (the Ark and SLING mostly).

+1 vote     reply to comment
yoda589
yoda589 Nov 22 2009, 8:03am says:

so, are the UN forces going to use AH64 apaches for their air support or the AH1 cobra?

+1 vote     reply to comment
smurfbizkit
smurfbizkit Nov 23 2009, 6:17am replied:

Neither

+1 vote     reply to comment
ChadaFACE
ChadaFACE Nov 24 2009, 6:19pm replied:

Comanche?

+1 vote     reply to comment
yoda589
yoda589 15hours 55mins ago replied: New Comment

ya, cause it wont realy seem like the UN without any helicopter support :P

+1 vote     reply to comment
smurfbizkit
smurfbizkit Dec 2 2009, 7:11pm replied:

nope, we cut that recently

you can read the full details about it here; Isotx.com

+1 vote     reply to comment
Eagle19
Eagle19 Nov 16 2009, 11:20am says:

Hi Guys eny 1 have problem with mode set up Pm me in my Profile or in my e-mail (kareem.egy19@yahoo.com) i will help u >>>>

+2 votes     reply to comment
smurfbizkit
smurfbizkit Nov 13 2009, 12:51am replied:

Thanks and we'll have news on R2 soon.

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
C&C3: Tiberium Wars Icon
Platform
PC
Developer
Isotx
Contact
Send Message
Official Page
Isotx.com
Release Date
Released Feb 23, 2009
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.7

151 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Statistics
Rank
3 of 10,732
Last Update
1 day ago
Watchers
673 members
Files
4
News
27
Features
4