Release Candidate One
Feb 23, 2009 Full Version 32 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MidEast Crisis 2C&C: Tiberium Wars mod | Released Feb 23, 2009"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome. MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem. MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking. Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
Latest News: Corporate Sponsorship
9 comments by smurfbizkit on Sep 24th, 2009 digg this super bookmark Before we get into mentioning some of the things planned in the next update, we have a lengthy postmortem on MEC2's first release written up. This article details over some of the key things that we felt went right, and went wrong in its development and most importantly how it has affected the upcoming release.
The UN Peacekeepers Gameplay M1 Abrams The M1A2's proven vulnerabilities to even archaic weapons such as the Soviet RPG-7 led to the development and implementation of one of the most advanced survivability packages in existence to all M1A3s, comprising firstly of a hardened carbon-ceramic armor plating capable of withstanding a direct hit from any known anti tank weapon and secondly the experimental Active Repair and Engineering System (ARES) which when activated immobilies the tank to enable nanoseeds to autonomously repair and restore the vehicle. However this results in the vehicle being temporarily impaired following repairs. Despite this flaw, the capability of the ARES system is considered to be vastly superior to any existing active protection suites such as the IDF's Trophy. The UN Base
Warfactory - Creates Vehicles Training Center - Provides upgrades and each Training Center will increase the speed your units gain veterancy at. Nanotech Center - Unlocks units and provides upgrades.
The fun part of it is that who your sponsor is will depend on what map position you choose. For example, say you pick map position 1 on Small Town your sponsor could be Sparkle Cola. However, if you pick position 2 it could be Magino Oil.
Jeep
Something I doubt many of you noticed in the above screenshots is that on all of the UN structures we've implemented baked-in ground shadows. Its a very subtle effect, but as you can see in the above screens it really helps the buildings feel attached to the ground (and not just kinda floating on the surface). Help Wanted! See the above links or our Help Wanted forum for full details.
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Release Candidate OneFeb 23, 2009 Full Version 32 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MIDEAST CRISIS 2 SoundtrackApr 04, 2008 Full Version 4 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
MEC2 Regional CombatMar 29, 2008 Music 0 commentsUsed during combat. Tracks are composed by Jonathan vd Wijngaarden.
MEC2 Regional AmbientMar 29, 2008 Music 1 commentUsed during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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Nope. The Kane Edition just had an extra map and slightly different unit skins for a couple of units.
I've got the Kane Edition and didn't have any problems installing mods
It come the holy war and you guys know who will win at last THE MUSLIMS
be Ready Israel we come soon..............
i tried that but the is no option to select mods before play
note that i have tiberium wars kane edition not tiberian wars is there a difference between them ?
nice mod, its good to see mods for C&C3 other than "makes it more like C&C2" and such, can't wait for the next release.
Are you going to do any single player missions?
nope
well, the unique maps with the radiation and highway makes it almost a mission, every skirmish is a mission ^^
hey i have command an conquer 3 Tiberian Wars kane edition
every time i tried to play the game it just load the original game not the mod
i have installed the mod in 'D' partition by the way
plz hlp
Hit the MEC2 icon to launch mec2, or pop out your cnc3 disk, push it back in...and then select MEC2 from the mods tab that'll pop up on the menu.
''The fun part of it is that who your sponsor is will depend on what map position you choose. For example, say you pick map position 1 on Small Town your sponsor could be Sparkle Cola. However, if you pick position 2 it could be Magino Oil.''
LOL, Nice!