Release Candidate One
Feb 23, 2009 Full Version 33 commentsThis is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
8 comments by smurfbizkit on Dec 4th, 2009 digg this super bookmark
For those who missed it, our last update showcased the upcoming UN Peacekeepers faction. Our next update will show off even more of the UN. This update, however, is all about what's new for the 'Guardians of Islam' in Release 2.
Before we get into that, we've compiled a handy reference list of what'll be in our upcoming release in a Release 2 Preview article. Note: It doesn't include any of the UN additions (which are substantial).
The Ifrit Tower
One of the main wishes people have had is to give the GOI better base defenses. In addition to buffing the GOI Flame Turrets, we've implemented a new one...the Ifrit Tower. This is a high cost (both in money and fuel), high tech requirement (needs both Internet and Guerilla Centers), toggle able defense structure.
In its initial wireless mode it cannot damage units at all. It does cast a short-term Mr.Stop on incoming enemy units. We're still testing exactly how it'll work (how long its Mr.Stop lasts, how many units it can Stop at once [its not AOE], etc.). The core idea will stay the same; in this mode it fires Mr.Stop shells.
The Ifrit Tower's secondary mode allows it to deploy into a powerful missile turret. As of right now, both modes can fire on land and air.

GOI Subfactions
GOI players can now select 1 of 2 subfactions from their Command Center, each representing a different political party. In the image blow, the top shows the default GOI Command Center and Warfactory. The middle of the image shows when you've selected the Progressive Party. The bottom shows when you've chosen the Remembrance Party. Here is a breakdown of what each subfaction does;
Rememberance Party
Progressive Party
Yes, this means if you pick Progressive you cannot build Martyrs or Demo Trucks...and if you pick Remembrance you cannot use Jinns.

VR Tags
The screen below showcases 3 changes over MEC2's first release;
Veterancy is in, as well as the tags for it.
VR Tags are implemented. In our first release, when units were affected by the Jinn's debuff they had an icon pop up above them. We've expanded that system to include over a dozen buffs (shown as green icons) and debuffs (shown as red). We've found this to be extremely useful to know when say; your infantry are in medic range, when (as shown in the screenshot) your T-90's are in death hand range and when Desperate Measures is in effect.
Overall, these changes have given players much more information on hand about the units. Not only that but visually it ties into the whole "augmented reality" theme very nicely.

Upload your MEC2 Replays!
We've recently added a forum for users to post replays of their MEC2 games. Post your MEC2 replays up to show off your skills or get some tips from other players!
Forum member ProudTurtler has actually commentated a couple of the matches and uploaded them to youtube. Click here to check them out.
This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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Hi Guys eny 1 have problem with mode set up Pm me in my Profile or in my e-mail (kareem.egy19@yahoo.com) i will help u >>>>
Hello! It's been time we've been following this mod, the RC was just AWSOME (Well some things were certainly missing and the A.I was WAY too strong [that's for sp] )
Any news on a Final or another beta ?
Cheers and keep up the good work!
Thanks and we'll have news on R2 soon.
A strange thing is destroy UN tank and militant out.
This song should be a part of the MEC2 Soundtrack:
Youtube.com
such a great mod, the atmosphere, the maps with those great ideas,
"stupid russian computer" voice acting is great too.
what about defensive towers? is v2 coming this year?
it is a great mod but i found a couple bugs i couldn't figure out why there was a giant black line across my screen blocking my view of the other half of the screen and a couple of buildings when i drove near them they were on top of my units and some buildings i couldn't even see or target i had to set my units to aggressive to see if there were any other enemy buildings i missed whats up with that
See our technical support faq;
Isotx.com
The amount granted doesn't change, the rate its granted at does though.
ah that explains it.