Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

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10 comments by smurfbizkit on Jul 21st, 2013

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

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MEC2 Release 2

MEC2 Release 2

Dec 18, 2011 Full Version 48 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

Blood SDK

Blood SDK

Jan 14, 2010 SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

Dec 28, 2009 Full Version 59 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...



Apr 4, 2008 Full Version 5 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (20 - 30 of 1,431)
Firelord475 Mar 4 2014, 11:55pm says:

One of my friends (he has a decent computer, runs the vanilla maxed out) is getting random crashes, generally about 20-30 minutes in game

+1 vote     reply to comment
smurfbizkit Apr 21 2014, 9:31am replied:

Can't really help much there, no clue what causes that crash some people get. Most issues like that tend to be solved by never playing vs random AI, and making sure you're using our maps.

+2 votes     reply to comment
Silent_lord Feb 15 2014, 8:25am says:

no AI, that's a shame, looks pretty good. the appeal of building a single unit and sitting next to the enemy HQ and wait for it to whittle it down, is tiresome.

+1 vote     reply to comment
smurfbizkit Feb 17 2014, 2:48pm replied:

Are you playing on our maps? AI should work fine there.

+1 vote     reply to comment
Sithis44 Mar 1 2014, 5:27pm replied:

Can you please tell me how to get the Apache and the black hawk?

+1 vote     reply to comment
smurfbizkit Mar 4 2014, 5:12am replied:

The Blackhawk is what IDF infantry (and I think some drones? I forget) can call in for transport. The Apache was cut from the mod and replaced with the Gideon.

+1 vote     reply to comment
Sithis44 Feb 28 2014, 6:49pm replied:

What maps have the most room to build a base? Please respond! Thank you. ;)

+1 vote     reply to comment
zero_blade16 Dec 8 2013, 2:16am says:

When I start a skirmish game, AI is automatically defeated right in the beginning of the game. Is there anyway to fix it?

+1 vote     reply to comment
smurfbizkit Dec 18 2013, 7:27am replied:

I'm not sure what causes the issue, in the past we had that happen if AI was set to random...I'd try changing AI types, and be sure to only use MEC2 maps.

+1 vote     reply to comment
zero_blade16 Dec 18 2013, 8:12am replied:

Thank you. I believe random AI was the cause. Now the mod works fine.

+1 vote     reply to comment
crowncard Oct 6 2013, 10:55am says:

I do have some questions about UN Peacekeeper faction.

1. About Commanche's MG,it looks awesome but doesn't fire anything, do you design it in purpose? or just too busy to add the sub weapon?

2. M1A3 Abrams' MG,I had noticed it's MG doesn't fire anything too.

Can you tell me? I fell confused, because without MG's support, UN do has some problem while dealing with Guardian's massive numbers' infantry .

+1 vote     reply to comment
smurfbizkit Oct 9 2013, 3:37am replied:

The comanche was never intended to use its MG, it was always meant to be missiles only. The Abrams's MG was meant to be a building-clearing grenade launcher...but that was too strong. We should've removed them from the models.

VS the GOI as the UN I'd highly suggest you get some upgraded Alpha Strike, in garrisons or jeeps. Using walls to funnel the infantry can help some too.

+1 vote     reply to comment
crowncard Oct 14 2013, 1:50am replied:

Thank you for your reply, just one more question, will the team release more map in the future? The design of the maps are fantastic!

+1 vote     reply to comment
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Released Feb 2009
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Highest Rated (13 agree) 9/10

Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…

May 24 2011, 1:41am by willychong8921

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