Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

Image RSS Feed Latest Screens
Brummbar Painting Concept Art - Town Hall IDF Concept Art - Town Hall GOI
Blog RSS Feed Report abuse Latest News: Technical Support FAQ

9 comments by smurfbizkit on Jul 21st, 2013

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MEC2 Release 2

MEC2 Release 2

Dec 18, 2011 Full Version 49 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

Blood SDK

Blood SDK

Jan 14, 2010 SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

Dec 28, 2009 Full Version 61 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Feb 23, 2009 Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...

MIDEAST CRISIS 2 Soundtrack

MIDEAST CRISIS 2 Soundtrack

Apr 4, 2008 Full Version 6 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (20 - 30 of 1,436)
crowncard
crowncard Oct 6 2013, 10:55am says:

I do have some questions about UN Peacekeeper faction.

1. About Commanche's MG,it looks awesome but doesn't fire anything, do you design it in purpose? or just too busy to add the sub weapon?

2. M1A3 Abrams' MG,I had noticed it's MG doesn't fire anything too.

Can you tell me? I fell confused, because without MG's support, UN do has some problem while dealing with Guardian's massive numbers' infantry .

+1 vote     reply to comment
smurfbizkit
smurfbizkit Oct 9 2013, 3:37am replied:

The comanche was never intended to use its MG, it was always meant to be missiles only. The Abrams's MG was meant to be a building-clearing grenade launcher...but that was too strong. We should've removed them from the models.

VS the GOI as the UN I'd highly suggest you get some upgraded Alpha Strike, in garrisons or jeeps. Using walls to funnel the infantry can help some too.

+1 vote     reply to comment
crowncard
crowncard Oct 14 2013, 1:50am replied:

Thank you for your reply, just one more question, will the team release more map in the future? The design of the maps are fantastic!

+1 vote     reply to comment
sniperwolf137
sniperwolf137 Sep 22 2013, 9:16pm says:

Can you create another version with the features of the normal C&C3 only? because there are only few maps included in this mod and i can't play this on any custom maps that i created.

+1 vote     reply to comment
smurfbizkit
smurfbizkit Oct 9 2013, 3:46am replied:

Sorry, but there are no plans for a MEC2 update. One like you said also would be...a lot more work than you think.

+1 vote     reply to comment
Firelord475
Firelord475 Aug 8 2013, 3:46pm says:

Whenever One of my freinds or I attempt to play multiplayer it gives us a diffrent version error, we all have the steam version.

+1 vote     reply to comment
smurfbizkit
smurfbizkit Aug 12 2013, 5:59pm replied:

So long as you're all patched up (with cnc3 fully) and have the same mec2 version it should work fine. I don't know why you'd have that issue...maybe try using hamachi instead of cnc3 online if that may be the issue?

+1 vote     reply to comment
Guest
Guest Aug 15 2013, 10:22am replied:

This comment is currently awaiting admin approval, join now to view.

smurfbizkit
smurfbizkit Aug 21 2013, 12:15am replied:

I have no idea then, wish I could be of more help.

+1 vote     reply to comment
Henford
Henford Aug 4 2013, 4:26am replied:

Please elaborate how the mod is "retarded". It's excellent.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C3: Tiberium Wars Icon
Platform
Windows
Developer
ISOTX
Contact
Send Message
Official Page
Isotx.com
Release Date
Released Feb 22, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

8.7

438 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 9/10

Simple to learn, hard to master mod! Mideast crisis is a RTS mod featured less on structure and harvesting rush and more on taking, holding and attacking points, the fuel system is excellent as it reduce the chance you can rush mass tank force as easily as the vanilla game. Cash point and collecting recourses makes it harder for anybody to sit tight and wait for money to cash in, you basically have to fight your way into hostile areas, massive buildings garrison with infantry and constantly bombarded…

May 24 2011, 1:41am by willychong8921

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Embed Buttons

Promote MidEast Crisis 2 on your homepage or blog by selecting a button and using the HTML code provided (more).

MidEast Crisis 2 MidEast Crisis 2
MidEast Crisis 2
Statistics
Rank
1,107 of 22,173
Last Update
1 year ago
Watchers
1,443 members
Files
5
News
42
Features
6
Reviews
51