"It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend?"

MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers.

Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.

Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.

Major Features:

  • Massive, highly detailed outdoor environments. Conquer battlefields ranging from scorching deserts to quiet farmlands to all sorts of alien worlds - even asteroids!
  • Epic multiplayer missions that thrust players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer countless diverse battlefields.
  • Take control of numerous unique BattleMechs, tanks, hovercraft, aircraft (including VTOLs), each with at least six configurations! Both Clan and Inner Sphere also have their own Battle Armor.
  • Bring handheld weaponry to bear against your armored opponents - be it laser rifles or handheld Particle Projector Cannons.
  • Team-based strategic gameplay accented by combined-arms combat.
  • Countless faction-specific weapons - from Inner Sphere Long Tom Artillery to Clan Hyper Assault Gauss Rifles, and everything in between.
  • Various types of electronic warfare equipment, including ECM, Active Radar Probes, and radar data-sharing.
  • Unique strategic assets such as hangar-integrated repair bays, as well as different kinds of defensive systems.
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Powered by CryEngine 2™, with full DX10 support and scalable options to deliver solid performance on older machines. Bringing immense battlefields to life: complete with realistic physics, destructible vegetation, and dynamic lighting.
  • Online multiplayer action with up to 28 players on the PC.
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Hello, and welcome to the first ever news article from your new MWLL developers!

In writing these articles, we hope to not only provide our readers and followers with informative content, but also maintain the high level of quality established by the previous devs, Wandering Samurai Studios.

Now, with that out of the way, let's dive right into the really interesting stuff. The MWLL team has been working hard to bring you updates for the past year-and-a-half. They've brought much content and balance to the game, greatly expanding it from where WSS left off. Of course, it's been so many years since this ModDB has had a proper developer update post, so let's do a quick recap of the past updates since the community took over this amazing project:

Update 0.8.0 - The update that started it all. It came with the unveiling that a team of community members had been working on reviving MWLL's development, as well as with an expansion of the community media to platforms such as discord and reddit - outside of just using the forums. Not only did it pave the way to where we are today, but it also fixed numerous bugs, changed many asset variants, adjusted nearly all weapons' stats, and added over 40 camos and two new weapon types! All HUDs got slight touch-ups to make the piloting experience easier and clearer. Everything came together in one installer, too. These updates represent only a large fraction of what was changed, as there were countless smaller adjustments to other elements of the game.

Update 0.8.3 - A couple adjustment and map-addition updates later, we got our first major content update! 0.8.3 added the Xerxes and Avar Aerospace Fighters, as well as changed the original flight system to provide more realistic movement. Among the updates to the flight system, a most prominent one was ASF no longer exploding when touching the runway! ASF also had bombs reworked, removing the Thunderbolt and FBomb weapons, and replacing them with three new bomb types: High Explosive, Laser-Guided, and Cluster! Many weapons and various other gameplay elements got new sounds, such as weapon readiness and new and unique vehicle engine sounds. The Uller/Kit Fox got a new look, while the Puma got a new cockpit interior. Many maps got an update pass, and a few new ones were added or officially became supported by the MWLL development team. These are still only but a handful of the updates!


Updates 0.8.4 through 0.8.6 - This short series of update patches brought some significant changes to the game's infrastructure. This included the removal of our dependence on the old Qtracker server browsing system (a Gamespy emulator), which means MWLL now works completely independent of third-party services. Additionally, a new game launcher was made - with a new interface, update notification, and installation integrity verification! The folder structure was also changed, in order to handle game data differently, namely client and server profiles.

Series 0.9.x (current) - Another major content update, 0.9.0 packed even more stuff than 0.8.3! Four new assets were added - the Cauldron-Born/Ebon Jaguar and Argus 'Mechs, the Rommel Tank, and the Regulator Hovercraft - as well as three new weapons - the HAG series, the Heavy PPC, and the Thumper Artillery Cannon. Among other new additions was a completely new launcher, one that can update the game and itself - unlike the launcher introduced in 0.8.4. Through this new launcher the MWLL team can release updates more frequently and cleanly, without having players download an entire few gigabytes' worth of patch installers or torrents. Many weapons' stats and assets' variants were changed or refined, many assets' tier and ticket values adjusted, several maps were revised (as well as a new map - TC_Oasis), and lots of sounds and VFX were improved or added. Of course, there were also numerous bug fixes, too! There was so much content included in 0.9.0, that its original designation as 0.8.7 had to be changed in accordance. This past October saw 0.9.1 released, which further adjusted variants, various gameplay aspects, audio content, and fixed several bugs.


This summary of updates serves as a testament to how active the MWLL community has been in furthering development - in a little over a year, development returned to life, and can only get livelier!

Now, for those wondering when 0.9.2 will be out - that should be between late January and mid February! We can't say much concerning what will be included, but the objects settings bug for TC_Oasis should be one of the more important bug fixes included. This, in addition to some variant and weapon mechanics adjustments. There may even be a surprise or two, certain conditions permitting.

In the meantime, there are plenty of community-hosted events to join in while you wait. There's Chaos March running every weekend at 1800 GMT - just hop into our TeamSpeak server at mwll.mwmaster.com and you'll get placed into the appropriate channels. We also have individual training "appointments" that can be scheduled with willing veteran players through our Discord server here. On top of that, there's a Solaris Arena tournament planned to take place January 19th, with a possible second round the next day. Signing up in advance will not be required, and matches will last up to twenty minutes. For more details, see here.

The MWLL community has also gotten together a few people to start our very own podcast series - Returning to Base! You may have listed to our first podcast, which was posted last month, and even if you haven't - expect a second and third podcast in the coming month! Returning to Base covers subjects such as developer interviews and development progress, gameplay advice and tactics, and community updates.

Lastly, earlier this month we released our new forum! It looks a lot nicer, and cleaner than the old one. For any old vets reading this, you can still access the old forum, though it's been archived. You can find our new forum at Forum.mechlivinglegends.net, and the old one at Old.forum.mechlivinglegends.net.

Welp, that's it for this news post!

Stay tuned for more developer and community updates in the coming months; there's plenty of stuff yet to happen. Also, though it is quite late, happy New Years from the MWLL team!

MechWarrior: Living Legends Community Edition

MechWarrior: Living Legends Community Edition

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Several community members have very much kept the fires going and have now revived our Total Conversion mod with their Community Edition. Now with an...

MechWarrior: Living Legends Media Release – Clan Epona Hovertank

MechWarrior: Living Legends Media Release – Clan Epona Hovertank

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The rapidly approaching release of MechWarrior: Living Legends 0.5.6 open beta will see the public debut of the long in development Clan Epona 50-ton...

MechWarrior: Living Legends 0.5.5 Open Public Beta Release

MechWarrior: Living Legends 0.5.5 Open Public Beta Release

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MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download! The release addresses a number of issues with the MWLL 0.5.4...

Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta

Release Announcement - MechWarrior: Living Legends 0.5.4 Public Open Beta

News 1 comment

We are pleased to announce the immediate release of MechWarrior: Living Legends 0.5.4 public open beta.

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MWLL Installer

MWLL Installer

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Installer for MWLL - install once, and you should have all you'll ever need to run MWLL. This gives you a launcher that also acts as a patcher with built-in...

Comments  (0 - 10 of 1,314)
zman6475
zman6475

Is there a single player mode?

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Guest
Guest

Currently version 9.1
Lots more tanks, artillery, mechs, and weapons. Improvements being made all the time, with active community. Still free and stand alone. No grind, the start of each game you have your own skill and equal starts to everyone else.

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WarlordKentax
WarlordKentax

0.8.0 is out now! Clanjadewolf.net

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

IronDeath84
IronDeath84

Anyone still play this??

*crickets*

Its so quite in here

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Guest
Guest

Yes it's being updated again

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KinQQz
KinQQz

sure people still play.

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heliobilac2
heliobilac2

how do I work on steam?

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Thunderbird_Anthares
Thunderbird_Anthares

yes
Mechlivinglegends.net
TS3: mwll.mwmaster.com

every single weekend, irregulary on workdays
Youtube.com

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heliobilac2
heliobilac2

It works in steam version?

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Highest Rated (7 agree) 10/10

MechWarrior: Living Legends is simply the greatest multiplayer mod ever created. From the fantastic level design, art direction, particle, graphics and sound effects, to the intricacies and balance of the weapons, equipment, mechs, vehicles, infantry, the relative faithfulness and respect for the franchise, this mod has it all. The sheer amount and quality of work done on this mod surely exceeds most commercial AAA offerings, but the MWLL team does it for free and we're not even out of beta yet…

Nov 18 2010 by blah238

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