"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.

  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.

  • Take control unique Battlemechs, Tanks, ground vehicles and different types of aircraft including vtol’s.

  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”

  • High Tech “Omni” Vehicles allows gamers to adjust their weapon grouping in real time on the battlefield.
  • Take into your hands handheld weapons and use them against the enemy be it laser rifles or hand held Particle Projector Cannons.

  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Team-Based, Strategic Gameplay accented by mixed arms combat.

  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.

  • Unique strategic assets such as BattleMech Hanger contained repair bays.

  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.

  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.

  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.

  • Fully destructible vegetation in dx9 multiplayer.

  • Online multiplayer action with up to 32 players on the PC.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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Clan Epona 50-ton Hovertank Clan Epona 50-ton Hovertank Clan Epona 50-ton Hovertank
Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends Media Release – Clan Epona Hovertank

0 comments by KingLeerUK on Mar 17th, 2012

The rapidly approaching release of MechWarrior: Living Legends 0.5.6 open beta will see the public debut of the long in development Clan Epona 50-ton hovertank.

The Epona is a pursuit hovertank capable of running down fleeing opponents and is provided in variants suitable for roles ranging from fire support to close range knife fighting. Though limited in electronics capabilities it is a tenacious brawler and nimble despite its size.

The Epona will be included along with several other new features, enhancements, balance changes and bug fixes in the upcoming MechWarrior: Living Legends 0.5.6 release.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MechWarrior: Living Legends 0.5.0 Open Beta

MechWarrior: Living Legends 0.5.0 Open Beta

May 27, 2011 Full Version 19 comments

It is with great pride that I announce the immediate release of MechWarrior: Living Legends 0.5.0 Open Beta. In addition to numerous bug fixes, performance...

MechWarrior: Living Legends 0.4.0 Public Open Beta

MechWarrior: Living Legends 0.4.0 Public Open Beta

Dec 31, 2010 Full Version 26 comments

After six months of heavy development the MechWarrior: Living Legends team proudly announces the public release of the MechWarrior: Living Legends 0.4.0...

MechWarrior: Living Legends Open Beta 0.3.2 Hotfix

MechWarrior: Living Legends Open Beta 0.3.2 Hotfix

Jul 13, 2010 Patch 10 comments

Today, the MechWarrior: Living Legends team is pleased to share our latest MWLL 0.3.2 Hotfix with our dedicated fans.

MechWarrior: Living Legends Open Beta 0.3.1 Hotfix

MechWarrior: Living Legends Open Beta 0.3.1 Hotfix

Jun 25, 2010 Patch 2 comments

This release fixes several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release. The MWLL 0.3.1 Hotfix is an incremental...

MechWarrior: Living Legends Open Beta 0.3.0

MechWarrior: Living Legends Open Beta 0.3.0

Jun 12, 2010 Demo 12 comments

The MechWarrior: Living Legends Open Beta 0.3.0 release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance...

MWLL Beta V1.0

MWLL Beta V1.0

Dec 26, 2009 Demo 45 comments

Finally comes the release of the much anticipated MWLL Beta Release!

Post comment Comments  (70 - 80 of 1,302)
Flam1ng_Dem0n Dec 5 2011, 1:18pm says:

I cannot seem to create a custom LAN server...like you could in Crysis Wars. And there are no servers or anything to play on. What is the point of a game mod that you cannot play? Please...fix this issue.


+4 votes     reply to comment
Wolfcat99 Dec 5 2011, 2:10pm replied:

Why don't you go to the MWLL forum and ask your question. Someone there will help you.


+3 votes     reply to comment
Flam1ng_Dem0n Dec 5 2011, 5:57pm replied:

Just looked at the website and.....did nothing to help my situation. I would rather not have to register on another website when i could just ask here. Does anyone know how to fix the issue i have run into?


+2 votes     reply to comment
Flam1ng_Dem0n Dec 5 2011, 4:09pm replied:

Sorry...did not realize that there was a website forum that could assist me. Thanks for the heads-up.

+4 votes     reply to comment
Roh Nov 29 2011, 12:28am says:

So wish this mod would move over to Cryengine3. Could be completely free! I already got crysis just to play this mod. Still refuse to buy crysis wars now that crysis has been abandoned.

+1 vote     reply to comment
KorJax Dec 11 2011, 12:38pm replied:

And not to mention, as cool as Cryengine 3 is, and assuming MWLL could develop for it without stopping progress on the current mod, it will conflict with the new freemium Cryengine3 mechwarrior game coming out next year.

Conflict of interests are very bad things to have going on when your mod runs on a non-commercial liscense and is going against a commercially liscenced game with the same I.P.... in other words, we'd get a Cease and Desist faster than you can say "Bushwacker"

+2 votes     reply to comment
Thaiauxn Dec 26 2011, 12:17pm replied:

Or, with a little luck, the guys at Mechwarrior Online will hire the modellers and texture artists on MWLL, and have them port their materials over and compensate them for the contribution. It has a few instances for precedence in video game history of late. The guys at Battlestar Diaspora were hired to work on Battlestar Online, and their models were bought and integrated into BSG canon. It happened with X3:Reunion's XTended Mod, where almost their whole team was hired by Egosoft to develop Terran Conflict. Then there is Bethesda, which just steals ideas from Mods and publishes them in a separate game.

+1 vote     reply to comment
Wolfcat99 Dec 5 2011, 2:29pm replied:

The Developers have stated that they will never update to Cryengine3. Besides the lack of proper support for vehicles and ereo, the mod would be set back years trying to bring all of the content to Cryengine3. It's not a simple import over a weekend and it's done.

Sometimes Crysis Wars is available for $5.00 on steam. Give it a try.


+1 vote     reply to comment
MechaKat Nov 20 2011, 11:17am says:

I think I found something in the Battletech universe. The Scorpion, I was suprised that it's a medium 'mech.


0 votes     reply to comment
SlAyOfDaRk Nov 13 2011, 10:33pm says:

I'm having problems with the update everytime i go to the luncher it tells me to update but i did this like three time and it wont update at all so i dont know whats going on , help plz because i realy wanna play this

+1 vote     reply to comment
Wolfcat99 Dec 5 2011, 2:12pm replied:

Why don't you go to the MWLL forum and ask for help. Someone there will help you.


0 votes     reply to comment
Bluedrake42 Nov 28 2011, 8:22pm replied:

this is happening to me too

+1 vote     reply to comment
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Release Date
Released Dec 23, 2009
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513 votes submitted.

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Highest Rated (5 agree) 10/10

MechWarrior: Living Legends is simply the greatest multiplayer mod ever created. From the fantastic level design, art direction, particle, graphics and sound effects, to the intricacies and balance of the weapons, equipment, mechs, vehicles, infantry, the relative faithfulness and respect for the franchise, this mod has it all. The sheer amount and quality of work done on this mod surely exceeds most commercial AAA offerings, but the MWLL team does it for free and we're not even out of beta yet…

Nov 18 2010, 7:22pm by blah238

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