== MechWarrior: Living Legends ==

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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February News images. February News images. February News images.
Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends December Newsletter!

7 comments by xcriminalx on Jan 1st, 2008 digg this super bookmark


Hello again to the MODDB community!!

Banner December

Its been another Crazy month here at MWLL and we have many goodies to show you from the fruits of our labour this month!!

 

If this is the first newsletter you've read from the MechWarrior: Living Legends team then be sure to check out the newsletter archives link at the bottom of the newsletter to view our past updates.

To see more check out the To see more check out the full newsletter!! Thanks again to the staff and members here at MODDB for your continued support and encouragement as it is TRULY appreciated.

You can also check out our main site anytime at Mechlivinglegends.net

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Comments  (50 - 60 of 167)
freedomfry
freedomfry Mar 4 2008, 10:38am says:

That trailer is just off of one of the old mechwarriors...I think it was off of mechwarrior 4.

-2 votes     reply to comment
xcriminalx
xcriminalx Mar 4 2008, 12:35pm replied:

It definetly was inspired by the MW4 intro but all of the assets, music, sound, inengine footage...everything was done by the team :D

+2 votes     reply to comment
BorgComander
BorgComander Mar 4 2008, 4:26am says:

when will be relised the first beta?

+1 vote     reply to comment
Death_Grin
Death_Grin Mar 6 2008, 9:54pm replied:

End of the Year

+1 vote     reply to comment
hazzar90
hazzar90 Feb 29 2008, 2:11pm says:

will you be able to customise your weapons on these mechs or they fixed weapons?

+1 vote     reply to comment
xcriminalx
xcriminalx Mar 4 2008, 9:19pm replied:

You will be able to customize the weapons on the Mechs only.

+1 vote     reply to comment
adonis1971
adonis1971 Feb 26 2008, 4:06pm says:

wo ist der mod

+1 vote     reply to comment
christensenct
christensenct Feb 22 2008, 10:33pm says:

Hey, I just saw that the SDK for Crysis had been released. How did this mod, or any other Crysis mod for that matter, actaully do anything so far without the SDK?

+1 vote     reply to comment
{182nd}Gangstar
{182nd}Gangstar Feb 21 2008, 12:06pm says:

looks very nice ;)

+1 vote     reply to comment
CitizenLand
CitizenLand Feb 22 2008, 7:51pm replied:

look at the "major feature" list. I'll be ecstatic if they can get even half of that, never mind SP....heh.

I'm crossing my fingers that if they do well enough perhaps Crytek or even EA might help fund them.

+1 vote     reply to comment
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