"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:


  • Massive, highly detailed outdoor environments.

  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.

  • Take control unique Battlemechs, Tanks, ground vehicles and different types of aircraft including vtol’s.

  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”

  • High Tech “Omni” Vehicles allows gamers to adjust their weapon grouping in real time on the battlefield.
  • Take into your hands handheld weapons and use them against the enemy be it laser rifles or hand held Particle Projector Cannons.

  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Team-Based, Strategic Gameplay accented by mixed arms combat.

  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.

  • Unique strategic assets such as BattleMech Hanger contained repair bays.

  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.

  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.

  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.

  • Fully destructible vegetation in dx9 multiplayer.

  • Online multiplayer action with up to 32 players on the PC.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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Clan Epona 50-ton Hovertank Clan Epona 50-ton Hovertank Clan Epona 50-ton Hovertank
Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends Media Release – Clan Epona Hovertank

0 comments by KingLeerUK on Mar 17th, 2012

The rapidly approaching release of MechWarrior: Living Legends 0.5.6 open beta will see the public debut of the long in development Clan Epona 50-ton hovertank.

The Epona is a pursuit hovertank capable of running down fleeing opponents and is provided in variants suitable for roles ranging from fire support to close range knife fighting.  Though limited in electronics capabilities it is a tenacious brawler and nimble despite its size.

   
   

The Epona will be included along with several other new features, enhancements, balance changes and bug fixes in the upcoming MechWarrior: Living Legends 0.5.6 release.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MechWarrior: Living Legends 0.5.0 Open Beta

MechWarrior: Living Legends 0.5.0 Open Beta

May 27, 2011 Full Version 19 comments

It is with great pride that I announce the immediate release of MechWarrior: Living Legends 0.5.0 Open Beta. In addition to numerous bug fixes, performance...

MechWarrior: Living Legends 0.4.0 Public Open Beta

MechWarrior: Living Legends 0.4.0 Public Open Beta

Dec 31, 2010 Full Version 26 comments

After six months of heavy development the MechWarrior: Living Legends team proudly announces the public release of the MechWarrior: Living Legends 0.4.0...

MechWarrior: Living Legends Open Beta 0.3.2 Hotfix

MechWarrior: Living Legends Open Beta 0.3.2 Hotfix

Jul 13, 2010 Patch 10 comments

Today, the MechWarrior: Living Legends team is pleased to share our latest MWLL 0.3.2 Hotfix with our dedicated fans.

MechWarrior: Living Legends Open Beta 0.3.1 Hotfix

MechWarrior: Living Legends Open Beta 0.3.1 Hotfix

Jun 25, 2010 Patch 2 comments

This release fixes several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release. The MWLL 0.3.1 Hotfix is an incremental...

MechWarrior: Living Legends Open Beta 0.3.0

MechWarrior: Living Legends Open Beta 0.3.0

Jun 12, 2010 Demo 12 comments

The MechWarrior: Living Legends Open Beta 0.3.0 release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance...

MWLL Beta V1.0

MWLL Beta V1.0

Dec 26, 2009 Demo 45 comments

Finally comes the release of the much anticipated MWLL Beta Release!

Post comment Comments  (50 - 60 of 1,302)
LennyPenny
LennyPenny Feb 20 2012, 10:42am says:

I've downloaded through desura and thought "Yay I can play now". Now it wants to update... Why is an unupdated version on the desure servers or did I do something wrong?

+1 vote     reply to comment
KingLeerUK
KingLeerUK Feb 21 2012, 10:59am replied:

Desura only has the last "full" installer. MWLL has a built in minor version installer (the auto-updater) that pulls the subsequent updates. Desura does not provide an incremental updater system, they expect each download to be a full version. When MWLL 0.6.0 is released (TBD) Desura will be updated again with that version.

+2 votes     reply to comment
LennyPenny
LennyPenny Feb 22 2012, 11:00am replied:

Ok that has sense... But when I update date ir with the auto updater until 0.5.5 it works, doesn't it?

+1 vote     reply to comment
XxGeminixX
XxGeminixX Feb 19 2012, 3:33pm says:

New mediums look Great, can't wait to see what other Medium & Heavy Mechs you have in store.

+1 vote     reply to comment
pzzed
pzzed Feb 18 2012, 6:36pm says:

Love how it wont let me update and wont let me check for corrupt files becasue its not updated, being a real bitch.

+1 vote     reply to comment
KingLeerUK
KingLeerUK Feb 19 2012, 7:52pm replied:

We are working on the issue, there is a file versioning problem with the web host and we are aware of it.

+1 vote     reply to comment
kid_eh
kid_eh Feb 9 2012, 4:20am says:

I just started playing this mod in eyefinity, it's an awe inspiring and joy inducing experience. I've enjoyed this mod for months now but when I played it today at 5040x1050 with the volume on my 5.1 headphones cranked, it blew my mind.

That being said, I do think the mod could greatly benefit from some more nuanced sound design and attention to audio detail. I understand that the sound design must be bottlenecked by the availability of sounds in crysis but when the visual end of this game is soars so high, the audio end really weighs the mod down. I have may have some ideas on how to work around the previously mentioned bottleneck if anyone is interested.

and congratulations on v0.5.5, it's awesome to see the servers so well populated. This mod is a blast to play.

+3 votes     reply to comment
ZoneRadfahrer
ZoneRadfahrer Feb 8 2012, 12:09pm says:

As stated on the forums a Mechlab will be introduced at some point in development but as I have played this jewel from the start let me assure you of this : YOU DONT NEED MECHLAB ;)
Why ?
Oh all these sweet sweet Variants of the assets.

Voting this better than 10 would be very appropriate indeed, hehehe.

Good day and see you soon in MWLL

+1 vote     reply to comment
zacury
zacury Feb 7 2012, 6:59pm says:

I had purchase the crysis wars only for play this mod. LOL
this mod is awesome!

+2 votes     reply to comment
ZoneRadfahrer
ZoneRadfahrer Feb 8 2012, 12:06pm replied:

This Mod, Sir, is too awesome to be played with a Demo version of Crysis Wars.
Spend some bucks to get full CrysisWars and have at it correctly.

www.mechlivinglegends.net

For full indoctrination and support, go to the hallowed forums of MWLL.

Good day and see you guys soon in MWLL

+2 votes     reply to comment
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Mechlivinglegends.net
Release Date
Released Dec 23, 2009
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Highest Rated (5 agree) 10/10

MechWarrior: Living Legends is simply the greatest multiplayer mod ever created. From the fantastic level design, art direction, particle, graphics and sound effects, to the intricacies and balance of the weapons, equipment, mechs, vehicles, infantry, the relative faithfulness and respect for the franchise, this mod has it all. The sheer amount and quality of work done on this mod surely exceeds most commercial AAA offerings, but the MWLL team does it for free and we're not even out of beta yet…

Nov 18 2010, 7:22pm by blah238

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