"It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend?"

MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers.

Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.

Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.

Major Features:

  • Massive, highly detailed outdoor environments. Conquer battlefields ranging from scorching deserts to quiet farmlands to all sorts of alien worlds - even asteroids!
  • Epic multiplayer missions that thrust players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer countless diverse battlefields.
  • Take control of numerous unique BattleMechs, tanks, hovercraft, aircraft (including VTOLs), each with at least six configurations! Both Clan and Inner Sphere also have their own Battle Armor.
  • Bring handheld weaponry to bear against your armored opponents - be it laser rifles or handheld Particle Projector Cannons.
  • Team-based strategic gameplay accented by combined-arms combat.
  • Countless faction-specific weapons - from Inner Sphere Long Tom Artillery to Clan Hyper Assault Gauss Rifles, and everything in between.
  • Various types of electronic warfare equipment, including ECM, Active Radar Probes, and radar data-sharing.
  • Unique strategic assets such as hangar-integrated repair bays, as well as different kinds of defensive systems.
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Powered by CryEngine 2™, with full DX10 support and scalable options to deliver solid performance on older machines. Bringing immense battlefields to life: complete with realistic physics, destructible vegetation, and dynamic lighting.
  • Online multiplayer action with up to 28 players on the PC.
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After a few months of work, your devs at MechWarrior: Living Legends are back with another great update! 0.9.4 adds a number of quality-of-life improvements for both server admins and players - including kill logging and a chat mute function! This update also includes the usual pass of variant and game balance tweaks.

Your game launcher should detect and prompt you to install this update as it would normally do. For those that are new to this launcher, it will prompt you to update by changing that big green button in the middle of the window to say "Install," which you just need to click and watch as the launcher downloads and installs the necessary files.

Additionally, for anyone who has been following closely, we did not announce update 0.9.3 here, as it was fairly minor in scope - the only change it made was a complete reversion of network-related changes from update 0.9.2 to 0.9.1. This change was necessary to make playing bearable when a server is under heavy load.

Now, on to the changelog!

Changelog

--- BUG FIXES ---

- Pilot splat bug (when large ASF would land perfectly level but the pilot would be squashed leaving the plane intact) has been fixed on the Rusalka, Shiva, and Xerxes.
- Air MRMs should no longer attempt to follow tags.
- Added hard damage drop off at 800m on iHgauss to prevent hits past max range.
- Fix for Air LBX healing or instantly killing targets.
- The friendly fire red cross indicator won't show up anymore in spectator mode

--- GAME SYSTEMS ---

- Synchronized Voice and Chat mute
- You can now mute text chat from another player by accessing the Scoreboard and using the Mute Voice Chat function or by typing "/mute playername" in the chat
- Refactored logging system
- Tweaked the chat log (both client and server) for better readability
- Added server log messages for player kills
- Added server log messages for player renames (it includes also the GamespyID)
- New cvars:
- sv_allowPlayerRenaming : Default is 1. If set to 0, players won't be able to rename themselves while playing
- Note that players can still rename themselves by quitting the game and changing the profile name through the launcher
- sv_logKills : Default is 0, if set to 1, the server will log all the player kills and deaths
- Reverted server tick rate to 30hz
60hz stresses too much highly populated servers, forcing more updates than the engine was designed to handle. This has likely caused an increase in warping and jittering.

--- GAMEPLAY ---

- Normalized engine damage from back section damage on ground vehicles to 75% from 70% to match mech engine damage threshold.
- Speed penalties for fusion tank engines reduced to 20%/40% speed reduction from 30%/60% reduction. ICE engines reduced to 20%/30%.
- Clan LRM launchers on Clan combat vehicles (tanks/hovers) no longer fire forward but fire at an arc like IS lrms. Forward firing behavior makes sense for clan Mechs which use the close on taraget doctrine. It does not work for clan vehicles which were designed as fire support meant to stay at range. This allows them to fulfill that role much more efficiently.
- Decreased RAC2 heat from 1.32 to 1.1
- Increased RFL damage to CERSL level from SL level. Increased range to 500m.
- Increased IS LPL shots per burst from 2 to 3 and decreased ROF by 50%. Since IS LPLs lack the range to truly snipe, they now have more frontloaded damage to trade at midrange better.
- Slightly increased max fuel of ATMs to allow more maneuvering
- Increased LPPC impact effect so it can be seen behind the tracer for better feedback on hit.
- Increased splash and screenshake on LPPC
- Increased inner splash of Longtom shots from 60% of total splash to 80% on all variants.
- Increased radar's target detailed information gathering range from 0.8 times the radar range to the same as the radar range

--- ASSETS ---

- Chevalier -
Increased responsiveness of turret
Tightened base turn radius to allow for tighter turning at medium to low speeds.

- Oro -
Increased turret yaw speed
Decreased turret turning pentalty for damage
Moved some armor from front to turret

- Chimera -
Refactored armor and moved some armor from legs to toughen the chassis

- Uller -
Adjusted base armor build rules to clarify how much base armor the Uller was working off of
Refactored armor and moved some armor from legs to toughen the chassis
Set logical amounts of armor to the different arm configurations

- Mithras -
Adjusted suspension for slightly smoother ride
Decreased size of back armor hit box to prevent being damaged from the sides.

- Osiris -
Toned down cockpit screen brightness

- Rommel -
Halved turret yaw speed for Rommel A (Thumper)

- Atlas -
New Atlas F uses STD fusion engine from XL.

- Huit -
Improved huit traction to attempt to lessen sliding during turns.

- Anubis -
Moved some armor from side torsos to arms

- Thanatos -
Resized torso and arm geometry and hitboxes so that the thanatos is not as assault mech sized.

--- GAMEFLOW CHANGES ---

- Sell price increased to 65% max of asset from 50%. The hoped for economic effect of reduction to 50% was not observed.
- Increased vehicle refund amount (when a players vehicle is not claimed after purchase) to 100% from 75%
- Decreased maxmium negative score from various sources to help prevent insane negative score bugs
- Mithras base chassis price decreased by 1.5k
- Demolisher base chassis price decreased by 1.2k
- Anubis base chassis price decreased by 1k


--- AUDIO CHANGES ---

- AC2 and 5, HVAC 2, Clan and IS UAC 5, 10 and 20 switched to burst_fire playback, only playing one sound file instead of one file multiple times for increased fidelity and resource savings
- Increased volume of laser impacts. Volume of HAG impacts lowered to have them more in line with other impacts
- Slight Chevy engine sound volume increase and made boosting on the Chevy actually audible
- Sound settings of Clan light, medium, assault reactors tweaked to make the speed governed elements more audible

--- MAPS ---

- TC Oasis: lowered the hill at the IS airbase, removed repair from forward factories

KNOWN ISSUES

--- GAMEPLAY ---

- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
- The Oro and Rommel cannot turn while reversing.
- Air LBX does not collide with mechlegs
- The Rear Firing Laser auto turret fires when mouse1 is pressed.

--- GAME SYSTEMS ---

- Crashes can happen. Workarounds are available in the Troubleshooting guide.
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.

--- HUD ---

- Certain HUD elements might overlap other UI elements.

--- CONTROLS ---

- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: Wiki.mechlivinglegends.net

--- AUDIO ---

- No cycle sounds for AC2 and 5, HVAC 2, Clan and IS UAC 5, 10 and 20 (will be fixed for live version)


We hope you enjoy this update!

MechWarrior: Living Legends Community Edition

MechWarrior: Living Legends Community Edition

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Several community members have very much kept the fires going and have now revived our Total Conversion mod with their Community Edition. Now with an...

MWLL Developer Livestream and AMA!

MWLL Developer Livestream and AMA!

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Join us this Friday, 2300 UTC, as a few of our devs showcase some of the biggest changes in the upcoming update!

MechWarrior: Living Legends Development Update - April Edition!

MechWarrior: Living Legends Development Update - April Edition!

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MechWarrior: Living Legends Update 0.9.2 Released

MechWarrior: Living Legends Update 0.9.2 Released

News 1 comment

MechWarrior: Living Legends brings you yet another massive update! This update is available for download and installation via your launcher, and brings...

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MWLL 0.9.4 Full Installer (Torrent)

MWLL 0.9.4 Full Installer (Torrent)

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Full game archive for when the normal download is too slow for whatever reason :D

MWLL Installer

MWLL Installer

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Installer for MWLL - install once, and you should have all you'll ever need to run MWLL. This gives you a launcher that also acts as a patcher with built-in...

Comments  (0 - 10 of 1,320)
Guest
Guest

Hi All,

Just found this website, and was giddy with joy....

But one thing hit me - development costs cashola....

I don't want to cause any issues or trouble, but
is there a way to support this development?

Cheers,
Argent_Dalmer from Brampton

Reply Good karma Bad karma0 votes
MWEL Creator
MWEL

Welcome!

The MWLL community dev team cannot accept money in any way, due to legal reasons. We work on this project on our own free time, out of our own interest and passion for the BattleTech franchise and MechWarrior series of games.

Cheers,
Bird_Thing

Reply Good karma+1 vote
Megalolpronoob
Megalolpronoob

Eeeeeh, it's alive!!

Reply Good karma Bad karma+4 votes
SpartanofApproval
SpartanofApproval

This brings back memories!

I've always juggled between MechWarrior 4: Mercenaries and Living Legends WELL before MechWarrior Online was even a thing.

Really wished Piranha Games didn't go full retard on Omni Tech.

Reply Good karma Bad karma+5 votes
zuthen
zuthen

you and everyone else. its less mwo and more cod than anything. here! sprinkle some cooldowns on your cooldowns. how bout a side of ghost heat with your golden 500 dollar mech skin? actual range as according to battletech? naaa that would require larger levels. want actual progression and realistic pilot leveling? here, have a poorly done campaign mode that no one plays instead. arrg. mwo, you could have been so great.

Reply Good karma Bad karma+3 votes
skullkan6
skullkan6

Piranha Games shut down the free MW4: Mercenaries download/community too.

Reply Good karma Bad karma+2 votes
zman6475
zman6475

Is there a single player mode?

Reply Good karma Bad karma+4 votes
MWEL Creator
MWEL

MWLL is multiplayer-only (that was the previous devs' main goal, and remains our main area of focus as well). Singleplayer's not something currently within our scope, however nice it would be to have. If there were more folks looking to make it a reality (and that means to actually work on it), we could start thinking about implementing it. Maybe someday it could be done, but we can't go about making promises right now.

Reply Good karma+3 votes
Guest
Guest

Currently version 9.1
Lots more tanks, artillery, mechs, and weapons. Improvements being made all the time, with active community. Still free and stand alone. No grind, the start of each game you have your own skill and equal starts to everyone else.

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WarlordKentax
WarlordKentax

0.8.0 is out now! Clanjadewolf.net

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Guest
Guest

Thank

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Highest Rated (7 agree) 10/10

MechWarrior: Living Legends is simply the greatest multiplayer mod ever created. From the fantastic level design, art direction, particle, graphics and sound effects, to the intricacies and balance of the weapons, equipment, mechs, vehicles, infantry, the relative faithfulness and respect for the franchise, this mod has it all. The sheer amount and quality of work done on this mod surely exceeds most commercial AAA offerings, but the MWLL team does it for free and we're not even out of beta yet…

Nov 18 2010 by blah238

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Stream has gone LIVE folks: Twitch.tv Twitch.tv

Sep 14 2018

Apologies all, but the stream has been moved back by one hour. It will start at 2300 UTC. Again, apologies if this inconveniences anyone.

Sep 13 2018

Dev livestream happening this Friday, at 2200 UTC! Join us (be it in the MWLL discord voice channels or Twitch chat… T.co

Sep 12 2018

As work on the new update progresses, we have a few previews for you! Imgur.com Also, stay tuned for… T.co

Sep 8 2018

Hello all! We've got another round of TC101 going live this Saturday, August 11th, starting at 8pm EDT (midnight UT… T.co

Aug 9 2018

After quite a while of silence, hello again! We'd like to announce a search for talented volunteers as we make the… T.co

Jul 5 2018

Congratulations to our friends at @SolarWardenGame!! T.co

Jun 30 2018

RT @SolarWardenGame: New Development Update! New Demo Features Next Week! And Fmod Integration! Solarwardengame.com #indiegameT.co

Jun 21 2018

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