"It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend?"

MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers.

Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.

Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.


Major Features:

  • Massive, highly detailed outdoor environments. Conquer battlefields ranging from scorching deserts to quiet farmlands to all sorts of alien worlds - even asteroids!
  • Epic multiplayer missions that thrust players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer countless diverse battlefields.
  • Take control of numerous unique BattleMechs, tanks, hovercraft, aircraft (including VTOLs), each with at least six configurations! Both Clan and Inner Sphere also have their own Battle Armor.
  • Bring handheld weaponry to bear against your armored opponents - be it laser rifles or handheld Particle Projector Cannons.
  • Team-based strategic gameplay accented by combined-arms combat.
  • Countless faction-specific weapons - from Inner Sphere Long Tom Artillery to Clan Hyper Assault Gauss Rifles, and everything in between.
  • Various types of electronic warfare equipment, including ECM, Active Radar Probes, and radar data-sharing.
  • Unique strategic assets such as hangar-integrated repair bays, as well as different kinds of defensive systems.
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Powered by CryEngine 2™, with full DX10 support and scalable options to deliver solid performance on older machines. Bringing immense battlefields to life: complete with realistic physics, destructible vegetation, and dynamic lighting.
  • Online multiplayer action with up to 28 players on the PC.
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We return to the announcement bulletin with a fairly large content release! July saw update 0.15.2 release, bringing some new toys and other changes, as well as a small bugfix and adjustment patch shortly afterward. Spheroids rejoice, as all these new toys are just for you!

NEW WEAPONS


Light AC2 and AC5 - A weapon system introduced in the early years of the Jihad era, meant to leave more room for other weapons but at the cost of range. In MWLL, the Light ACs keep the raw damage of their respective standard versions, but their range, splash radius, and damage modifiers suffer. They deal no bonus damage against tanks.

Binary Laser Cannon
Binary Laser Cannon in an arm pod


Binary Laser Cannon - (No, this is not a belated April Fool's joke.) Also called the Blazer, this rather odd system has been around since the early Succession Wars era, and is essentially two standard Large Lasers firing together. In MWLL, the Blazer does a bit more than twice the damage of an IS-tech ER Large Laser but for more than two times the heat output and much slower refire time, as well as shorter range. Additionally, it deals bonus damage to tanks and aerospace fighters, but more so against the former.

NEW WEAPON SOUNDS

Now you can differentiate between Clan-tech and Inner Sphere-tech lasers by firing sound! Inner Sphere lasers received new sounds for standard, ER, and pulse versions - both air and ground implementations. Additionally, new sounds have been made for the previous major update's new Arrow IV Cluster variant. This includes launch, whiz, and explosion sounds!

NEW ORION MECH

Often called "a poor man's Atlas," the Orion is a five-century-old design that still has its place on the modern battlefield. Several famous names throughout BattleTech history piloted such a 'mech, including Star League Commanding General Aleksandr Kerensky. The Orion is a workhorse, well-armored and armed with weapons for all ranges. It's a classic, and classics never die.


Lineup2


A surprise nearly three years in the making, and a gift to our project lead, Invictus - a true living legend! The guy's put in an incredible amount of effort, time, and thought into keeping this project going. Invictus, we can't express our appreciation enough for all you do for MWLL!


True to its canon, the new mech is a flexible chassis with a variant for nearly any situation. There are two "base versions" of the Orion as well: one with a new Light Fusion Engine and one with an Extra-Light Fusion Engine. The Light Engine provides a damage transfer rate of 1.4x for the side torsos and 2x for the back torso, as opposed to the XL Engine's 2x for side torsos and 3x for back torso. While the Light Engine is more compact, variants built off this base version have a slower walk speed, and as such can be built at forward bases. XL Engine variants, though faster in most cases, don't have that advantage.

As part of Invictus going crazy implementing the Orion, he's also changed a lot of camo slots for this particular mech into unique faction-themed skins! Here's just a handful of examples:

OrionCamo01


NEW TC_LOSTHOPE MAP

A sort of TC_UrbanJungle 2, TC_LostHope is a wild city map that is sure to impress! It plays a bit like TC_Dune yet also like TC_Outskirts, offering a city environment that also has some open spaces, unlike UrbanJungle. Hitting game servers later in July, it's a separate project from update 0.15.2. It's also a WIP map, actively undergoing optimization phases to run better on all kinds of PCs.



And that's pretty much all we have to share for now, folks! You can find the complete update notes on our wiki's versions page - Wiki.mechlivinglegends.net - as always, for both new updates. Be sure to also drop in to our Discord server for game coordination and update insights.

We look forward to seeing you on our battlefields!

Update 0.15.0 Released!

Update 0.15.0 Released!

News 1 comment

Many months in the making, v0.15.0 is here with a thoroughly revised VTOL flight model and two major weapon changes, along with a multitude of fixes and...

Development Review: August - November

Development Review: August - November

News

A bunch of gameplay adjustments and hotfixes were released over the fall season! This review will cover updates 0.14.5 through 0.14.10.

Update 0.14.4 Released!

Update 0.14.4 Released!

News

Here's a small update to the 0.14.x series, featuring several critical bug fixes and adjustments!

Development Review: April - June

Development Review: April - June

News 6 comments

We're back with a huge recap of all that's happened in the land of MWLL dev these past few months! This includes April's major v0.14.0 release that introduced...

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Patch Archive - 0.15.2 to 0.15.3

Patch Archive - 0.15.2 to 0.15.3

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Patch Archive - 0.15.1 to 0.15.2

Patch Archive - 0.15.1 to 0.15.2

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Patch Archive - 0.15.0 to 0.15.1

Patch Archive - 0.15.0 to 0.15.1

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Patch Archive - 0.14.10 to 0.15.0

Patch Archive - 0.14.10 to 0.15.0

Patch

Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...

Patch Archive - 0.14.7 to 0.14.8

Patch Archive - 0.14.7 to 0.14.8

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Having trouble downloading updates through the launcher? Downloading through mechlivinglegends.net going too slow? Grab these incremental archives instead...

Patch Archive - 0.14.6 to 0.14.7

Patch Archive - 0.14.6 to 0.14.7

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Comments  (0 - 10 of 1,328)
stygianumbra
stygianumbra

(buried)

Want ancient broken multiplayer? This mod has that. Only that. We have your desync sticking you in the hanger till you reconnect 2-3-5 times or never, your rubberbanding aerospace and vtols, failure for hits on projectile weapons to register, slightly uneven terrain that stops you dead. All things that can not be fixed and have been stated as much by the devs. If you want to play an online only game that tries to be mechwarrior yet isn't and had all those flaws, this is the one for you. The only game where horribly balanced and implemented aero and vtol is considered a good unique thing because it provides combined arms. Nevermind to fly that aero good which really needs a controller you will have to rig up all kinds of custom stuff for the archaic control system that you have to exit the game to change in order to fly properly. No mousewheel for zoom or throttle control or anything of course. Then you have the vets that know how to exploit the ancient netcode who rubberband and loop around in fast moving aero in a difficult to hit way, because they are stuttering and teleporting around in circles.

There is a reason the player pool has been stagnant for years and the same players play every night week after week barely able to fill just one server up. Its not worth playing more than once.

Reply Good karma Bad karma-9 votes
Colerx
Colerx

calm down dude... make some friends and play on LAN as we used to those days this game came out.
Be respectful of the good (and free) work of others

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Alex626
Alex626

It's still alpha version. Netcode is ancient because of Crysis Wars, not because MWLL devs made it like that on purpose. Try playing wired, not with Wi-Fi. I understand your pain, but please, try to understand also: this is developers pain too. Modding Crysis is unbelievably hard these days, if not impossible. If you are interested in details, please take look at Crysis Co-op mod. Its developers have done impossible, they re-implemented the AI system in multiplayer. But without Crytek's help and without engine source codes they had to do reverse-engineering and hacking a lot. If only Crytek would release its full sources for CryEngine 2, then it would be possible to do much more and fix a lot of annoying bugs, like the ones that you mentioned about multiplayer code. BTW Crytek refused to release CE2 sources when co-op devs asked for it.

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L3d
L3d

Same probs black screeen cursor only in dx10 only dx9 atm altho i played before on dx10, i did see the console for 1 sec ..pls fix this :( Anyone know a fix for this ?

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DakataBG
DakataBG

Hello when i play for some time the game desides just to exit all the way to the decstop.Can someone help me?Just started playing and I love the work you have put in the game.

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MWEL Creator
MWEL

Sorry about getting back to you so late, but you'd probably be able to pin down the issue better over in the tech support channel in the MWLL discord, at Discord.gg

Crashes to the desktop do tend to happen, but one step you can take to minimize the chances of it happening is by ensuring you are not using a game resolution higher than 1920x1080. CryEngine 2, being as old as it is, doesn't like to play nice with higher resolutions that more modern technologies can support. At least, not always.

Reply Good karma+2 votes
Cyberias
Cyberias

did you run it with Adman rights?

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Alex626
Alex626

Is this still alive? I thought the mod was dead since around 2011, when no proper Free SDK / Crysis 2 Mod SDK came out. Please, tell me the story of this mod over the past 10 years.

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MWEL Creator
MWEL

Yes, this mod is still alive and populated!
It started development sometime around 2008, and progressed a good deal until late 2012/early 2013. Around that time, development by Wandering Samurai Studios completely stopped (for more info on that, the following segment of this video gives a pretty nice explanation: Youtu.be), and the mod floundered for the next three years while its playerbase dwindled and GameSpy (the server lobby service) was shut down. However, in late 2016, development was restarted by the community, with permission given by MWLL's original founders. Since then, development has continued at a fairly steady pace, with lots of fixes and content implemented (and planned!).

Reply Good karma+4 votes
Cyberias
Cyberias

yeah...

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Alex626
Alex626

Yes, I remember Wandering Samurai had some troubles. Back then I felt sorry about another great CryEngine mod that perished.

But WOW, the community is great. Thank you guys for continuing it. It way seem that today Crytek doesn't care about Crysis mods at all. It's quite close to being true, however I've asked the official representatives, and they told me that "Crytek is willing to talk with any project, no matter which version of CryEngine is used". Contact Crytek representatives, which is easy, and they will promote your project on Crytek's official website. It is really important that more projects based on CryEngine versions will be showcased to CryEngine's community . It's also a good PR for this mod. You might even try to get a separate CryEngine 2 SDK for your project.

It would be great if you could join the Official CRYENGINE Discord Server to discuss this further if you wish. For marketing projects they require to accept marketing support from Crytek by registering your game on the Game Registration page and ticking the Marketing Support check-box.

Right now the majority thinks that basically all versions below CryEngine 5 are completely dead, it would be great to remind them that there's a lot of CE2 and CE3-based projects.

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