"It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend?"

MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers.

Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels.

Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.

Major Features:

  • Massive, highly detailed outdoor environments. Conquer battlefields ranging from scorching deserts to quiet farmlands to all sorts of alien worlds - even asteroids!
  • Epic multiplayer missions that thrust players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer countless diverse battlefields.
  • Take control of numerous unique BattleMechs, tanks, hovercraft, aircraft (including VTOLs), each with at least six configurations! Both Clan and Inner Sphere also have their own Battle Armor.
  • Bring handheld weaponry to bear against your armored opponents - be it laser rifles or handheld Particle Projector Cannons.
  • Team-based strategic gameplay accented by combined-arms combat.
  • Countless faction-specific weapons - from Inner Sphere Long Tom Artillery to Clan Hyper Assault Gauss Rifles, and everything in between.
  • Various types of electronic warfare equipment, including ECM, Active Radar Probes, and radar data-sharing.
  • Unique strategic assets such as hangar-integrated repair bays, as well as different kinds of defensive systems.
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Powered by CryEngine 2™, with full DX10 support and scalable options to deliver solid performance on older machines. Bringing immense battlefields to life: complete with realistic physics, destructible vegetation, and dynamic lighting.
  • Online multiplayer action with up to 28 players on the PC.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles
Logo MWLL New DropShadow x2

We made it!! MechWarrior: Living Legends has now seen ten years of activity and development! Happy tenth anniversary, MWLL!! As its development team, we’re really happy to have made it this far, and we’re glad to have had you - the community - alongside us for the journey. Much of where the project is at right now would not be possible without your support, determination, and stubbornness, squabbles and all! For that, we are especially thankful and appreciative. We’d also like to thank everyone that participated in both playing and creating MWLL, from the very beginning through to the present. Without all this, MWLL wouldn’t quite be the spiritual video game embodiment of BattleTech’s combined-arms warfare that it’s become today. Also, a happy new year from the team!

New Update!

In celebration is the public official release of update 0.11.3! Though it doesn’t pack quite as much content as some of our past updates, it brings the iconic and very much hyped-up Marauder mech (as you may have already noticed), among a few other notable changes. Some of you veteran players may recall that this mech was planned by WSS ages ago but never saw the light of day - now it’s finally here! For those not especially well-versed in lore, here’s a bit of background info on this cool new mech: the Marauder is an Inner Sphere heavy class mech, dating back to the times of the Star League (so it’s been around for a while). It’s up there with the Warhammer and Mad Cat/Timber Wolf as one of BattleTech’s most iconic mech designs. Speaking of which, we chose a design that mixes the old “unseen” style and newer modern style, and a lot of folks have taken a liking to it. The Marauder - in all of the configurations we have here - packs a hell of a punch, and a speed profile matching that of the Clans’ Mad Cat/Timber Wolf heavy class mech. Of course, it also costs about as much as one! Our team is really proud of this creation, and special thanks goes out to Nay Nay, the artist that brought this mech to life!

Marauder render, courtesy artist Nay NayRender, without weapons; courtesy Nay Nay


Marauder Lineup

Marauder LineupVariant lineup of the new Marauder


Naturally, the Marauder isn’t the only bit of new content included in update 0.11.3. Currently exclusive to the A variant, the Snub-Nose Thumper Cannon is also new, as you may have guessed from the loadout lineups above. It functions as a shorter-ranged version of the Thumper Cannon mounted on the Rommel A, has a much more noticeable arc (albeit not as much as that of the Long Tom) but does not require that the asset mounting it deploy or crouch. Thus, you can fire the Snub-Nose Thumper while on the move, but you’ll find that it can be pretty difficult to hit targets from long range due to that arc. It also deals the same amount of damage as the regular Thumper, but fires slower-moving projectiles, and the reload time is considerably slower than that of its larger cousin.

Marauder A
The Marauder A with its dorsal-mounted Snub-Nosed Thumper



Marauder A and Snub-Nose Thumper gameplay, courtesy of player Toriate


Apart from these two big changes and a bunch of chassis and loadout adjustments, 0.11.3 also features a few cosmetic updates: the buy menu is now sorted by tonnage and then techbase, the Novacat mech now has cockpit art, the mech HUD’s “EJECT” warning is replaced with an “ENGINE DAMAGED” warning when your mech’s back torso is taken out, and a host of sounds have received a balance pass. Lastly, some weapons have been changed up a bit, like Arrow IV tracking being toned down and Laser-Guided Bombs now following your ASF’s crosshairs!

Clip courtesy of player SpaceMilk


We’ve also released a small hotfix, 0.11.4, and as the name implies it fixes a few things. Aside from some sound issues being addressed, the biggest fix here is that the load order of resources has been corrected, so you might see slightly better overall performance. We’ll not clutter up the text here by dumping the full changelog (or patchnotes, whichever you prefer), but you can access them from the mechlivinglegends site here.

Outside the game updates, the launcher itself has received its own minor update, bringing two new features: you can now see who’s playing on which servers when you hover your mouse over the player counter; and for you folks in the Americas, the launcher can also now mirror your downloads through the 12th VR servers, so you can enjoy hopefully better speeds! A huge thanks to the lovely folks of the 12th Vegan Rangers for providing this and all their other services!

Resources and Community Events

Now on to some other stuff: a lot of community resources have received updates in the past month, hopefully making this project more easily accessible to more people. If you’ve been experiencing poor download speeds via the launcher - and getting the delta archives from the main site isn’t going well either - you can try to update or get a new install of MWLL via our delta archives hosted right here on ModDB! Start with the Crysis Wars Trial, then the 0.10.0 archive, then 0.10.0 to 0.10.1 and so on. You can also now get the latest version of MWLL from the 12th Vegan Rangers’ network, at Mwll-tc.12vr.org, as one complete install. You can download all of the files in this directory into a new folder (though ideally don’t put it in Program Files (x86) because Windows tends to create permissions issues there), and then run the installer.

Also recently, an FAQ was put together, which can be found on our subreddit board at Reddit.com and also in its own channel (#faq) on the MWLL discord. It should address the most common questions, and if anyone new to MWLL is reading this, we highly encourage you to read this FAQ! Also new is a massive list of resources available to the community, which can be found here, which is also in its own channel (#resources) in the Discord. If you’re new to MWLL and want to git gud, it’s highly recommended that you check out this list of resources in addition to building your skills in-game.

There’s also the matter of community events. Last month saw the season finale of the long-running Chaos March, and that event is on hiatus until further notice from its organizer Duelist - so for now consider it an event finale. Chaos March has been running for over seven years, if not eight, and is what kept MWLL going even in its dry season post-WSS shutdown. It typically involved a few faction versus faction battles organized over comms and dropcalcs per session. The results of each series of fights would affect which faction held control of the contested planet within BattleTech’s region of space known as the Chaos March. A huge thanks to Duelist for keeping Chaos March going for so long, and may he return with another season - even better and more fun than ever! Here’s the full stream recording of December’s season finale battles:


Going a bit further back in time to November, one of our community mentors, DireWolf2K, unveiled the Open Merc Nights event, which is basically semi-organized TC games that take place on voice comms. The idea is to have such games held weekly, with minimal organizational overhead - just hop into comms and coordinate with the team you’ve been assigned to. Nearly every week since has seen this event run, and it’s been successful in maintaining a steady flow of participation outside of pub games. Another mentor, Carbonel, has been bringing together the two most active Clans (Star Adder and Jade Falcon) for regular, organized, friendly skirmishes. These have been ongoing for the better part of the last half-year, and have been a great way for participating players to work on their combat and teamwork skills. There are other events as well, like the few intermittent 3v3 tournaments that were had throughout last year, and we hope those will continue through this year as well.

All in all, MWLL is clearly still going strong, and its community is still very much alive - even after such a long and bumpy ride that has been the last ten years. We, the dev team, are proud to have this community along for just such a ride, even if we aren’t the original drivers of this vehicle. You guys have made the experience a fun and memorable one!

Once again, happy new year and happy tenth anniversary, everyone! See you on the battlefield!

MotY Top 100 and Update 0.10.2 Preview!

MotY Top 100 and Update 0.10.2 Preview!

News

We've made it to this year's Mod of the Year Top 100, and are aiming for that Honorable Mention (again)! Additionally, MWLL's 0.10.2 update is around...

MechWarrior: Living Legends Updates 0.10.0 and 0.10.1 Released

MechWarrior: Living Legends Updates 0.10.0 and 0.10.1 Released

News 1 comment

The devs behind MWLL are back with a massive new update! The 0.10 update lays the foundation for the planned Battle Armor rework, bringing with it new...

MechWarrior: Living Legends Update 0.9.4 Released

MechWarrior: Living Legends Update 0.9.4 Released

News 2 comments

MechWarrior: Living Legends is back with another update, featuring some quality-of-life updates and the usual round of variant and balance tweaks! Your...

MechWarrior: Living Legends Community Edition

MechWarrior: Living Legends Community Edition

News 3 comments

Several community members have very much kept the fires going and have now revived our Total Conversion mod with their Community Edition. Now with an...

RSS Files
MWLL 0.11.3 to 0.11.4 - Archive

MWLL 0.11.3 to 0.11.4 - Archive

Patch

Download via patcher/launcher taking too long? Try this! Unzip on top of your MWLL 0.11.3 install. md5: ff65c5c936494b4509e8012971bab063 Enjoy!

MWLL 0.11.2 to 0.11.3 - Archive

MWLL 0.11.2 to 0.11.3 - Archive

Patch 2 comments

Download via patcher/launcher taking too long? Try this! Unzip on top of your MWLL 0.11.2 install. md5: 0923e2510ff16ca097c28ce85d9581b2 Enjoy!

Modified Crysis Wars Trial 1.5 - Archive

Modified Crysis Wars Trial 1.5 - Archive

Patch 1 comment

Download via patcher/launcher taking too long? Try this! md5: f7d3409504801309f282ca1c9a8c5d43 Enjoy!

MWLL 0.10.1 to 0.10.2 + 0.10.3 - Archive

MWLL 0.10.1 to 0.10.2 + 0.10.3 - Archive

Patch

Download via patcher/launcher taking too long? Try this! Unzip this on top of your 0.10.1 install. Both the 0.10.2 release and 0.10.3 hotfix are included...

MWLL 0.10.0 to 0.10.1 - Archive

MWLL 0.10.0 to 0.10.1 - Archive

Patch

Download via patcher/launcher taking too long? Try this! Unzip this on top of your 0.10.0 install. md5: 64709ef75fdc950f3455003bd9545715 Enjoy!

MWLL 0.10.0 - Archive

MWLL 0.10.0 - Archive

Patch

Download via patcher/launcher taking too long? Try this! You'll also need the modified Crysis Wars 1.5 - remove old MWLL versions first! md5: 0ac3d5f2063a89285db59b426fed3a9f...

Comments  (0 - 10 of 1,331)
DakataBG
DakataBG

Hello when i play for some time the game desides just to exit all the way to the decstop.Can someone help me?Just started playing and I love the work you have put in the game.

Reply Good karma Bad karma+1 vote
MWEL Creator
MWEL

Sorry about getting back to you so late, but you'd probably be able to pin down the issue better over in the tech support channel in the MWLL discord, at Discord.gg

Crashes to the desktop do tend to happen, but one step you can take to minimize the chances of it happening is by ensuring you are not using a game resolution higher than 1920x1080. CryEngine 2, being as old as it is, doesn't like to play nice with higher resolutions that more modern technologies can support. At least, not always.

Reply Good karma+1 vote
Cyber_Lord
Cyber_Lord

did you run it with Adman rights?

Reply Good karma Bad karma+1 vote
Alex626
Alex626

Is this still alive? I thought the mod was dead since around 2011, when no proper Free SDK / Crysis 2 Mod SDK came out. Please, tell me the story of this mod over the past 10 years.

Reply Good karma Bad karma+1 vote
MWEL Creator
MWEL

Yes, this mod is still alive and populated!
It started development sometime around 2008, and progressed a good deal until late 2012/early 2013. Around that time, development by Wandering Samurai Studios completely stopped (for more info on that, the following segment of this video gives a pretty nice explanation: Youtu.be), and the mod floundered for the next three years while its playerbase dwindled and GameSpy (the server lobby service) was shut down. However, in late 2016, development was restarted by the community, with permission given by MWLL's original founders. Since then, development has continued at a fairly steady pace, with lots of fixes and content implemented (and planned!).

Reply Good karma+2 votes
Cyber_Lord
Cyber_Lord

yeah...

Reply Good karma Bad karma+1 vote
Cyber_Lord
Cyber_Lord

PGI STOLE OUR PLAYERS

Reply Good karma Bad karma-1 votes
Alex626
Alex626

Yes, I remember Wandering Samurai had some troubles. Back then I felt sorry about another great CryEngine mod that perished.

But WOW, the community is great. Thank you guys for continuing it. It way seem that today Crytek doesn't care about Crysis mods at all. It's quite close to being true, however I've asked the official representatives, and they told me that "Crytek is willing to talk with any project, no matter which version of CryEngine is used". Contact Crytek representatives, which is easy, and they will promote your project on Crytek's official website. It is really important that more projects based on CryEngine versions will be showcased to CryEngine's community . It's also a good PR for this mod. You might even try to get a separate CryEngine 2 SDK for your project.

It would be great if you could join the Official CRYENGINE Discord Server to discuss this further if you wish. For marketing projects they require to accept marketing support from Crytek by registering your game on the Game Registration page and ticking the Marketing Support check-box.

Right now the majority thinks that basically all versions below CryEngine 5 are completely dead, it would be great to remind them that there's a lot of CE2 and CE3-based projects.

Reply Good karma Bad karma+1 vote
REAPER_40K
REAPER_40K

Is there a sandbox mode in this mod?

I want to experiment with the different mechs and loadouts in a singleplayer play map with unlimited cash if that's possible.

Reply Good karma Bad karma+1 vote
MWEL Creator
MWEL

There isn't a singleplayer mode (unless you count using the - currently broken, but soon to be mended - Sandbox 2 Editor), but there is a Free Testing server, where all players have technically unlimited cash and access to all vehicles.

Reply Good karma+2 votes
Cyber_Lord
Cyber_Lord

I wish if there was a single-player option to have fun offline with some AI

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Crysis Wars
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

525 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

MechWarrior: Living Legends is simply the greatest multiplayer mod ever created. From the fantastic level design, art direction, particle, graphics and sound effects, to the intricacies and balance of the weapons, equipment, mechs, vehicles, infantry, the relative faithfulness and respect for the franchise, this mod has it all. The sheer amount and quality of work done on this mod surely exceeds most commercial AAA offerings, but the MWLL team does it for free and we're not even out of beta yet…

Nov 18 2010 by blah238

Style
Theme
War
Players
Multiplayer
Twitter

Latest tweets from @mwll

Another look at the upcoming Kodiak, this time from the alpha build! Better gun mount placement on the Atlas's arms… T.co

Mar 27 2020

We're recruiting again! Looking for 3D modellers, texture artists, and someone brave enough to tackle that Flash co… T.co

Mar 15 2020

A preview of the WIP Kodiak, slated for next update! (No, there aren't any weapons mounted here :P) #gamedevT.co

Mar 4 2020

RT @Wolves_Game: Brand new Summoner screenshots. T.co

Mar 2 2020

RT @Phontomen: And now the thundering conclusion to Big Week this year! It's MechWarrior: Living Legends! Twitch.tv T.co

Feb 29 2020

RT @Wolves_Game: Once again the Raptor (II) is coming to Wolves! Let me know what makes this mech special to you! Any fond memories… T.co

Feb 24 2020

RT @OldBob10025: Canopian Cruise Lines feature MechWarrior Living Legends This game has it all come check it out MWLL Website:… T.co

Feb 21 2020

A couple of our team's members got together with @TheFirstCircuit and talked about MWLL for a little while, going o… T.co

Feb 17 2020

RT @OldBob10025: The First Circuit Podcast #114 Behind the Scenes talking with Devs for "MechWarrior Living Legends" Patreon Subs… T.co

Feb 15 2020

Embed Buttons
Link to MechWarrior: Living Legends by selecting a button and using the embed code provided more...
MechWarrior: Living Legends
Statistics
Last Update
Watchers
2,231 members
Files
11
Articles
99
Reviews
47