Crysis Wars is the standalone multiplayer game bundled with Crysis Warhead. Building upon the original Crysis' multiplayer game, it has been expanded and improved with a new gamemode as well as many new maps.
All in all, features a new, expanded multiplayer experience with new online modes and 21 maps, including seven all-new maps to battle it out against other players. It does include all of the multiplayer maps and game modes that Crysis has... and more.
I'd like to thank everyone who kept an eye on this mod until today, and I think it's time to give you an insight of the Mods current status.
After more than 5 years, the Mod is almost complete. But Quality needs time and most of the time, only one developer has been working on it and still is. Apart from the last cutscenes I'm currently working on, there is almost nothing left to include and most of the polishing and balancing is already done. But there are still some minor things left to be finished or changed (fits on about 6 sheets of paper). There's already almost complete German localisation, but I'm aware that the majority of players are going to be non-German and of course, there also has to be an English localisation. That's a lot of work to do and needs to be done properly, otherwise the overall experience would suffer.
Besides that, I will need to take some time to prepare trailers and other actual footage to generate attention and interest. Thats important, because some pictures from non-optimal perspectives could create a bad impression for a scene that's actually very impressive or interesting if seen in real-time. And it would be horrible if the mod wouldn't get any recognition after more than 5 years of effort, just because it doesn't look interesting enough.
Besides the English narration, I also have to prepare the mod for one of the last alpha tests, but I will have less and less time until the end of the first quarter 2016. I already don't have much time to work on it, which is very sad.
But on the upside, after the end of the 1st quarter 2016, there will be plenty of time to work on back to hell and I'm looking forward to it.
Also I'm finally confident to announce a targeted release date:
So, goodbye till then. Here are some screenshots from the last cutscene that I'm currently working on once every two weeks.
EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.
Tiberian Genesis - PlayTest Demonstration (June 30, 2013). All material shown is subject to change as it is in alpha mode.
Casus Belli has now its SDK. With this SDK you will be able to make maps for Casus Belli. For sure, the best maps will be officially released in future...
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