Crysis Wars is the standalone multiplayer game bundled with Crysis Warhead. Building upon the original Crysis' multiplayer game, it has been expanded and improved with a new gamemode as well as many new maps.

All in all, features a new, expanded multiplayer experience with new online modes and 21 maps, including seven all-new maps to battle it out against other players. It does include all of the multiplayer maps and game modes that Crysis has... and more.

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Hello, and welcome to the first ever news article from your new MWLL developers!

In writing these articles, we hope to not only provide our readers and followers with informative content, but also maintain the high level of quality established by the previous devs, Wandering Samurai Studios.

Now, with that out of the way, let's dive right into the really interesting stuff. The MWLL team has been working hard to bring you updates for the past year-and-a-half. They've brought much content and balance to the game, greatly expanding it from where WSS left off. Of course, it's been so many years since this ModDB has had a proper developer update post, so let's do a quick recap of the past updates since the community took over this amazing project:

Update 0.8.0 - The update that started it all. It came with the unveiling that a team of community members had been working on reviving MWLL's development, as well as with an expansion of the community media to platforms such as discord and reddit - outside of just using the forums. Not only did it pave the way to where we are today, but it also fixed numerous bugs, changed many asset variants, adjusted nearly all weapons' stats, and added over 40 camos and two new weapon types! All HUDs got slight touch-ups to make the piloting experience easier and clearer. Everything came together in one installer, too. These updates represent only a large fraction of what was changed, as there were countless smaller adjustments to other elements of the game.

Update 0.8.3 - A couple adjustment and map-addition updates later, we got our first major content update! 0.8.3 added the Xerxes and Avar Aerospace Fighters, as well as changed the original flight system to provide more realistic movement. Among the updates to the flight system, a most prominent one was ASF no longer exploding when touching the runway! ASF also had bombs reworked, removing the Thunderbolt and FBomb weapons, and replacing them with three new bomb types: High Explosive, Laser-Guided, and Cluster! Many weapons and various other gameplay elements got new sounds, such as weapon readiness and new and unique vehicle engine sounds. The Uller/Kit Fox got a new look, while the Puma got a new cockpit interior. Many maps got an update pass, and a few new ones were added or officially became supported by the MWLL development team. These are still only but a handful of the updates!

Updates 0.8.4 through 0.8.6 - This short series of update patches brought some significant changes to the game's infrastructure. This included the removal of our dependence on the old Qtracker server browsing system (a Gamespy emulator), which means MWLL now works completely independent of third-party services. Additionally, a new game launcher was made - with a new interface, update notification, and installation integrity verification! The folder structure was also changed, in order to handle game data differently, namely client and server profiles.

Series 0.9.x (current) - Another major content update, 0.9.0 packed even more stuff than 0.8.3! Four new assets were added - the Cauldron-Born/Ebon Jaguar and Argus 'Mechs, the Rommel Tank, and the Regulator Hovercraft - as well as three new weapons - the HAG series, the Heavy PPC, and the Thumper Artillery Cannon. Among other new additions was a completely new launcher, one that can update the game and itself - unlike the launcher introduced in 0.8.4. Through this new launcher the MWLL team can release updates more frequently and cleanly, without having players download an entire few gigabytes' worth of patch installers or torrents. Many weapons' stats and assets' variants were changed or refined, many assets' tier and ticket values adjusted, several maps were revised (as well as a new map - TC_Oasis), and lots of sounds and VFX were improved or added. Of course, there were also numerous bug fixes, too! There was so much content included in 0.9.0, that its original designation as 0.8.7 had to be changed in accordance. This past October saw 0.9.1 released, which further adjusted variants, various gameplay aspects, audio content, and fixed several bugs.

This summary of updates serves as a testament to how active the MWLL community has been in furthering development - in a little over a year, development returned to life, and can only get livelier!

Now, for those wondering when 0.9.2 will be out - that should be between late January and mid February! We can't say much concerning what will be included, but the objects settings bug for TC_Oasis should be one of the more important bug fixes included. This, in addition to some variant and weapon mechanics adjustments. There may even be a surprise or two, certain conditions permitting.

In the meantime, there are plenty of community-hosted events to join in while you wait. There's Chaos March running every weekend at 1800 GMT - just hop into our TeamSpeak server at and you'll get placed into the appropriate channels. We also have individual training "appointments" that can be scheduled with willing veteran players through our Discord server here. On top of that, there's a Solaris Arena tournament planned to take place January 19th, with a possible second round the next day. Signing up in advance will not be required, and matches will last up to twenty minutes. For more details, see here.

The MWLL community has also gotten together a few people to start our very own podcast series - Returning to Base! You may have listed to our first podcast, which was posted last month, and even if you haven't - expect a second and third podcast in the coming month! Returning to Base covers subjects such as developer interviews and development progress, gameplay advice and tactics, and community updates.

Lastly, earlier this month we released our new forum! It looks a lot nicer, and cleaner than the old one. For any old vets reading this, you can still access the old forum, though it's been archived. You can find our new forum at, and the old one at

Welp, that's it for this news post!

Stay tuned for more developer and community updates in the coming months; there's plenty of stuff yet to happen. Also, though it is quite late, happy New Years from the MWLL team!

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Hello everyone! This version contain a ONE map. About the bugs write me in PM or on my e-mail.

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Comments  (0 - 10 of 30)

Hey Crysis fans. I'm searching 2 Crysis/Wars maps now.

1. The Target
2. Forgotten Island Dead

The Target is Crysis Wars map. There is the DL link of it on official download page. But the file is broken. This map was popular, so I think some people still have it.

Forgotten Island Dead is Crysis map. This is a rare map.
I think many people played Forgotten Island Lost. Forgotten Island Dead was next project of it. I played it. But I lost the file... I tried to contact auther, but no answer.

If you have(or find) these maps, please inform. Please!!!

Reply Good karma Bad karma+1 vote

This game is awesome XD

Reply Good karma Bad karma+1 vote

where are the download!

Reply Good karma Bad karma0 votes

Could any one upload here the original autoexec.cfg file?

Reply Good karma Bad karma+2 votes

you only need one for modified graphics.

Reply Good karma Bad karma+2 votes

Ah yes, it is true.

Can't believe I ignored that

Reply Good karma Bad karma+2 votes

Huh, the only mod that is released and good is MWLL.

Reply Good karma Bad karma+2 votes

Seeing all this mods like Casus Belli and Traction Wars, I'm getting pretty interested in buying Warhead too...

Reply Good karma Bad karma+6 votes

But none of them are released even now...

Reply Good karma Bad karma+4 votes

buy it of steam, i bought it from EA before Origin now i have to deal with origin D; .

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