= MechWarrior: Living Legends =

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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SA_Marshes - Updated Scenery SA_Marshes - Updated Scenery SA_Marshes - Updated Scenery
Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends - Weekly Update XVI/XVII

10 comments by AoP on Aug 4th, 2009 digg this super bookmark


Four Variants: IS_Harasser

What used to be an extremely mobile and swift missile plattform, has now become a real weapons plattform: the Inner Sphere's Harasser. See below the four variants you'll find in the first public playable version of MWLL. The vehicle itself is undergoing extensive remodeling at this time, which is why the version in this screenshot does only have placeholder textures on.

Inner Sphere Harasser - Four Variants

New particle effects: Mech jumpjets & Aerospace engine blasts

More shiny stuff! New particle effects have been added for Mech jumpjets as well as aerospace engine blasts.

New Particle Effects - Mech JJs & AerospaceNew Particle Effects - Mech JJs & Aerospace

Mech cockpits - Work In Progress

Just recently, a new member joined the MWLL Developer team: Gibbage, who will be working on the cockpits. Some of the results of this work are shown below: a couple of WIP shots of an Inner Sphere cockpit.

New cockpits - WIP

New particle effects: Mech core explosions

Exploding Mech core are supposed to be monumental and impressive, which is why they're under permanent observation and examination. The result of this process is yet another updated set of particle effects. Check them out below!

New particle effects: Core explosionNew particle effects: Core explosion

Playtest Impressions

Again, here are a few pictures from this week's playtest.

Weekly Update XVII - Playtest ImpressionsWeekly Update XVII - Playtest Impressions
Weekly Update XVI - Playtest ImpressionsWeekly Update XVI - Playtest Impressions
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Comments  (20 - 30 of 596)
Kaneda13
Kaneda13 Sep 6 2009, 8:51pm says:

You know that this mod was one of my major reasons for getting Crysis just recently. It looks the business!

+3 votes     reply to comment
johnpinky7
johnpinky7 Sep 6 2009, 3:44pm says:

Will there be bots?

+1 vote     reply to comment
Smoth
Smoth Sep 6 2009, 12:16pm says:

Hey guys are you going to allow us to color our mechs?

+1 vote     reply to comment
AoP
AoP Oct 5 2009, 3:18am replied:

Custom textures and decals are of very low priority right now, again due to the limited manpower we have to implement new features. We'd love to support this at some point, but for now have to focus on gameplay-relevant and other core features and assets.

+1 vote     reply to comment
SliderFF
SliderFF Aug 31 2009, 8:26am says:

OMG i'll get Crysis only for this mod ! O_o i love this universe!

+1 vote     reply to comment
General_Atrox
General_Atrox Aug 23 2009, 9:14am says:

I have one little suggestion to make this mod perfect, try to implement destructible terrain as i think that'd make the game quite chaotic,

But to be honest, respawning and running past craters and massive wholes you've made yourself after a massive battle would give you some good memories and make you laugh about it.

Just an idea anyway,

Keep up the great work because i'm highly impressed and will be trying this out when you release it.

+1 vote     reply to comment
Squiggers
Squiggers Aug 30 2009, 9:26am replied:

Hard to make in the CE2 engine, and its a wee bit.. buggy - theres chunks of code left over from Crytek starting to implement it, then axing it. Just sayin'. =P

Nice update guys.

+1 vote     reply to comment
mistermano
mistermano Aug 17 2009, 7:34pm says:

silly question:
do you guys intend on adding protomechs to the mod as well someday?

+1 vote     reply to comment
AoP
AoP Aug 19 2009, 7:55am replied:

That definitely depends on public request, but honestly we expect demand for more actual Mechs to outweigh the demand for Protomechs.

+2 votes     reply to comment
andy1123
andy1123 Aug 17 2009, 2:31am says:

they were ready for beta months ago...they got a playtest team...aka beta team...:P...team...just 1 question can we get a percentage of ur work done please?

+1 vote     reply to comment
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