= MechWarrior: Living Legends ="Will you be a living legend or a forgotten casualty?"
By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
10 comments by AoP on Aug 4th, 2009 digg this super bookmark
What used to be an extremely mobile and swift missile plattform, has now become a real weapons plattform: the Inner Sphere's Harasser. See below the four variants you'll find in the first public playable version of MWLL. The vehicle itself is undergoing extensive remodeling at this time, which is why the version in this screenshot does only have placeholder textures on.
More shiny stuff! New particle effects have been added for Mech jumpjets as well as aerospace engine blasts.
Just recently, a new member joined the MWLL Developer team: Gibbage, who will be working on the cockpits. Some of the results of this work are shown below: a couple of WIP shots of an Inner Sphere cockpit.
Exploding Mech core are supposed to be monumental and impressive, which is why they're under permanent observation and examination. The result of this process is yet another updated set of particle effects. Check them out below!
Again, here are a few pictures from this week's playtest.
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You know that this mod was one of my major reasons for getting Crysis just recently. It looks the business!
Will there be bots?
Hey guys are you going to allow us to color our mechs?
Custom textures and decals are of very low priority right now, again due to the limited manpower we have to implement new features. We'd love to support this at some point, but for now have to focus on gameplay-relevant and other core features and assets.
OMG i'll get Crysis only for this mod ! O_o i love this universe!
I have one little suggestion to make this mod perfect, try to implement destructible terrain as i think that'd make the game quite chaotic,
But to be honest, respawning and running past craters and massive wholes you've made yourself after a massive battle would give you some good memories and make you laugh about it.
Just an idea anyway,
Keep up the great work because i'm highly impressed and will be trying this out when you release it.
Hard to make in the CE2 engine, and its a wee bit.. buggy - theres chunks of code left over from Crytek starting to implement it, then axing it. Just sayin'. =P
Nice update guys.
silly question:
do you guys intend on adding protomechs to the mod as well someday?
That definitely depends on public request, but honestly we expect demand for more actual Mechs to outweigh the demand for Protomechs.
they were ready for beta months ago...they got a playtest team...aka beta team...:P...team...just 1 question can we get a percentage of ur work done please?