It is the 31st century. The invading Clans drive towards Terra as the feudal houses of the Inner Sphere collapse into civil war. Amidst the ensuing chaos, will you be a forgotten casualty...or a living legend? MechWarrior: Living Legends is 14v14 total war in the BattleTech universe. Stride the battlefield in a titanic BattleMech — or swarm enemy 'Mechs as armored infantry. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers. Built on the Crysis engine, and featuring Battlefield's open maps and domination style gameplay. Matches escalate from skirmishes to ferocious armor battles and airstrikes. But you'll always start on even ground: there are no persistent unlocks or levels. Total warfare in the legendary BattleTech universe. Standalone. Actively, passionately developed. Totally free.

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50ShadesofGray
50ShadesofGray

Ah, timberwolf opening, very good soundtrack remake by Timothy Seals.

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Jotaro97
Jotaro97

Crydev used to have tutorials regarding the CryEngine 2 SDK, as well as many for the third one. After the engine updated to its fourth iteration (It's CryEngine 5 now, though)those turorials dissapeared?

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Description

Welcome to episode three of Returning to Base!
Episode three goes over everything you need to know about maps, as well as Chaos March and our new Solaris Arena Championship event!

Host: Warlord Kentax

Guests:
Invictus (Lead Dev/Project Lead)
Ancient Demise (Mapper)
Ivaan (Mapper)
Duelist (Chaos March and Arena Organizer and SJ SaKhan)
Proxema (Long-time Veteran)

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