= MechWarrior: Living Legends ="Will you be a living legend or a forgotten casualty?"
By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
10 comments by AoP on Aug 4th, 2009 digg this super bookmark
What used to be an extremely mobile and swift missile plattform, has now become a real weapons plattform: the Inner Sphere's Harasser. See below the four variants you'll find in the first public playable version of MWLL. The vehicle itself is undergoing extensive remodeling at this time, which is why the version in this screenshot does only have placeholder textures on.
More shiny stuff! New particle effects have been added for Mech jumpjets as well as aerospace engine blasts.
Just recently, a new member joined the MWLL Developer team: Gibbage, who will be working on the cockpits. Some of the results of this work are shown below: a couple of WIP shots of an Inner Sphere cockpit.
Exploding Mech core are supposed to be monumental and impressive, which is why they're under permanent observation and examination. The result of this process is yet another updated set of particle effects. Check them out below!
Again, here are a few pictures from this week's playtest.
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a year ago you said it was going to be released "in about a month i think it was" then but it wasnt. and you changed the count down from a month to run about a year and still nothing. if you people would just get a build released to the Public there is almost a % 100 chance you would get more people to help and you could add things like bots/AI. but keep up the great work. this is a must have for any mech fan. hope we get to try it in 09.
This mod is AWESOME!
i'm biggist fan of mechwarrior series.
Released in October within the mind? (sorry. my bad english)
Come on guys I've been watching this thing for almost 2 years now? Has it been that long?? Whats the hold up? Whats the latest news? Is this going the way of Duke Nukem Forever?? Inquiring minds need to know!!
Would be great but probably will have to wait longer.
the most impressive mod evar!
I might have to dust off my old Mechwarrior manuals
I'd still love a single player component. Awesome nonetheless.
I had sex with a Dragon once. It came fire.
And a Dragon too.
I saw this mod a month ago and I was very impressed but I forgot to ask then, does the multiplayer have bots (can you play cooperatively against the AI and with AI in addition to the players on you're team.
P.S. Hardest work on the Crytek engine I've seen to date