= MechWarrior: Living Legends =

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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SA_Marshes - Updated Scenery SA_Marshes - Updated Scenery SA_Marshes - Updated Scenery
Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends - Weekly Update XVI/XVII

10 comments by AoP on Aug 4th, 2009 digg this super bookmark


Four Variants: IS_Harasser

What used to be an extremely mobile and swift missile plattform, has now become a real weapons plattform: the Inner Sphere's Harasser. See below the four variants you'll find in the first public playable version of MWLL. The vehicle itself is undergoing extensive remodeling at this time, which is why the version in this screenshot does only have placeholder textures on.

Inner Sphere Harasser - Four Variants

New particle effects: Mech jumpjets & Aerospace engine blasts

More shiny stuff! New particle effects have been added for Mech jumpjets as well as aerospace engine blasts.

New Particle Effects - Mech JJs & AerospaceNew Particle Effects - Mech JJs & Aerospace

Mech cockpits - Work In Progress

Just recently, a new member joined the MWLL Developer team: Gibbage, who will be working on the cockpits. Some of the results of this work are shown below: a couple of WIP shots of an Inner Sphere cockpit.

New cockpits - WIP

New particle effects: Mech core explosions

Exploding Mech core are supposed to be monumental and impressive, which is why they're under permanent observation and examination. The result of this process is yet another updated set of particle effects. Check them out below!

New particle effects: Core explosionNew particle effects: Core explosion

Playtest Impressions

Again, here are a few pictures from this week's playtest.

Weekly Update XVII - Playtest ImpressionsWeekly Update XVII - Playtest Impressions
Weekly Update XVI - Playtest ImpressionsWeekly Update XVI - Playtest Impressions
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Comments  (0 - 10 of 598)
Zedrion
Zedrion Nov 20 2009, 3:12am says:

a year ago you said it was going to be released "in about a month i think it was" then but it wasnt. and you changed the count down from a month to run about a year and still nothing. if you people would just get a build released to the Public there is almost a % 100 chance you would get more people to help and you could add things like bots/AI. but keep up the great work. this is a must have for any mech fan. hope we get to try it in 09.

+1 vote     reply to comment
zacury
zacury Oct 18 2009, 2:14pm says:

This mod is AWESOME!
i'm biggist fan of mechwarrior series.
Released in October within the mind? (sorry. my bad english)

+1 vote     reply to comment
whitewolf007
whitewolf007 Nov 18 2009, 11:01am replied:

Come on guys I've been watching this thing for almost 2 years now? Has it been that long?? Whats the hold up? Whats the latest news? Is this going the way of Duke Nukem Forever?? Inquiring minds need to know!!

+1 vote     reply to comment
TankGun
TankGun Oct 18 2009, 5:10pm replied:

Would be great but probably will have to wait longer.

+1 vote     reply to comment
wtfworld
wtfworld Oct 10 2009, 3:17am says:

the most impressive mod evar!

+3 votes     reply to comment
Captainpike
Captainpike Oct 9 2009, 11:07am says:

I might have to dust off my old Mechwarrior manuals

+1 vote     reply to comment
TheVidmaster
TheVidmaster Oct 9 2009, 3:51am says:

I'd still love a single player component. Awesome nonetheless.

+1 vote     reply to comment
derp
derp Oct 8 2009, 7:37am says:

I had sex with a Dragon once. It came fire.

+3 votes     reply to comment
Peasant
Peasant Oct 2 2009, 3:49pm says:

And a Dragon too.

+1 vote     reply to comment
neutralrainbow621
neutralrainbow621 Sep 26 2009, 5:02am says:

I saw this mod a month ago and I was very impressed but I forgot to ask then, does the multiplayer have bots (can you play cooperatively against the AI and with AI in addition to the players on you're team.

P.S. Hardest work on the Crytek engine I've seen to date

+1 vote     reply to comment
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