= MechWarrior: Living Legends =

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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Playtest Impressions June IV Playtest Impressions June IV Playtest Impressions June IV
Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends - Weekly Update XI

15 comments by AoP on Jun 26th, 2009 digg this super bookmark


June is almost over and polishing is delivering nice results, while in other areas, we're still seeing new features being implemented. For this update, we've got four variants of the Inner Sphere's Partisan, a progress report on SA_Marshes and no less than SIX playtest screenshots. Enjoy!

Four Variants: Inner Sphere Partisan

It's been a while that we did not feature a Mech at this place. This update brings the Inner Sphere's airdefense tank Partisan in its four variants - textures have yet to be completed. As you can see, some of the loadouts are not only suitable for quickly taking down heavy enemy aircraft, but should also serve well in a supporting role against enemy Mechs.

Inner Sphere Partisan - Four Variants

Progress Report: SA_Marshes

SA_Marshes is a prime example of how polishing and improving details can lead to a very much changed appearance and more impressive package. The three panorama shots show this swamp scenery at different times of the day and the large screenshot shows more details on the airstrip, which is still the place where the majority of the fighting will take place. Overgrown and decayed buildings and vehicles suggest that this base has been given up quite some time ago... the Clans and the Inner Sphere however are still fighting hard for every inch of this ground.

SA_Marshes - Airstrip SA Marshes - Panorama views SA Marshes - Panorama views SA Marshes - Panorama views

Playtest Impressions

Again, here are a few pictures from this week's playtest.

Playtest Impressions June III Playtest Impressions June III Playtest Impressions June III Playtest Impressions June III Playtest Impressions June III Playtest Impressions June III

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Comments  (0 - 10 of 506)
Shadow85
Shadow85 Jul 1 2009, 8:34am says:

What Still needs to be done? Or what's the percentage of the progress?

+1 vote     reply to comment
FlySpyGuy
FlySpyGuy Jul 1 2009, 11:01am replied:

In my approximation its 10,050% done...so it should be released soon :)

+1 vote     reply to comment
Shadow85
Shadow85 Jul 2 2009, 9:18am replied:

How do you know, you are not even a part of the team.

+1 vote     reply to comment
Mjolnir_Zero
Mjolnir_Zero 10hours 25mins ago replied:

Anyone wondering 'where the progress of the mod is at currently' should check this link to our site's official forums. Please read through the WHOLE page at least... www.mechlivinglegends.net/forum/index.php/topic,4917.45.html Also, if anyone cares to know on the validity of my comments regarding the teams progress, I assure you my points are valid as I am known as Rolke on the MWLL forums... responsible for most all the work lately on sandblasted including the pyramids =P

+1 vote     reply to comment
Kasechemui
Kasechemui Jun 30 2009, 5:24am says:

i hope there will come some additional mechs/tanks etc. after the release?

am i right?

+1 vote     reply to comment
AoP
AoP Jul 1 2009, 12:40am replied:

Future updates and extensions of the vehicle list are quite likely, yes.

+1 vote     reply to comment
Koshinator
Koshinator Jun 26 2009, 2:04am says:

Hmm.. did someone forget to pay their hosting bills? Here's to hoping you get your website up and running again soon, with lovely new media and a download of your mod (i can hope, can't I?)

+1 vote     reply to comment
Extirpation
Extirpation Jun 24 2009, 2:29am says:

Can I give you guys a hug?

Ive been a fan of The mechwarrior universe, so much so that a long time ago I even played battletech.

This Is some truely amazing work, its groups like you that give me faith in the modding community.

I really want to play this.

+1 vote     reply to comment
Kasechemui
Kasechemui Jun 30 2009, 5:29am replied:

elementals got both of them.
an installed weapon (flamer, laser, MG) and an normal infantryrifle (gaussrifle etc.)
in addition to this they can instal a four-shoot SRM launcher on their back.

the standard configuration is a hydraulic claw on the left arm and a small mech weapon on the right arm (small laser, flamer, heavy MG)

+1 vote     reply to comment
Extirpation
Extirpation Jun 24 2009, 2:39am replied:

To my understanding battlesuits(what elementals are) can be outfitted with any variety of weapon.

Though if we are talking about the specific elite "elemental" Im not sure, and Im hesitant to say anything I cant back up.

+1 vote     reply to comment
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