= MechWarrior: Living Legends ="Will you be a living legend or a forgotten casualty?"
By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.
MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.
Major Features:
19 comments by xcriminalx on May 16th, 2008 digg this super bookmark
On behalf of the MechWarrior: Living Legends team I would like to present you with the 11th edition of our newsletter, the update for March.The Following are some of the highlights of this months edition, and should contain everything that may tickle your fancy.
If this is the first newsletter you've read from the MechWarrior: Living Legends team then be sure to check out the newsletter archives link at the bottom of the newsletter to view our past updates.
To see more check out the FULL NEWSLETTER
Thanks again to the staff and members here at MODDB for your continued support and encouragement as it is TRULY appreciated.You can also check out our main site anytime at
Mechlivinglegends.net
We hope you enjoy this month's edition.
You need to have Flash and Javascript running in your browser to see this player.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
I dont know if you have answered this before, but will Mechs have the ability to enter melee combat with one another? like have sort of a rifle butt attack with a gauss rifle or what not? :D
One thing i have missed from most mech games is that none of them let you use your arms or legs for close in combat.
From what I know, 'Mechs aren't capable of doing that. Also, I look forward to this mod! It's shaping up nicely!
They are more than capable of it, they do it often in the novels hehehe
Oh next update so soon? :D Cool!
Do you think this will still work with the Steam version of Crysis 1?
It should, I don't see why it would not. The file structure should be exactly the same. You can activate mods through the in game system so I don't think there will be anything weird about it.
Love the new video. Can't wait for this one.
Looks bloody amazing, can't wait!
Not so much as a full on newsletter as it is a update for a major milestone..
*hold your breath**
WE HAVE MECHS WALKING IN GAME!! And turning for that matter. Also mind you that these are just basic animation cycles and we are adding more realistic movement of course. Also, as said by many in our forum and elsewhere, cockpit shaking hasnt been implemented yet.
*****By the way, if you cant find the update its the video just above these comments.
Finnaly update! :D