= MechWarrior: Living Legends =

"Will you be a living legend or a forgotten casualty?"

By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of ten meters high. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends.

MechWarrior: Living Legends (MWLL) is a total conversion modification for Crysis. MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons. MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere”. Maps will typically have a mix of vehicles and infantry combat, using both of these to complete objectives as a team will be essential to winning rounds or campaigns in MWLL. In the project we will be bringing some of the legends of “MechWarrior” franchise back to life with new art and animations that do justice to these huge weapons of war and also do something that’s never be done before using the deep universe of Battletech. There are so many facets to Battletech and finally comes a title that is willing to explore them.

Major Features:

  • Massive, highly detailed outdoor environments.
  • Epic multiplayer missions that thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from desert to tundra to alpine.
  • Take control of over 28 unique Battlemechs, 4 unique Tanks, 6 original ground vehicles and 8 different types of aircraft including vtol’s.
  • Take control of the infamous Battlesuits of the Battletech universe from the Clan “Elemental” to the Inner Sphere “Longinus”
  • High Tech “Omni” Vehicles allows gamers to augment their weapons and load outs in real time on the battlefield.
  • Players can choose to enhance their speed, strength, armor and electronics through a modular personal weapon and equipment system.
  • Take into your hands one of the 15+ handheld weapons and use them against the enemy, be is assault rifles, mini-grenades, laser rifles or hand held Particle Projector Cannons.
  • Updated game play engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Limitless weapon combinations, play how you want, be it a mix between “engineering, and reconnaissance” all weapon combinations are up to the player
  • Team-Based, Strategic Missions
  • Unique Factions and weapons unique to each faction with different advantages and disadvantages.
  • Take Control of unique strategic assets such as BattleMech factories, Repair Bays and more!
  • Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather.
  • Choose your own path through the open Battlefield by destroying obstacles and by using the environment itself against your enemies.
  • Built from the ground up on the next generation CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.
  • Fully destructible environments in DX10

  • Online multiplayer action with up to 32 players on the PC.
  • Work with and rely on your human team-mates to perform specific tasks and objectives. Be it flanking a massive enemy convoy, stealing enemy technology or you're covertly observing the enemy trying to learn their tactics.
  • Dynamic Day Night Cycle, begin to battle in the morning and carry on battling into the dead of night.
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Blog RSS Feed Report abuse Latest News: MechWarrior: Living Legends April Newsletter!

19 comments by xcriminalx on May 16th, 2008 digg this super bookmark


Hello again to the MODDB community!!!

On behalf of the MechWarrior: Living Legends team I would like to present you with the 11th edition of our newsletter, the update for March.The Following are some of the highlights of this months edition, and should contain everything that may tickle your fancy.


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If this is the first newsletter you've read from the MechWarrior: Living Legends team then be sure to check out the newsletter archives link at the bottom of the newsletter to view our past updates.

To see more check out the FULL NEWSLETTER
Thanks again to the staff and members here at MODDB for your continued support and encouragement as it is TRULY appreciated.You can also check out our main site anytime at
Mechlivinglegends.net

We hope you enjoy this month's edition.

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Comments  (10 - 20 of 191)
RaGod
RaGod Oct 20 2008, 1:54pm says:

I dont know if you have answered this before, but will Mechs have the ability to enter melee combat with one another? like have sort of a rifle butt attack with a gauss rifle or what not? :D

One thing i have missed from most mech games is that none of them let you use your arms or legs for close in combat.

+1 vote     reply to comment
shibisueka
shibisueka Oct 20 2008, 5:53pm replied:

From what I know, 'Mechs aren't capable of doing that. Also, I look forward to this mod! It's shaping up nicely!

+1 vote     reply to comment
RaGod
RaGod Oct 21 2008, 4:06am replied:

They are more than capable of it, they do it often in the novels hehehe

+1 vote     reply to comment
Bobes
Bobes Oct 20 2008, 1:06pm says:

Oh next update so soon? :D Cool!

+1 vote     reply to comment
MagnusMastah
MagnusMastah Oct 18 2008, 3:58pm says:

Do you think this will still work with the Steam version of Crysis 1?

+1 vote     reply to comment
Death_Grin
Death_Grin Oct 18 2008, 6:26pm replied:

It should, I don't see why it would not. The file structure should be exactly the same. You can activate mods through the in game system so I don't think there will be anything weird about it.

+1 vote     reply to comment
Hoizen
Hoizen Oct 18 2008, 11:09am says:

Love the new video. Can't wait for this one.

+1 vote     reply to comment
f1shface
f1shface Oct 17 2008, 6:13am says:

Looks bloody amazing, can't wait!

+1 vote     reply to comment
Death_Grin
Death_Grin Oct 15 2008, 3:38am says:

Not so much as a full on newsletter as it is a update for a major milestone..

*hold your breath**

WE HAVE MECHS WALKING IN GAME!! And turning for that matter. Also mind you that these are just basic animation cycles and we are adding more realistic movement of course. Also, as said by many in our forum and elsewhere, cockpit shaking hasnt been implemented yet.

*****By the way, if you cant find the update its the video just above these comments.

+1 vote     reply to comment
Bobes
Bobes Oct 14 2008, 10:24am says:

Finnaly update! :D

+1 vote     reply to comment
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