Play as any of the eight main races from the Homeworld Universe in a mod that unites past, present, and future.
FX:Galaxy brings new units, abilities, and strategies to old favorites while adding in a myriad of new features, eye-candy, and other content for you to explore.
Space is endless - expand on your Homeworld experience today.


* * * * * * * * * *
The FXmod and its assets are made by the 9CCN MOD Team (2006-present)
Please do not use or re-distribute our assets without permission
If you would like to use our assets or make a trade please see below.
* * * * * * * * * *

Info & Downloads

  • Latest Build: FX v1.37 "New Wave"
  • DOWNLOADS: Available from the [FILES] tab and our [Steam Page] (subscription).
    - If you have Homeworld Remastered on Steam we recommend using the Steam version.
    - Please be advised that downloads found at other websites were not added by us.
  • Patch Notes can be read here.
  • Drop by our [Discord] for an occasional chat, MP game and behind-the-scenes updates.

About

FX:Galaxy, commonly known as the FXmod, is a long-term modification project for the Homeworld series that aims to tell the story of the eight main races from the franchise in one game. Started back in 2006, FX:Galaxy continues the legacy of its HW2C predecessor while at the same time tapping into the new modding possibilities that came with the 2015 remaster.

Our goal is to recreate the raw excitement of the original 1999 game in the remaster. At the same time we seek to polish, enhance and expand on the regular Homeworld experience -- while paying close attention to the lore, and making sure the game still is (and feels) 'Homeworld'. Read on to discover the project that has received acknowledgement from Gearbox Software itself.

Features

  • 8 Playable Races: All eight races from the main titles are available as fully playable factions. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, join the Taiidan Empire as they rise to power once more, accompany the Turanic Raiders into a new age of space piracy, relive the days of the exile as the Kushan (WIP), or try and bring peace to this turbulent galaxy as the Bentusi (WIP).
  • More Strategy, More Challenges: All factions come with their own unique units, abilities and playing styles, bringing a vast amount of new strategical options to the table. Unit abilities play a bigger role, and with an improved AI the galaxy is more dangerous a place than ever before. Will you rise to the challenge and draw out your faction's full potential?
  • Additional Content: Continue to explore the Homeworld Universe in 4 new Single-Player Missions, hone and test the limits of your skills in 2 unique Challenge Modes (Skirmish, Survival), or spice up the new 8-faction Deathmatch experience even further with new Gameplay Modes (Artifact Retrieval, Bentusi Defense) and over 10+ new Maps. More content is added over time as a "thank you" to our fans.
  • 40+ New Units & (HD) Models: Some of these are realizations of original Homeworld concept art, others were designed by us from scratch. What all new ships have in common is that they were designed with the race's lore and characteristics in mind. Summon the new Progenitor Frigates, "Hand that Shapes" Supercarrier or Kadeshi Nagual from the voids of space, or unleash new gamechangers such as the Turanic HeavyGun Cruiser or Taiidan Battleship on the galaxy. You can also check out our take on old favorites, such as a re-textured version of the Turanic Outpost from HW:Cataclysm.
    Note: Since the FXmod was originally a HW2C project some units still use HW2+ textures. We continue to upgrade these to HWRM quality over time. You can check our progress [here].
  • Enhanced Graphics & FX: New animations (e.g. Turanic smoke, Progenitor energy), weapon fx (e.g. Taiidan Ion Beams, Kadeshi energy weapons), subsystem models, unit blueprints, sounds, and many other bits for prying eyes (and ears) to discover.
  • Unique Features: Customize the in-game BGM via a build-in HW Music Player, keep track of your progress in discovering the FXmod via our own Achievement System, or check out some the other new features we scripted from scratch, like Ship Naming. You'll find a full list of the FXmod's most prominent features [here].
  • Newbie Friendly: We all have to start somewhere. Our own Tutorial Mission will help you get started. Hop into our "The Shimmering Path" Challenge Mode to hone you skills as you go, or call upon a Staff Officer [F9] to get live advice and tips according to the current situation.
    You can also check out the FX Strategy Guide or drop by our Discord for tips from veteran FX players.
  • Improved Shader: The FXmod uses a tweaked version of the HWRM shader that restores the "space feel" by no longer having metallic surfaces look as if there is flashlight cast on them from all angles.
  • Vanilla Improvements: Tweaks to existing units (e.g. HGN Bombers can now rotate their turrets to attack from any angle as originally intended), removal and merging of obsolete units, enhancements to existing ones (e.g. HGN Pulsar Gunship with dual turrets), overhauled Research & Production trees/systems and other, ongoing balance adjustments.
  • Supports LAN, Multiplayer, and direct TCP/IP.

Under Development..

  • RPG Mode: Our most ambitious project yet, our ultimate goal is to create a unique spin on the traditional Single-Player mode that turns Homeworld into a true RPG. Live travel between maps via special hyperspace gates that 'connect' all maps in real time, receive and complete missions from NPCs, purchase or assemble units and do many other things, just like in a real RPG game. You may even encounter units from past FXmod releases or other mods as special NPCs (easter eggs). Overall we intend to create a "living galaxy", that lets you both experience new stories and experience daily life in the Homeworld universe while exploring the galaxy.
    On Homeworld's 20th Anniversary we officially announced RPG Mode to the public. You can view the RPG Mode-themed newsletters and previews we have posted since here: Newsletter 1, Alpha 0.1 Testroll
  • More HD Models: We continue to upgrade our unit textures and models to HWRM quality, as well as design brand new units in full HD. You can periodically see previews of these in our [Images] section. We also intend to further polish and improve our custom animations, fx, and the other things that make everything look prettier.
  • Additional Content: Our third goal is to deliver additional mini-campaigns, and to ultimately have one for each race in the mod. Besides these you can look forward to additional gameplay modes, maps, achievements, and more.
  • Other things that take advantage of HWRM's modding possibilities. Stay tuned!

Media

Visit the [Videos] tab above for more, or just search for the FX:Galaxy mod on Youtube.


What do the players say?

"Your work is really good. You’ve been able to do many things that really stand out in the community and impress the guys here." (Source)
-Brian Burleson (Gearbox Software, Senior Producer)

"Possibly the closest Homeworld has seen to an unofficial expansion. A must-play."
-Rockpapershotgun.com, Top 5 Mods for Homeworld Remastered.

"Absolutely love it. Adds far more depth to the game and rids me of my anguish I feel when other races are present in an RTS you can't play as."
-Panther Legion (Steam)

"Great mod! I definitely recommend this to anybody wishing to enhance their experience. Not only are you given extra races to play with (like four from the vanilla game), but each race plays very different from each other."
-Phoenix Rising (Steam)

"Finally got to play Kadeshii, something I've wanted to do since I was five or six. Thank you, sir, for fulfilling my childhood dreams."
-Ixius Uberius Maximus (Steam)

Credits

These are other projects, modders and users that we have exchanged or shared our mod's assets with, contributed to the FXmod, or are the rightful owners of some of the assets used in the FXmod. Thank you very much!

If you are interested in using our assets or want to make a trade please send us an email at: homeworld_9ccn@163.com. Together we will see what the possibilities are. Fellow Homeworld modders, you will find a list of our open-source Homeworld scripts on our team page.

  • HW V2.3 Player's Patch: Creating fixes for several critical issues in the base game (e.g. 666 Formation Bug).
  • HW Complex EVO: Traded various assets (e.g. TUR Minelayer → Camera shaking script); help with TUR fleet color support.
  • Users: "herobrine101902" (help with remastering TUR Scout/Bomber, TUR fleet color support), "EatThePath" (Balcora Gate target hitbox), "Nutritious" (KAD theme remix), "Norsehound" (HW Galaxy Map.
  • And a special thanks to our testers and you, the player, for downloading and hopefully enjoying our work. Thank you!
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RSS Articles

As of 27 July 2015 we only upload stable (tested) releases to our ModDB and main Steam page. The reason for this is that we noticed that each time we update our mod it has new bugs in it, and some of them are very annoying. However, the Steam workshop forces every player to use the latest version of the mod, so people cannot use older, stable versions.

This means that both ModDB and our Steam page will see less frequent releases, but that each release that does appear here will have more content in it and be stable with relatively few bugs.

Users who have access to the Steam version of Homeworld Remastered and enjoy the FXmod can subscribe to our BETA release page (here). BETA releases appear more frequently, but are untested (=likely several bugs). With your help we can track them down faster and finalize the next official release. Thanks for reading.

FX Strategy Guide: Races & Playing Styles

FX Strategy Guide: Races & Playing Styles

Feature

A strategy guide to the FXmod's races and playing styles. Get started on the FXmod here, or find new insights to work into your strategies.

FX Features Guide: In-Mod Features

FX Features Guide: In-Mod Features

Feature

An insight into (some of) the results of 15 years of innovation in Homeworld Modding.

Introducing Homeworld: The RPG

Introducing Homeworld: The RPG

News 13 comments

What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.

FX 2020 Summer Newsletter

FX 2020 Summer Newsletter

News

The latest on RPG Mode and various other things FXmod as of Summer 2020, fresh from a galaxy near you.

RSS Files
FX:Galaxy v1.37 - Newbie Friendly

FX:Galaxy v1.37 - Newbie Friendly

Full Version 6 comments

The first post-HW3 announcement release, v1.37 adds new SP content, features, and fixes along with the brand new Taiidan Battleship. Installer included.

[Patch] Progenitor Voice Fix for v1.35

[Patch] Progenitor Voice Fix for v1.35

Patch

Hotfix for the audio bug Progenitor players would sometimes experience in FX v1.35. INSTALLATION: Please unzip 135voicepatch.zip and replace your \HomeworldRM\DataWorkshopMODs\FXG\English.big...

FX:Galaxy v1.35 - Crossroads

FX:Galaxy v1.35 - Crossroads

Full Version 6 comments

The full version of v1.35, "Crossroads" adds the Shimmering Path finale, new TUR Mini-Campaign and new Achievements among others. Installer included.

FX:Galaxy v1.35a (Beta)

FX:Galaxy v1.35a (Beta)

Full Version 5 comments

Special BETA release for our ModDB followers. Preview version of v1.35 that introduces Artifact Retrieval mode, 5 new HD Models, and numerous QoL improvements...

FX:Galaxy v1.30 - The Shimmering Path

FX:Galaxy v1.30 - The Shimmering Path

Full Version 18 comments

Content Update + AI/Balance Adjustments. New Challenge Mode, AI Overhaul, bugfixes & more. Comes with an installer.

FX:Galaxy v1.25 - The Garden Keepers (HWRM v2.0+)

FX:Galaxy v1.25 - The Garden Keepers (HWRM v2.0+)

Full Version 2 comments

The first 2.0 compatible release. Major Kadeshi overhaul with many new HD unit models, VGR mini-campaign & more. Installer included.

Comments  (0 - 10 of 115)
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Guest
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Today I beat Skirmish campaign all 33 missions, but game crushes. Haw can I avoid and fix this problem?

Also this mod is Awesome. I'm waiting for new updates. Good luck with new ideas.

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WildHeart|GENESIS| Creator
WildHeart|GENESIS|

Congratulations! There is a known bug where the game will crash if you finish Stage 33 with a Light Cruiser with the Annihilator Array turret built in your fleet. It will be fixed in the next release, so for now try to retire that module or scuttle the unit before you complete the stage.

You can find the details for becoming part of the thing that comes after Stage 33 on the forum tab here: Moddb.com

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Guest
Guest

Thank you) Good luck with next ideas)

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zerokun000db
zerokun000db

I cant save or load my game from the menu or even from the logo ingame, how to fix this?

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WildHeart|GENESIS| Creator
WildHeart|GENESIS|

This is a known bug in 1.35, the upcoming release will fix it.

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zerokun000db
zerokun000db

I still cant save, it says access violation

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WildHeart|GENESIS| Creator
WildHeart|GENESIS|

Is your game language set to English, and did you clear out any previously installed versions of the mod? Does the issue persist when you make a new game profile?
It should be able to save and load games.

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zerokun000db
zerokun000db

I'll try this

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zerokun000db
zerokun000db

yes it still persist

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WildHeart|GENESIS| Creator
WildHeart|GENESIS|

In that case your hwrm.log file from immediately after the crash may give us some insight.
Moddb.com

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