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FX:Galaxy, commonly known as the FXmod, is a long-term modification project for the Homeworld series that aims to tell the story of the eight main races from the franchise in one game. Originally started back in 2006, FX:Galaxy continues the legacy of its HW2Classic predecessor (FX:Commander) while at the same time tapping into the new modding possibilities that came with the 2015 remaster.
Our goal is to recreate and bring back the raw excitement of the original 1999 game in the remaster. At the same time we enhance and expand on the regular Homeworld experience - while paying close attention to the lore and making sure the game still is (and feels) "Homeworld". Read on to discover the project that has received acknowledgement from Gearbox Software itself.
Visit the [Videos] tab above for more, or search for the FX:Galaxy mod on Youtube.
"Your work is really good. You’ve been able to do many things that really stand out in the community and impress the guys here." (Source)
-Brian Burleson (Gearbox Software, Senior Producer)
"Absolutely love it. Adds far more depth to the game and rids me of my anguish I feel when other races are present in an RTS you can't play as."
-Panther Legion (Steam)
"Great mod! I definitely recommend this to anybody wishing to enhance their experience. Not only are you given extra races to play with (like four from the vanilla game), but each race plays very different from each other."
-Phoenix Rising (Steam)
"Finally got to play Kadeshii, something I've wanted to do since I was five or six. Thank you, sir, for fulfilling my childhood dreams."
-Ixius Uberius Maximus (Steam)
These are other Homeworld mods that we have exchanged our assets with, and/or projects that asked for and received permission to use our assets in their work.
"Complex is scripted from scratch, recovers the original ships maneuverability and the battle behavior before the Gearbox patch 2.1, fixes all critical bugs. Improves the complexity of the original Homeworld gameplay to extent, where player has to take into account a lot of variables during space battle in order to prevail"
If you are interested in using our assets or want to make a trade send us an email at: email@example.com. Together we will see what the possibilities are.
As of today (27/7/2015), we will only be uploading stable/tested releases to our ModDB and main Steam page. The reason for this is that we noticed that each time we update our mod it has new bugs in it, and some of them are very annoying. However, the Steam workshop forces every player to use the latest version of the mod, so people cannot use older, stable versions.
To this end we have decided to split the project into two types of releases: stable (tested) releases, and beta (untested) releases. Stable releases will be posted both here, on ModDB, and on our Steam page.This means that these pages will see less frequent releases, but that each release we do submit will have more content in it and be stable with relatively few bugs.
Beta releases of the FXmod will be available at the link below. If you are interested in helping us test out new content and join the bug hunting you can subscribe to the our Beta version page page here: Steamcommunity.com
A strategy guide to the FXmod's races and playing styles. Get started on the FXmod here, or find new insights to work into your strategies.
Come hang out with us for some Multiplayer games this Sunday, or leave your legacy in FX:Galaxy via our loading screen contest and next mini-campaign...
New content and other improvements to the Homeworld Universe are coming to a galaxy (or download queue) near you.
Two expeditions are preparing to venture into yet uncharted regions of the Homeworld Universe. There still is a vacancy for a capable Fleet Commander.
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Hotfix for the audio bug Progenitor players would sometimes experience in FX v1.35. Installation: Please unzip 135voicepatch.zip and replace your \HomeworldRM\DataWorkshopMODs\FXG\English.big...
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