A long-term modification project for Homeworld2 that aims to "tell the story of HW1 in HW2" and simultaneously bring the game to a whole new level through a plethora of new content, graphical updates, overhauls of current systems and exclusive features.

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Report RSS Bentusi Destroyer (view original)
Bentusi Destroyer
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sentinal3
sentinal3

how big is that

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RT2...
RT2...

The bigger question is are you recycling textures from the rest of the Bentusi?

Ergo reducing texture cache in memory and making the game run faster?

Are you using a vector rescale on the Bentusi texture Base?
Vector Rescale = Using Macromedia Flash to break apart the Bitmap or raster.
...The recalculating the size of the texture... :)

I found in other legacy relic games this gives a much better detail and contrast.

Also I have to ask if you are using levels work in developing better colour definition with a simple increase in shadows of up to 25%?

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RT2...
RT2...

Well I think I just answered my own question about the HODS.. :(
I was so thinking cataclysm... work.. :(
Looks like you cant cross reference textures.

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Description

This is the long-waited Bentusi Destroyer in HW2 engine at last!

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1286×768
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