This release is a quick release after version 1.87. Unfortunately, as there are no changes listed in the official channels that I can find I have no idea...
The FX Mod is a modification project for Homeworld2 led by the 9CCN Team, a group of Chinese modders who are mainly known for their work on the popular Gundam SEED modification.
The goal of the FX mod is to bring Homeworld2 to a brand new level. So far this has been done by including the races from Homeworld1 along with new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. Even with the current amount of changes that have been included so far there are still many, many more things that are yet to come and/or improved. Some of the upcoming content cannot be found in any of the other current mods.
The current playable races are the Hiigaran, Vaygr, Taiidan, Kadeshi, Progenitors and Turanic Raiders, each with their own advantages, technology tree and units. The Bentusi are currently being developed and are said to be 'three races in one'. Can you utilize the power of your race the best?
Even with the amount of awesome changes that have been made so far the creators say the entire FX concept is only halfway done. Many people have already marked this mod as their favorite Homeworld2 modification after the release of v1.72, and it only gets better!
Latest Version: FX v1.86
Released on: 13th February 2010
Notes: This is the eagerly awaited new release in the v1.8x series, 1.86 makes a lot of balance fixes, adds some new features, new models, new specials effects and more sound effects.
- Custom main menu.
- Either play as the Hiigaran/Vaygr with their new units and weapons, or bring back one of the many other present races like the Bentusi (Alpha phase), Kadeshi, Progenitors, Taiidan or Turanic Raiders, each with their own advantages and disadvantages.
- New U.I. (User Interface) for all races.
- New units for all races.
- New sound fx. (being improved)
- New unit abilities. (bugs are being fixed)
- New maps.
- New gamemodes (PvP, Battle Mission) for a brand new game experience.
- Ability to select random background music that will select a track from either Homeworld 1 or Homeworld 2.
- Several new gameplay options.
- LAN and Multiplayer supported (v1.1 patch required).
- An unique single-player campaign for each of the current races.
- More new ship models for all races.
- New icons (EMP, Defence field etc.) instead of the regular ones.
- Completely retextured ships instead of ships using the outdated Hw1 textures.
Notice: Only one installer of each version will be uploaded here. If you are looking for a different file formats or alternative mirrors please see the Downloads Section at our forums.
Allow me to introduce myself, my name is Admiral Bromly (or just Bromly for short). I am the FX English Community Technical Web Administrator, basically I manage the forum community from behind the scenes. Since I haven't really been involved with the actual FX Project from the beginning and have since retired from Homeworld 2 itself many years ago, I won't be able to write up some interesting content or advise much on any technical difficulties but I will attempt to be as creative as I can.
~THE OLD MANAGEMENT~
It's been quite awhile since the user who manages the FX Moddb page has been active on both Moddb and the English FX Community as such I will try to do my best to update here with the limited permission set I have. I've sent some messages around to get myself added to the administrator team here on Moddb so until then I can't upload files for download or edit much of the details; here's hoping I get a response.
~THE LATEST NEWS~
Now onto some good news, I've added about 20 new screenshots, they're more animated pictures than screenshots but for simplicities sake I'll call it that. Each of them is showing off some of the more interesting new and unique features being developed.
~FX 1.86 RELEASED~
Here's a bit of a surprise for everyone, FX 1.86 has actually been released for quite some time. It took even me by surprise, in fact we weren't even aware of it's release for several months until a user pointed it out to us. Unfortunately there is some bad news, some of you may have had experience in this regard but the typical file sharing services used by the FX Team suck... a lot.
Now we do have a copy mirrored on our own server but it is not designed to handle large file sharing so it may be taken down if it is too much of a strain on our server. Conveniently for this release the team has actually uploaded a copy to Windows Live, however it is split into three archives; I cannot remember if I encountered any difficulties extracting the mod.
However extracting the mod should be as simple as downloading all three ZIP archives into the same directory and extracting from "part1". If you encounter any difficulties our own mirror is a simple-single ZIP archive.
As I've stated above, I've sent some messages to the FX Moddb page manager to add me to the administrator team and until then I guess I will have to try to make the best of the limited functionality I have at hand. Hopefully if all goes well, I'll be able to upload FX 1.86 here at Moddb soon.
UPDATE: I've been added to the management team, and added FX 1.86 to the downloads which is now awaiting approval.