Play as any of the eight main races in the Homeworld universe in this mod that unites past, present and future. The FXmod brings new units, abilities and gameplay strategies to old favorites while adding in a myriad of new features and previously unseen content for you to explore.
Space is endless -- so expand your Homeworld experience today.


* * * * *
This mod is designed for use with Homeworld Remastered.
For the HW2 Classic version click [here]

The FXmod and all contents associated with it is ©9CCN MOD Team (2006-present)
!!Please do not use or re-distribute our assets without permission!!
* * * * *

Info

  • Latest Build: v1.09.5 (stable) / v1.10 (beta)
  • Downloads are available at the [FILES] tab (manual install) or on our Steam page (link at the bottom of this post)

About

FX:Galaxy (commonly known as the FXmod) is a long-term modification project for the Homeworld series that aims to tell the story of the main races from Relic's award-winning RTS in one game. Continuing the legacy left behind by its HW2 predecessor (2006-2015), FX:Galaxy continues the FX project's work in Homeworld Remastered while at the same time tapping into the new possibilities for Homeworld modding it provides -- which should ultimately result in bringing you Homeworld's first true 'RPG mode'.

Features

  • 8 Playable Races: Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, join the Taiidan Empire as they rise to power once more, fly with the Turanic Raiders as they enter a new age of space piracy, relive the days of the exile as the Kushan, or try and bring peace to this turbulent galaxy as the Bentusi. All races are fully playable and await your command.
  • Increased Strategical Options: All the races come with their own unique units, enhancements, abilities and technology trees, bringing a vast amount of new playing styles and strategical options to the table. Can you bring out the full potential of your race?
  • New (& Improved) Units for all of the races, many of whom were designed based on the original Homeworld concept art (such as the new Turanic Attack Carrier; see here) and stay true to the concerning race's lore and characteristics. Try out the new Progenitor Megacarrier, the Taiidan Shipyard and the Turanic HeavyGun Cruiser among many others, or witness our take on old favorites (such as a re-textured and updated Turanic Outpost from HW:Cataclysm).
    [Note] Many of these units still use the HW2 textures (as this was originally a HW2 mod). They are however (and will continue to be) updated to HWRM textures over time.
  • Enhanced Graphics/FX: New animations (e.g. Turanic smoke, Progenitor energy), weapon fx (e.g. improves Taiidan ion beams, plasma bombs), subsystem models, unit blueprints, sounds and more eye candy for prying eyes (and ears) to discover.
  • Gameplay Content: Test your mettle in a new single-player mission, protect the Bentusi from increasing waves of enemies in the new Bentusi Survival mode, or summon and fight alongside the developers of the FXmod in the FX:Legendary Fleet mini-campaign. Besides these we also have added 12 new gameplay maps for you to test your mettle on in the player vs. computer and multiplayer modes -- each completely made from scratch (no map generators). This and more 'bonus content' is gradually added over time as a thank you to our fans!
  • Unique Features: An in-game Homeworld music player which lets you fully customize your background music (supporting the entire Homeworld OST + several other tracks) and an achievement system (WIP) are just two of many new things that the FXmod will bring to the table.
  • Vanilla Changes: Squadrons instead of single units, restoration of the original Taiidan 'armada' style, removal of obsolete units (e.g. HGN Gunship, Minelayer), enhancements to current units (e.g. Pulsar gunship with dual turrets), new units, and streamlined production/researching.
  • Improved Shader: A tweaked version of the HWRM shader that aims to restore the "space feel" by no longer having metallic surfaces look like there is flashlight cast on them -- from all angles. Also makes those units still using HW2 textures look better.
  • Custom (Animated) Main Menu.
  • Aid to new players: New to the FXmod and not sure where to start? Our Features tab contains guides on a wide range of subjects to help you on your way and better understand the FXmod's features.
  • LAN and Multiplayer Supported (including lobby chat).
  • Added support for direct TCP/IP (Internet) multiplayer.

Under Development..

  • RPG Mode: A unique spin on the traditional Single-Player mode that turns Homeworld into a true RPG. Live travel between maps via special hyperspace gates that 'connect' all maps, receive and complete missions from NPCs, purchase units and do many other things, just like in a real RPG game. You may even encounter units from past FXmod releases or other mods as special NPCs (easter eggs).
  • More custom models & HW:RM textures for existing units that are still using HW2 textures.
  • Other things that take advantage of HW:RM's possibilities. Stay tuned!

What do the players say?

"Your work is really good. You’ve been able to do many things that really stand out in the community and impress the guys here."
-Brian Burleson, Gearbox Software CEO

"Absolutely love it. Adds far more depth to the game and rids me of my anguish I feel when other races are present in an RTS you can't play as."
-Panther Legion (Steam)

"Great mod! I definitely recommend this to anybody wishing to enhance their experience. Not only are you given extra races to play with (like four from the vanilla game), but each race plays very different from each other."
-Phoenix Rising (Steam)

"Finally got to play Kadeshii, something I've wanted to do since I was five or six. Thank you, sir, for fulfilling my childhood dreams."
-Ixius Uberius Maximu (Steam)

Links

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Dear fans,

About two weeks ago we posted an article about the remastering process of the FXmod, which ended on the positive note that, although there still was much to be done before we can present you a stable post-2.0 release, the end of a six months' period marked by struggles and challenges was coming within hindsight at last. A few days ago this culminated into the release of an initial 2.0 port for our Steam users, FX v1.20.1 (BETA) which was fittingly named "Aftermath". In this newsletter we'll talk a bit about that release and preview some of the things it contains.

FX v1.20.1: Aftermath (Beta)

Aftermath is the first post-2.0 release for the FXmod. It was posted to our BETA page a few days ago along with the message that this version is still only in a "Basic Support" mode: bugs and glitches are aplenty, and some non-critical functions will not work. Some of our Steam users have been reporting such errors, and thanks to them we have been able to identify and pinpoint some of the issues in this beta build already.

So, why was this version not posted to ModDB? The first and most obvious reason is that this version is a beta and, as you may recall, we had decided to only upload stable releases here previously. The second reason is that this version of the FXmod was designed based on the "public patch" for HWRM (v2.205).

The Public Patch (HWRM v2.205)

After the 2.0 patch Gearbox had begun to work on future patches for HWRM. Somewhere during this time the Homeworld playerbase/hype nearly died out completely, and thus Gearbox re-allocated the HWRM assets to other projects. They also decided to release what they had so far on the new patch, which is about ~300 MB in data that came to be known as the "public patch build" or HWRM v2.205. To this day Steam users can follow the instructions in the link above to get access to this patch.

So what is the problem? The problem is that this patch modifies pretty much all of the HWRM main data files directly. It is not a separate .big file or mod that can be launched via command line. So, in order to bring the 2.205 patch to our ModDB fans so that they can play the new FXmod release one would have to compress and upload the entire (updated) game somewhere, which is just not possible for various reasons.

After some testing I found that the new beta of the FXmod -can- be launched with regular HWRM v2.0. However, since it was specifically designed for use with the public patch build there probably would be a lot of crashes or other issues if one would try to run it with v2.0. I forwarded the request for a 2.0/non-public patch version of the updated FXmod to the team some time ago, they are aware of it, so now we can only wait.

Bentusi, Bentuyou, Bentus..

Besides being a (primarily) 2.0 port, FX v1.20.1 also brings with it a major overhaul for the Bentusi. In this newsletter we will preview one of their new features.

If every race in the FXmod has one distinct advantage or key trait (Kadeshi as the swarm race, Taiidan as the production race, etc), the Bentusi can be said to be the economy race. Their unique feature is that they are the only race that is not tied to the asteroid deposits on the map for their resource income; instead, they can build and dispatch Cargo Barges on remote deep-space trading missions.

Once dispatched, a Cargo Barge will hyperspace out of the map, conduct trading missions in other parts of the galaxy, and eventually return to you with its hauls. When it hyperspaces back into the map it will lock onto and exit near the location of your Trading Relay Station, the Bentusi equivalent of the resource controller, where it will drop off its hauls and depart on the next mission shortly after.

The hauls are small, and income will be slow at first. To speed things up you can invest into constructing additional Cargo Barges, as well as research upgrades for their cargo capacity at various points throughout the game. This way the Unbound will always at least stay on par with the other races when it comes to RU income rate (and thus possess sufficient funds to deflect their hostilities), but the experienced traders among Bentusi players will be able stay ahead of the other races. Money is power, and the Bentusi's expertise in deep-space trading makes them a force to be reckoned with for enemies or a, quite literally, valuable asset for allies.

(right-click > view images for their full resolution)

Trade Relay Station

Cargo Barge

20170317132729 1

The Trading Relay Station itself cannot move, but it can freely hyperspace to and between any desired sections of the map to keep it hidden from enemies. Thus, rather than trying to topple the Bentusi's trading operations, enemies would do well to instead focus their efforts on bringing down Bentus, the core of the Bentusi fleet, as soon as possible. The "last of the Bentusi" is so large that it cannot be hidden from sensors, and can thus be seen by anyone on the map.

In the next newsletter we'll take a look at the Bentusi's new production system and some of their new units.

FXmod 3D Model Viewing

For those of you who like eye candy, Dreadnaught9ccn opened up a Sketchfab account the other day where you can live preview and explore several of the FXmod's units in full, unrestricted 3D. So far his page has two entries, one for the Progenitor Carrier (The Hand that Shapes) and one the re-textured Heavy Gun Cruiser (Turanic Raiders) that was posted to our ModDB page recently and will be included in a later update. Hope you enjoy!

Thanks for reading, and until the next time.

--WH

Bringing the FXmod to HWRM 2.0: A letter (and diary) from the developers

Bringing the FXmod to HWRM 2.0: A letter (and diary) from the developers

News 8 comments

An insider look at (some of) the many challenges that come with porting the FXmod to Homeworld Remastered v2.0

Beta Testers Wanted!

Beta Testers Wanted!

News 1 comment

A small change in our upload policy brings with it the chance for you to experience new releases ahead of schedule.

[IMPORTANT] FXmod Currently Unavailable

[IMPORTANT] FXmod Currently Unavailable

News

The FXmod will be temporarily unavailable. Read on for details.

Developer Special: A Look at the Future...

Developer Special: A Look at the Future...

News 1 comment

The FXmod's developers gathered to take a look at the future and answer (some of) your questions pertaining our goals, ambitions, and upcoming features.

RSS Files
FX:Galaxy v1.09.5 (HWRM v1.30)(PRE 2.0 PATCH)

FX:Galaxy v1.09.5 (HWRM v1.30)(PRE 2.0 PATCH)

Full Version 11 comments

Compatibility fix for Homeworld:Remastered v1.30. !!WILL NOT WORK WITH THE 2.0 PATCH!! New: in-game music player, localization fixes (Bentusi ships, Eden...

FX:Galaxy v1.09.1 (HWRM v1.28)

FX:Galaxy v1.09.1 (HWRM v1.28)

Full Version 4 comments

Compatibility fix for Homeworld:Remastered v1.28. Also contains few minor bug fixes.

FX:Galaxy v1.09 (HWRM v1.0-v1.27)

FX:Galaxy v1.09 (HWRM v1.0-v1.27)

Full Version 6 comments

Kushan playable, 12 new gameplay maps, new Progenitor carrier model, and more. Patchnotes in the .zip

FX:Galaxy v1.04

FX:Galaxy v1.04

Full Version 3 comments

Content update. Makes features from the HW2 version available in HWRM, such as the Eden SP mission & survival gameplay mode. Read below for full changelog...

FX:Galaxy v1.0

FX:Galaxy v1.0

Full Version 10 comments

Initial port of 9ccn's famous FX:Commander mod (HW2) to Homeworld Remastered. Likely contains a gazillion bugs.

FX: The Legendary Fleet (Discontinued)

FX: The Legendary Fleet (Discontinued)

Full Version 21 comments

//IMPORTANT: This mod is no longer supported. Its contents have been merged with the FX:Galaxy main mod, and can be accessed in v1.10 onwards// Receive...

Comments  (0 - 10 of 54)
fallen-empire
fallen-empire

It's alive!It's alive!0.0

Reply Good karma Bad karma+2 votes
Guest
Guest

Would be good to add the republic of Taiidan into this mod. With units that look like Taiidan units with a bit of a hiigaran feel to them.

Reply Good karma Bad karma+1 vote
Guest
Guest

Any word on the 2.0 compatible update?

Reply Good karma Bad karma+2 votes
dws2209
dws2209

Hello. I am making a personal Homeworld mod for Sins of a Solar Empire and I would like to use your models. Is there anyway I could get them from you. I would like to do the Bentusi but I don't have enough ships to fill all the slots.

Reply Good karma Bad karma+1 vote
Raziel666558
Raziel666558

Hey guys! IS mod alive or not?

Reply Good karma Bad karma+1 vote
WildHeart|GENESIS| Creator
WildHeart|GENESIS|

It's still being worked on, but please note that most of the folks on the development team have families, full-time jobs and other time-consuming commitments to attend to. Delays of weeks, months or even years are not uncommon to the FXmod (FX v2.0 for HW2 took 3 years to come out after v1.88).

Reply Good karma+2 votes
guillerub2001
guillerub2001

AVE occurring, I can't play this mod.
Version: 1.0.9FIX5
Windows 10 Pro
I tried to play the first mission of the campaign, named $9001 or something like that (weird name)
The AVE occurs when loading the mission, at the "Frontend" stage.
The AVE always occurrs.
The game crashes to desktop, and an Access violation (written in various languages) window pops up.

File:
Pastebin.com

Reply Good karma Bad karma+1 vote
guillerub2001
guillerub2001

I should add that I have a recording program, Action! (pirate version), and I cannot play Homeworld Remastered vanilla (crashes while loading the game, I don't even see the main menu)while Action! is running (not recording).
In the crash log I can see Action! mentioned for some reason.

Reply Good karma Bad karma+1 vote
Reynevan
Reynevan

Im still getting acces violation error, i have HMR 1.28, i used mod version 1.09.1 and .2, neither of them works ;/

Reply Good karma Bad karma+1 vote
liuruoyang1995 Creator
liuruoyang1995

Have you tried using a new player profile?

Reply Good karma+1 vote
Reynevan
Reynevan

Nope, doesnt work, although this time i had music in menu, still crashes and shows acces violation error during loading "universe", ill wait for another patch/release.

Reply Good karma Bad karma+1 vote
Reynevan
Reynevan

Hmmm no, totally forgot that profiles matter, last time i played hm2 with mods was years ago, ill try that, thanks for reply ;]

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Homeworld: Remastered
Developer
Contact
Send Message
Homepage
Weibo.com
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to FX:Galaxy by selecting a button and using the embed code provided more...
FX:Galaxy
Statistics
Last Update
Watchers
257 members
Files
6
Articles
8
Reviews
3