A long-term modification project for Homeworld2 that aims to "tell the story of HW1 in HW2" and simultaneously bring the game to a whole new level through a plethora of content updates, overhauls and new/exclusive features.

Report abuse FX v2.0 (CN): Rise of the Empire
Filename
FX_MOD_2.01.exe
Type
Full Version
Date
May 3rd, 2014
Size
269.95mb (283,065,544 bytes)
Downloads
934 (2 today)
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Description

The long-awaited release of FX v2.0! New models, textures, fx features, technology & more updates!


Update: FX 2.1 is out now! Grab this new release here.

This long-awaited release of FX is the first installment in the 2.x series. FX 2.0 comes with a major graphic overhaul (new HQ textures) for numerous units, in-game Homeworld media player (customize your BGM) and a completely revamped technology / researching system. Other notable features include new animations, fx, abilities and updated U.I. For more info seek out the preliminary patch notes here.

[Release Notes]

  • This release is in Chinese. Be sure to pick up the English patch here.
  • The Hiigaran / Vaygr are not playable in this release (balance re-adjusting). They will be added back later.
  • In order to use your own / custom maps in FX, create a new folder in \multiplayer\ and name it "fxdeathmatch". Store the .level (and any .rot files that come with them) there. Path:
    code:
    \Homeworld2\Data\leveldata\multiplayer\fxdeathmatch

[Changelog]
- Patch notes here.

[Installation]
*Note: The installation is in Chinese.

  1. Download the file and run .exe found inside.
  2. Just keep on clicking the "next" (->) button, paying attention at the following:
  3. In the second window (this is where you will install FX to), select your \Homeworld2 folder (\Sierra\Homeworld2). This location may be selected by default.
  4. In the fourth window (this is the name of the FX shortcut & its settings), you may see 'FX 1.88' or similar in the text area by default. CHANGE this to:
    Sierra\Homeworld2\FX MOD 2.0

    (as seen in the screenshot below)
  5. After the overview window, select 'next'.
  6. A driverconfig.lua error may trigger during the installation. If it does, just hit 'retry' and the installation will continue.

[Shortcut / Custom parameters (Optional)]

  1. Locate the FX MOD 2.0 shortcut in your Sierra\Homeworld2 directory.
  2. Drag/drop or copy/paste to your desktop if desired.
  3. Add any desired custom parameters such as screen resolution, refresh rate, etc in the TARGET field. You can find the supported parameters for HW2 here: Hw2wiki.net

Example (TARGET field):

code:
E:\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod FX2.1.big -locale FXMODLANG  -w 1920 -h 1080 -refresh <75>

This sets a 1920x1080 screen resolution and a refresh rate of 75 Hz.

Regards,
WildHeart|GENESIS|

Preview Image
FX v2.0 (CN): Rise of the Empire
Post comment Comments
Gamer_Of_Rock
Gamer_Of_Rock May 3 2014, 6:29pm says:

Sweet! This means the English release is not to far behind! Yes?

+1 vote     reply to comment
WildHeart|GENESIS| Author
WildHeart|GENESIS| May 3 2014, 6:38pm replied:

That completely depends on whether we are able to get someone who can translate the whole thing from Chinese to English, as stated in the news post.

You can speed up the English release by spreading the word.

+1 vote   reply to comment
Maya-
Maya- May 3 2014, 11:00pm replied:

@WildHeart|GENESIS| guess what. I offered my translation service to someone on FB and, this is good... you know what he replied? nothing. absolutely nothing. just a "SEEN". 0% serious.
Fortunately there are other teams who appreciate my work and time.

+1 vote     reply to comment
HW_Lover
HW_Lover May 4 2014, 12:07am replied:

The reason I said that on FB is just to let you guys know this sooner. I'm only a new member of 9CCN and apparently don't have that right to give you an exact answer, so then I just show other members your offer. They didn't say anything so I didn't, too. Sorry for no responding.

+2 votes     reply to comment
WildHeart|GENESIS| Author
WildHeart|GENESIS| May 4 2014, 5:23am replied:

Misunderstandings happen; when they do, it is imperative to not jump the gun but instead consider the possibilities.

Please keep in mind that it is often a bit hard to establish a communication with 9CCN, be it because of a language barrier, timezones, or other factors.

It was [dreadnought9ccn] who specifically asked for a translator, and gave us an email address to reach him on, as you have seen. Contacting him on said email has the best chances of getting directly to the guy who asked for it.

If you contact 9CCN through another method, your message will end up at other 9CCN members who are not yet aware of the fact that they are looking for a translator. After all, it is dreadnought9ccn's request and he posted it on here yesterday, for the first time.
Thus, the message is passed on.
Some don't know about dreadnought9ccn looking for a translators and others, as you have seen below, are aware of his project but don't have the authority to reply.

In other words, they are very serious about it. It's just that attempting to reaching the guys you need @9CCN in ways other than specified will give all sorts of complications because communication is not optimal...not even within the team itself.

If you don't want to email him, you could opt for sending a message to [dreadnought9ccn] on ModDB.

Regards.

+1 vote   reply to comment
Forloftol
Forloftol May 31 2014, 10:24pm replied:

I'm actually curious, if the team is in a bad way of communication, how does anything get done effectively?

Surely it would make sense that every member of the team would know everything? Roughly speaking, of course. Or, at least, wouldn't it be a priority to set up communication in a stable manner? Even if it's just a single chat room in TeamSpeak 3 or some other program/webpage.

+1 vote     reply to comment
Maya-
Maya- May 4 2014, 1:04pm says:

@HW_Lover @WildHeart|GENESIS| yeah well... sorry about that, i can be kinda (too much) harsh sometimes, it's just my way of being, sorry.
The thing is i'm very curious, and also when i see an opportunity i just say 'hey, i can help with this', and i do that to learn, i see it as a learning opportunity, the thing i said about 0% serious wasn't truth, actually i'm the one 0% serious, and i love it haha; plus everyone says i'm weird, well i'm not gonna write my story here, thanks for your replies, i'll try to contact 'dreadnought9ccn' but, i want to have something ready first, thank god he or the team decided to put the languages in a different file otherwise it'd be a mess, personally... Wo xiànzài zàixué zhongwén; wo juéde zhongwén kouyu bù tài nán, xiezì bijiào nán, hmm, i think that's not really good, notice i can't write chinese with this keyboard ><

+2 votes     reply to comment
WildHeart|GENESIS| Author
WildHeart|GENESIS| May 4 2014, 3:04pm replied:

Not a problem, I'm glad we're on the same page now.

You can reach dreadnought9ccn on the email provided in the news and / or through his ModDB profile: Moddb.com

I recommend writing him in Chinese because his English .. well, it's not wrong but there's room for improvement =p

Thanks for your work in advance. With your help, the English release may become a (closer) reality.

Regards.

+1 vote   reply to comment
Guest
Guest May 4 2014, 8:29pm says:

I cant play it. I downloaded, installed and the mod just doesnt open. Any help please?

+1 vote     reply to comment
WildHeart|GENESIS| Author
WildHeart|GENESIS| May 5 2014, 6:16am replied:

Please see our technical support section: Moddb.com

+1 vote   reply to comment
Guest
Guest May 5 2014, 10:26am says:

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Guest
Guest May 8 2014, 10:57pm says:

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Guest
Guest May 30 2014, 1:25am says:

This is awesome, but I do not speak chinese, whoever can make the translation, I bid thee welcome to the halls of appreciation!

+2 votes     reply to comment
Guest
Guest Jun 12 2014, 6:23pm says:

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linus2002pop
linus2002pop Jun 27 2014, 12:52pm says:

OMFG TRANSLATION!

+1 vote     reply to comment
NekRulez
NekRulez Aug 30 2014, 3:42am says:

i have a question. so i have downloaded this thing from pretty much every mirror that was posted and everytime the file is finished, all i get is this file that i cant open... its just blank, wat am i doing wrong? am i using the wrong program to open it? i thought winrar was enough but it just doesnt work...

+1 vote     reply to comment
WildHeart|GENESIS| Author
WildHeart|GENESIS| Aug 30 2014, 6:01am replied:

If WinRAR won't work (which it should) I suggest using WinZIP or 7-zip to open the file.

I also recommend downloading the latest release 2.1 instead of 2.0

+1 vote   reply to comment
NekRulez
NekRulez Aug 30 2014, 6:02am replied:

oddly enough, its the same with 2.1.

+1 vote     reply to comment
WildHeart|GENESIS| Author
WildHeart|GENESIS| Aug 30 2014, 6:38pm replied:

Are you using a Mac operating system by any chance? Those cannot open .exe files.

If you are a Mac user, there is not much we can do -- the FXmod is simply not supported on Mac operating systems. Compressing the mod related files into a .zip archive and having you do a manual installation of the mod is no solution either, seeing as the mod uses several features (eg. animated / 'spash' main menu) that are not supported on this operating system as well. The FXmod was primarily designed for use on Windows systems.

Your best bet would be doing a quick Google search for a way(s) to use Windows software on a Mac.

If you are not a Mac user, the file may take a few minutes to 'verify' by your computer after the download is finished. Wait 10 minutes and then try opening it again.

Regards.

+1 vote   reply to comment
NekRulez
NekRulez Sep 1 2014, 8:43pm replied:

not a mac user, and i left the downloaded file there for a week alrdy. i am just about out of options and give up...

+1 vote     reply to comment
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Platform
Windows
Developer
9CCN
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Official Page
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Release Date
Released Jun 25, 2014
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MD5 Hash
92b4b1b0a21d80d71c31096598f7010c
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9CCN Developer & Publisher with 7 members