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Homeworld 2 FX - New Hope

Hwfx.galaxygaming.net
**16/7/2008** FX v1.83 is now available
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Introduction
The FX Mod is a modification for Homeworld2 led by the 9CCN Team, a group of Chinese modders who are known for their work on the popular Gundam SEED modification.

The goal of the FX mod is to bring back all races from Homeworld1 and add a ton of changes to the current Homeworld2. Examples include new units, special abilites, textures, maps, player modes and many more things that cannot be found in any other mods so far.

The current playable races are the Hiigaran, Vaygr, Taiidan, Kadeshi, Progenitors and Turanic Raiders, each with their own advantages, technology tree and units. The Bentusi are currently being developed and are said to be 'three races in one'.

Even with the amount of awesome changes that have been made so far the creators say the entire FX concept is done for 50%. Many people have marked this mod as their favorite modification for Homeworld2 when v1.72 got released, and it only gets better!

Information

Latest Version: FX v1.83
Released on: 16th July 2008
Notes: Third release in the v1.8x series. Previews some new features under development for the v1.9x series (Progenitor Power Supply & Kadeshi Crystal Unit system) and has several other changes like new icons, models, art and further balancing of the races. For more info see the .readme or simply play the mod to find out yourself.

Current Features:

- Custom main menu.
- Either play as the Hiigaran/Vaygr with their new units and weapons, or bring back one of the many other present races like the Bentusi (Alpha phase), Kadeshi, Progenitors, Taiidan or Turanic Raiders, each with their own advantages and disadvantages.
- New U.I. (User Interface) for all races.
- New units for all races.
- New sound fx. (being improved)
- New unit abilities. (bugs are being fixed)
- New maps.
- New gamemodes (PvP, Battle Mission) for a brand new game experience.
- Ability to select random background music that will select a track from either Homeworld 1 or Homeworld 2.
- Several new gameplay options.
- LAN and Multiplayer supported (v1.1 patch required).

Under Development:

- An unique single-player campaign for each of the current races.
- New icons (EMP, Defence field etc.) instead of the regular ones.
- Completely retextured ships instead of ships using the outdated Hw1 textures.
- More new ship models for all races.

Notice
: Only one installer of each version will be uploaded here. If you are looking for a different file format or alternative mirrors please see the Download Section or File Center at our forums.

Image RSS Feed Latest Screens
New Progenitor unit Kadeshi Adv. Assault swarmer - Afterburn Kadeshi Adv. Assault swarmer - Afterburn
Blog RSS Feed Report abuse Latest News: FX v1.82 Release + Information

0 comments by WildHeart|GENESIS| on Jun 16th, 2008 digg this super bookmark


The path to FX v1.82

The first release in the v1.8x series came in the form of FX v1.80, a Chinese-only version the community had been getting its hopes up for based on the huge list of new updates that would be introduced in this version compared to v1.72. However, when v1.80 came out after nearly waiting for half a year it was a huge disappointment. Several promised updates were left out, others were buggy and didn't work properly whilst others didn't seem as awesome as earlier screenshots implied. Therefore, v1.80 was considered more as a private beta for the FX Community rather than a full public release.

The latest release of FX dates back to the 5th Febraury of 2008, when FX v1.81 was released. This version, nicknamed 'New Hope', marked the 'real' beginning of the FX v1.8x series by introducing several new abilities/features for the current races, as well an English translation. Some of these features were buggy, while others seemed to ruin the overall balance for the race it belongs to. As a result, the team has been focusing on removing/fixing the new abilities/features and said the solution to the problems they caused would come in the form of FX v1.82, the next scheduled release in the FX v1.8x series that is centered about further debugging the new features and abilities found in FX v1.80 and FX v1.81. After nearly 4 months of waiting, we've finally received word that FX v1.82 is on its way.

About FX v1.82

In the forum post made by Sajuuk at our community today the release date and further explaination of the new 'Power Supply' feature for the Progenitors was included. Again, we don't have an official confirmation by the development team itself yet, but as Sajuuk has been involved with one of the developers several times before and never was posting false news it is more than likely it is true.

- FX v1.82 is said to be released next week, which is in the period 23-29 June 2008. This is the expected release date, there can always be some kind of delay which results in the actual version being released 1-2 weeks later.
- The new Progenitor unit that was expected to be a platform and was seen in several screenshots here, here and here turns out to be a 'Pyramid' that is made for balancing things out. They are generators and energy level seen at the top right in several screenshots represents the construction speed of the Progenitor race.

I.e. if the level is at 130%, the construction speed will be 30% faster than normal. This also applies for the research speed. However, if the pyramids are destroyed the production speed will fall and you won't be able to build anymore.

This is a way to counter the slow and expansive build- and research times of the Progenitors, but once that comes with a price. Protecting these generators will now be a priority, without them your fleet has to survive while you rapidly construct new ones.

Overview
Last but not least an overview of all features that have been posted and thus are likely to be included in FX v1.82:

- The Kadeshi Crystal Unit system (Cu) is a new feature for the Kadeshi. Weapon upgrades now require additional crystals besides only resource units. The amount of crystals you have will be displayed right next to your RU bar. How these crystals can be obtained is yet unknown. The icons at the top left are the concerning technologies that use this new feature. Upon hovering over them you see the costs for the concerning technology. If a technology has been researched, the icon will light up. If the technologies can be researched by simply clicking on them is unknown.

- The Turanic Raiders will have a new unit that the news entry lists as a 'Heavy Frigate-Class' unit the Turanics stole from the Imperial Taiidan while it still was unused.

- The Progenitors will have the power supply feature as explained above.

- Several bugs with the new abilities/features found in FX v1.80-FX v1.81 will be fixed.

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Remember to visit the official discussion forum often for updates, discussions, downloads, technical support and more! Link: Hwfx.galaxygaming.net
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--WildHeart|GENESIS|

Downloads RSS Feed Latest Downloads
FX v1.83

FX v1.83

Jul 16, 2008 Full Version 9 comments

After some communication and upload errors FX v1.83 is here at last! Click on 'read more' for more details and installation instructions.

FX v1.81

FX v1.81

May 02, 2008 Full Version 14 comments

FX v1.81 is the most recent version and adds several noticeable changes compared to v1.72. Click on 'read more' for more details and installation instructions....

FX v1.72

FX v1.72

May 02, 2008 Full Version 0 comments

FX v1.72 was the second version of FX that got released to public and gave the mod its popularity. Click on 'read more' for more details and installation...

Comments  (30 - 40 of 76)
EmpireTotalWar
EmpireTotalWar Jul 17 2008, 4:24pm says:

Okay, seriously, what the fuck did you guy's do with the unit cap? Before, it was in the high 200s for almost every type of unit type. However, when I installed 1.83, it goes back to a low count in general. Much to the style of Homeworld 2 unit count. I will not upgrade to 1.83 for this lousy low unit count that you implemented and I recommended that no one else do the same. I'm disgusted that you guy's did something like this. Who the fuck wants to play with low unit counts in a mod?

+1 vote     reply to comment
ivory_guard
ivory_guard Jul 17 2008, 8:14pm replied:

Go to skirmish. Then switch from deathmatch to Homeworld 1 skirmish, or something along those lines. Then set unit cap to highest, that will get you back the obscenely high unit caps. And dude, chill out. A question always works better than a rant.

+2 votes     reply to comment
ivory_guard
ivory_guard Jul 16 2008, 5:08pm says:

So is this finished?

+1 vote     reply to comment
WildHeart|GENESIS|
WildHeart|GENESIS| Jul 18 2008, 3:47am replied:

All stuff scheduled for v1.83 has been included and thus is completed, but only 50% of the entire FX concept has been realized so far. There still is alot left to do, so don't worry about running out of new versions to download anytime soon ;)

Answering to your second question, it has been confirmed all ships will be retextured/remodeled. The question is when it will be done. But I do know it WILL be done eventually.

+1 vote     reply to comment
ivory_guard
ivory_guard Jul 18 2008, 10:31am replied:

Cool. Thanks.

+1 vote     reply to comment
ivory_guard
ivory_guard Jul 17 2008, 3:50pm replied:

What I mean is, are you going to do some retexturing for the Taiidani ships?

+1 vote     reply to comment
WildHeart|GENESIS|
WildHeart|GENESIS| Jul 16 2008, 8:07am says:

FX v1.83 has been submitted to the site, if you don't like to wait you can visit our official forum for the mod and grab it there from one of the current mirrors (forum account required to access the file center).

Link: Hwfx.galaxygaming.net

Enjoy.
--WildHeart.

+1 vote     reply to comment
WildHeart|GENESIS|
WildHeart|GENESIS| Jul 12 2008, 4:29am says:

--Update--

A news bulletin that explains what happened to FX v1.82 has been submitted to ModDB, expect it to show up soon.

--

Also hi Black and Blaze, my apologies for the fact I didn't reply before. Glad you found the ModDB page for our mod ^^

+1 vote     reply to comment
SobaniExile
SobaniExile Jul 15 2008, 1:32pm replied:

hi wild, this is me exile....funnily enough i rememberd my pass after 2 years of inactivity.

+1 vote     reply to comment
WildHeart|GENESIS|
WildHeart|GENESIS| Jul 10 2008, 3:45am replied:

If running the .EXE, select your \Homeworld2 folder.
If manually installing the .BIG files, look up the target field of the shortcut you want to use for FX and add this line after it:

-mod FX1.81_En.big -locale FX1.81English

+1 vote     reply to comment
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Platform
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Developed By
WildHeart|GENESIS|
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Official Page
Hwfx.galaxygaming.net
Release Date
Coming Dec 15, 2008
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Real Time Strategy
Theme
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