Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach : new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.
Everything in mod is configurable,
almost every new addition can be tweaked/turned on or off with console
variable, don't like something - disable it! For more ease every new
command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

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Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media
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51 comments by Gunship_Mark_II on Jan 13th, 2015

Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

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New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
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Half-Life 2 MMod : Year worth of media

What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media

Now let's get to some brand new 22 minutes of gameplay :

Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.

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Post comment Comments  (0 - 10 of 400)
Guest Jun 28 2015, 6:29pm says:

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Gunship_Mark_II Creator
Gunship_Mark_II Jun 29 2015, 3:03pm replied:

Yeah, sorry for the lack of them, a lot is going on right now, so no worries. Also there is a hope that i can release it on steam c:

+1 vote   reply to comment
[Nanomen] Jun 3 2015, 3:36pm says:

Does anyone know what SMG sounds effects were used in the "Overflow" gameplay video? I would really like to have them.

+1 vote     reply to comment
[Nanomen] Jun 3 2015, 4:39am says:

Okay, one final request I would like to ask you to implement, since I know they've been getting kind of annoying at this point, is having humanoid NPCs flinch whenever they get shot/die. That's one of the biggest things I think Half-Life 2's combat needs, it would make shooting enemies way more satisfying, and would be a much better indicator of death, especially if there's going to be slow motion involved (if you ever decide to add that). Not even kidding, I've been so stoaked for this mod, I've been saving up all summer to get a new computer JUST so I can play this. It looks amazing so far, and is probably--in my opinion--going to be WAY better than the Cinematic Mod. You rock, man. :D

+1 vote     reply to comment
Jenny-XJ9 May 30 2015, 1:08am says:

How are things going with the mod Gunship?

+1 vote     reply to comment
SaimizZ May 28 2015, 1:57pm says:


+1 vote     reply to comment
Caveman_64 May 28 2015, 1:47pm says:

Holy cr*p! I've been waiting for so long for something like this!

+1 vote     reply to comment
[Nanomen] May 19 2015, 12:04am says:

Okay! Forget what I said previously (again), I've finally found all of the skins used in the video!

Half-Life 2 Default Weapons re-skin - Hl2.gamebanana.com
Mantuna's Animation Pack (SMG animation included in this) - Mediafire.com
Pistol - Hl2.gamebanana.com
357. Magnum Revolver - Hl2.gamebanana.com
AR2 - Hl2.gamebanana.com
Shotgun - Hl2.gamebanana.com

If there's anyone else who's been wanting to obtain all the skins used without busting their *** from hours of searching like I did, they're right here.

+3 votes     reply to comment
psn_toonjuice May 17 2015, 10:47pm says:

While everyone below me talks about SMOD, how's *this* mod going? Any updates coming soon?

+2 votes     reply to comment
[Nanomen] May 17 2015, 8:50pm says:

Okay, never mind what I said earlier, I found the other skins you used in your video. However, I would still like the SMG animation update you used; it was used in a pack that's long since been removed from Media Fire, and I would really appreciate it if you could re-upload it.

+1 vote     reply to comment
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Half-Life 2 : MMod
Half-Life 2 : MMod
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