Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach :  new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

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Half-Life 2 : MMod - Post Processing Shaders Half-Life 2 : MMod - Post Processing Shaders Half-Life 2 : MMod - Post Processing Shaders
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13 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Feb 20th, 2014


Meeth the Half-Life 2 : MMod

Hello again, this is Gunship Mark II, again.

First of all - story time!

You know, this mod story is too long, as far as i remember this mod were renamed twice and re-done from scratch 4 times. First version were just my experiments with source engine and it's brand new ( at that time ) particle system, it was several years ago, good old times when i actually had fun making stuff. Looking back at it it was a mess, over bugged mod with DEBUG dll's and earraping sounds, this monstrosity got released, most of people actually liked it for no reason, i assume they never seen so much new effects in my mod, even if they were crappy and unoptimized. Still fun, still in my memory. I took it down today though, because it's now irrelevant to new mod concept and broken due to two valve source engine updates. Then i decided to make it story mod with campaign, i failed because my mapping skills is all about simple brushwork and putting props. After that Mac update broke mod entierly, i've got lot's of complaints, but i can't do anything, so i decided to revive it, and i did, new weps, new effects, new stuff, more bugs. I don't quite remember what happend with it, but i stopped working with it. After long while i revived it as Half-Life 2 : Enhanced V2, i worked on it for a really long time, with a help of a friend i've re-wrote content loading system to load all Source engine content, right after that Valve pushed another update, known as Linux update, this killed mod entierly, it didn't launch at all, crashed at start up. I've tried to re-do it on brand new ( at that time ) Source Engine 2013, but it were really bugged as hell right after release, so i forgot about this mod for a while. I had better things to do.

2 weeks ago i've decided for myself : I will release this mod for sure, but i will redo concept entierly, because Enhanced were mess-of-a-mod with tons of bugs and glitches. Too much trash weapons, too much clones, code is a mess. So, i've decided to follow more successful approach of my Half-Life 1 : MMod . That means : Everything is configurable, no more earrape, only needed features, less crap.

New future for mod - here it begins...

So, let's follow to more interesting part without ( almost ) spelling errors. Right now you might be thinking : Gunship, what is this? What is all about? Where is Enhanced? Take this out of my face right now! But wait, i'll explain.

Half-Life 2 : MMod is a revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

First of all i've decided to change the name of mod to give it to more relevant project to avoid any confusion.
Second - mod will follow Half-Life 1 : MMod approach, new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements and so on.
Third - This is not SMOD, i decided to not add shitload of guns, because most of HL2Enhanced guns were just clones with diffirent effects, i don't want distract the player with all this shit. I'll better concentrate on gameplay aspects, more effects to replace, AI tweaks and other more important stuff.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

Let's finally go to media.

Half-Life 2 : MMod - Desert Eagle & MuzzleflashHalf-Life 2 : MMod - Shotgun Primary Fire
Half-Life 2 : MMod - Shotgun Secondary FireHalf-Life 2 : MMod - AR2 Muzzleflash
Half-Life 2 : MMod - SMG MuzzleflashHalf-Life 2 : MMod - SMG Muzzleflash&Rock Impact
Half-Life 2 : MMod - Pistol Muzzleflash&Wood HitFXHalf-Life 2 : MMod - Explosion Effect
Half-Life 2 : MMod - Post Effects Showcase

You can see here new muzzle flash effects, they are not distracting and now view obscuring. Also some post effects, and explosions.

Now let's get to some brand new gameplay :


That is all, for now. Cya soon lads, i will keep this mod updated and actually push it to release. Thank you for your cooperation for all these years.

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Post comment Comments  (0 - 10 of 291)
raygkasper
raygkasper 3hours 37mins ago says:

Awsome job with all this stuff so far, thank you. I wish there was some thing more that I could do than just give an up beat comment, But I realy have little experience and commintment with working on software, perhaps something like play tesing; but thats about it.

In my opinion, don't think you wory about getting things perfect on the first try, if that is on your mind. Try to balance out coming out with something amazing with the first iteration, and releasing updates with awsome new goodies. I'm saying this with the thought of smod in how thing where all fun an well done with its first version, and kept getting better as things went on.

I'm not saying this as though I know waht you sould or souldn't do, but as to give an opinion, hopefuly a constructive one. Anyways again fantastic work, and have a good one :).

+1 vote     reply to comment
Shrektacular
Shrektacular Oct 23 2014, 7:53am says:

nice sound effects

+1 vote     reply to comment
Guest
Guest Oct 21 2014, 5:46am says:

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ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Oct 22 2014, 5:40pm replied:

I am not an animator, but i'll be happy if someone decide to share his work with me or make new animations for this mod.

+1 vote     reply to comment
Qui_Gon_
Qui_Gon_ Sep 14 2014, 7:52pm says:

I can't wait for the release of this! I like the idea of improving the original graphics, without messing up the atmosphere. Fake Factory was a big disappointment to me, MMod is just what I need. :3

+2 votes     reply to comment
DPgames
DPgames Sep 7 2014, 9:49pm says:

will there be a beta release any time soon? ya know just to gives us some taste of it? =3

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 8 2014, 11:07am replied:

No Betas/Alphas/Gammas, sorry, i want to release a finished work. It's almost done though, unless i find a good mapper who can edit default hl2ep2 maps a bit.

+4 votes     reply to comment
Tycholarfero
Tycholarfero Aug 31 2014, 11:36pm replied:

Hopefully he's just busy.

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Sep 2 2014, 4:00pm replied:

Alive and kicking, you can see some WIP stuff in my steam profile screenshots. And yeah, Tycholarfero is right, i am busy a lot lately.

+5 votes     reply to comment
Tycholarfero
Tycholarfero Oct 3 2014, 2:30am replied:

Ah, that's alright! Glad to see it, and take your time!

+1 vote     reply to comment
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