Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach :  new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

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Tau Cannon Akimbo USP&.357 Akimbo USP&.357
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12 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Feb 20th, 2014


Meeth the Half-Life 2 : MMod

Hello again, this is Gunship Mark II, again.

First of all - story time!

You know, this mod story is too long, as far as i remember this mod were renamed twice and re-done from scratch 4 times. First version were just my experiments with source engine and it's brand new ( at that time ) particle system, it was several years ago, good old times when i actually had fun making stuff. Looking back at it it was a mess, over bugged mod with DEBUG dll's and earraping sounds, this monstrosity got released, most of people actually liked it for no reason, i assume they never seen so much new effects in my mod, even if they were crappy and unoptimized. Still fun, still in my memory. I took it down today though, because it's now irrelevant to new mod concept and broken due to two valve source engine updates. Then i decided to make it story mod with campaign, i failed because my mapping skills is all about simple brushwork and putting props. After that Mac update broke mod entierly, i've got lot's of complaints, but i can't do anything, so i decided to revive it, and i did, new weps, new effects, new stuff, more bugs. I don't quite remember what happend with it, but i stopped working with it. After long while i revived it as Half-Life 2 : Enhanced V2, i worked on it for a really long time, with a help of a friend i've re-wrote content loading system to load all Source engine content, right after that Valve pushed another update, known as Linux update, this killed mod entierly, it didn't launch at all, crashed at start up. I've tried to re-do it on brand new ( at that time ) Source Engine 2013, but it were really bugged as hell right after release, so i forgot about this mod for a while. I had better things to do.

2 weeks ago i've decided for myself : I will release this mod for sure, but i will redo concept entierly, because Enhanced were mess-of-a-mod with tons of bugs and glitches. Too much trash weapons, too much clones, code is a mess. So, i've decided to follow more successful approach of my Half-Life 1 : MMod . That means : Everything is configurable, no more earrape, only needed features, less crap.

New future for mod - here it begins...

So, let's follow to more interesting part without ( almost ) spelling errors. Right now you might be thinking : Gunship, what is this? What is all about? Where is Enhanced? Take this out of my face right now! But wait, i'll explain.

Half-Life 2 : MMod is a revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

First of all i've decided to change the name of mod to give it to more relevant project to avoid any confusion.
Second - mod will follow Half-Life 1 : MMod approach, new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements and so on.
Third - This is not SMOD, i decided to not add shitload of guns, because most of HL2Enhanced guns were just clones with diffirent effects, i don't want distract the player with all this shit. I'll better concentrate on gameplay aspects, more effects to replace, AI tweaks and other more important stuff.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

Let's finally go to media.

Half-Life 2 : MMod - Desert Eagle & MuzzleflashHalf-Life 2 : MMod - Shotgun Primary Fire
Half-Life 2 : MMod - Shotgun Secondary FireHalf-Life 2 : MMod - AR2 Muzzleflash
Half-Life 2 : MMod - SMG MuzzleflashHalf-Life 2 : MMod - SMG Muzzleflash&Rock Impact
Half-Life 2 : MMod - Pistol Muzzleflash&Wood HitFXHalf-Life 2 : MMod - Explosion Effect
Half-Life 2 : MMod - Post Effects Showcase

You can see here new muzzle flash effects, they are not distracting and now view obscuring. Also some post effects, and explosions.

Now let's get to some brand new gameplay :


That is all, for now. Cya soon lads, i will keep this mod updated and actually push it to release. Thank you for your cooperation for all these years.

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Post comment Comments  (30 - 40 of 277)
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Feb 5 2014, 2:24pm says:

Okay, so Guest guy was right, steampipe update messed up the mod really bad, but today with a help of a friend i managed to get working copy of Source Engine 2013. The thing is i am forced to do it from scratch, not a big deal though, i already have all the code i need from previous version. I will update this mod page when the time comes, also mod will be renamed. Lots of ideas will be reconsidered, some weapons will be removed, because they are junk and pointless clones ( i will keep dual weps, no worries ). Thank you for your patience.

+2 votes     reply to comment
johnjohnson
johnjohnson Jan 25 2014, 10:44pm says:

Does this work?

+1 vote     reply to comment
DAFFYDAFFY
DAFFYDAFFY Oct 16 2013, 1:34pm says:

Is this still been worked on?
There's not many mods that make such overall changes that significantly improve a game.
This looks like one of those mods,so lets hope it's still alive!
It will hopefully end up in the modders hall of fame:)

+4 votes     reply to comment
Guest
Guest Nov 20 2013, 5:51am replied:

This comment is currently awaiting admin approval, join now to view.

Anna.
Anna. Jan 24 2014, 7:53am replied:

Oh yeah? Prove it then.

+2 votes     reply to comment
PurpleGaga27
PurpleGaga27 Aug 12 2013, 6:41pm says:

Any new updates, GuNsHiP_MK_II?

+4 votes     reply to comment
complover116
complover116 Jun 7 2013, 4:48am says:

I've always been waiting for such a mod!
Egon and Gauss effects look simply amazing!
Can't wait for it to be out : )

Question: is the released v1 the version with the new shaders and particles? if not, what exactly does the [SUPER OLD] version do? :P

+1 vote     reply to comment
Hartliss
Hartliss Aug 31 2013, 3:18pm replied:

I think that version is just bugged. Dont think it works at all. Just wait for him to finish the second version.

+1 vote     reply to comment
Phantron
Phantron Jan 3 2014, 9:37pm replied:

wait like what? how long, 5 years?

+1 vote     reply to comment
Light_Kill
Light_Kill Jun 7 2013, 6:21pm replied:

Когда придёт время...

+1 vote     reply to comment
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