Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach :  new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

Image RSS Feed Latest Screens
Tau Cannon Akimbo USP&.357 Akimbo USP&.357
Blog RSS Feed Report abuse Latest News: Meet the Half-Life 2 : MMod

12 comments by GuNsHiP_MK_II on Feb 20th, 2014


Meeth the Half-Life 2 : MMod

Hello again, this is Gunship Mark II, again.

First of all - story time!

You know, this mod story is too long, as far as i remember this mod were renamed twice and re-done from scratch 4 times. First version were just my experiments with source engine and it's brand new ( at that time ) particle system, it was several years ago, good old times when i actually had fun making stuff. Looking back at it it was a mess, over bugged mod with DEBUG dll's and earraping sounds, this monstrosity got released, most of people actually liked it for no reason, i assume they never seen so much new effects in my mod, even if they were crappy and unoptimized. Still fun, still in my memory. I took it down today though, because it's now irrelevant to new mod concept and broken due to two valve source engine updates. Then i decided to make it story mod with campaign, i failed because my mapping skills is all about simple brushwork and putting props. After that Mac update broke mod entierly, i've got lot's of complaints, but i can't do anything, so i decided to revive it, and i did, new weps, new effects, new stuff, more bugs. I don't quite remember what happend with it, but i stopped working with it. After long while i revived it as Half-Life 2 : Enhanced V2, i worked on it for a really long time, with a help of a friend i've re-wrote content loading system to load all Source engine content, right after that Valve pushed another update, known as Linux update, this killed mod entierly, it didn't launch at all, crashed at start up. I've tried to re-do it on brand new ( at that time ) Source Engine 2013, but it were really bugged as hell right after release, so i forgot about this mod for a while. I had better things to do.

2 weeks ago i've decided for myself : I will release this mod for sure, but i will redo concept entierly, because Enhanced were mess-of-a-mod with tons of bugs and glitches. Too much trash weapons, too much clones, code is a mess. So, i've decided to follow more successful approach of my Half-Life 1 : MMod . That means : Everything is configurable, no more earrape, only needed features, less crap.

New future for mod - here it begins...

So, let's follow to more interesting part without ( almost ) spelling errors. Right now you might be thinking : Gunship, what is this? What is all about? Where is Enhanced? Take this out of my face right now! But wait, i'll explain.

Half-Life 2 : MMod is a revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

First of all i've decided to change the name of mod to give it to more relevant project to avoid any confusion.
Second - mod will follow Half-Life 1 : MMod approach, new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements and so on.
Third - This is not SMOD, i decided to not add shitload of guns, because most of HL2Enhanced guns were just clones with diffirent effects, i don't want distract the player with all this shit. I'll better concentrate on gameplay aspects, more effects to replace, AI tweaks and other more important stuff.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

Let's finally go to media.

Half-Life 2 : MMod - Desert Eagle & MuzzleflashHalf-Life 2 : MMod - Shotgun Primary Fire
Half-Life 2 : MMod - Shotgun Secondary FireHalf-Life 2 : MMod - AR2 Muzzleflash
Half-Life 2 : MMod - SMG MuzzleflashHalf-Life 2 : MMod - SMG Muzzleflash&Rock Impact
Half-Life 2 : MMod - Pistol Muzzleflash&Wood HitFXHalf-Life 2 : MMod - Explosion Effect
Half-Life 2 : MMod - Post Effects Showcase

You can see here new muzzle flash effects, they are not distracting and now view obscuring. Also some post effects, and explosions.

Now let's get to some brand new gameplay :


That is all, for now. Cya soon lads, i will keep this mod updated and actually push it to release. Thank you for your cooperation for all these years.

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 262)
AncientT
AncientT Mar 17 2013, 6:51pm says:

So when will you have the updated vers up ?

+1 vote     reply to comment
Guest
Guest Mar 17 2013, 1:21am says:

This comment is currently awaiting admin approval, join now to view.

CorsTR
CorsTR Mar 2 2013, 2:55pm says:

heeelp pls am getting engine error when am loading game screen then it crashes . i have a steam version of game help me pls!!!

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Mar 15 2013, 5:54pm replied:

Old version is old, not worth your time.

+2 votes     reply to comment
Waffleking
Waffleking Feb 18 2013, 12:46pm says:

Looks enhanced! ;-)

+1 vote     reply to comment
DownDuckling
DownDuckling Feb 10 2013, 1:54pm says:

Looks a bit like SMOD, I like it :D

+1 vote     reply to comment
Guest
Guest Dec 12 2012, 11:13am says:

This comment is currently awaiting admin approval, join now to view.

GuNsHiP_MK_II
GuNsHiP_MK_II Jan 6 2013, 8:57am replied:

Yup. There is content mount system, almost like in Synergy mod.

+1 vote     reply to comment
FestiveLuna
FestiveLuna Sep 26 2012, 4:06am says:

Can you add alyx's gun, o.i.c.w, and sniper rifle? And maybe some enemies from hl1?

+1 vote     reply to comment
Eugene[fromZPS]
Eugene[fromZPS] Jun 25 2012, 3:49pm says:

will this be for regular HL2 ep1 or ep2 or all

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Episode Two Icon
Platform
Windows
Developed By
GuNsHiP_MK_II
Contact
Send Message
Official Page
Gunshipstuff.x10.mx
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote Half-Life 2 : MMod on your homepage or blog by selecting a button and using the HTML code provided (more).

Half-Life 2 : MMod
Half-Life 2 : MMod
Statistics
Rank
1,100 of 21,434
Last Update
1 month ago
Watchers
469 members