Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach : new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.
Everything in mod is configurable,
almost every new addition can be tweaked/turned on or off with console
variable, don't like something - disable it! For more ease every new
command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

Image RSS Feed Latest Screens
Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media
Blog RSS Feed Report abuse Latest News: Half-Life 2 : MMod - Year worth of update

51 comments by Gunship_Mark_II on Jan 13th, 2015


Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Recent stuffHalf-Life 2 MMod : Recent stuff


New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of media


What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media


Now let's get to some brand new 22 minutes of gameplay :


Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.


Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 390)
Tycholarfero
Tycholarfero Jan 6 2015, 3:01pm says:

Really glad to see that this is still being worked on!

+2 votes     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Jan 6 2015, 7:53pm replied:

"But wait, there's more"

I am actually planning on making proper update soon, with video demonstation of all stuff.

+2 votes   reply to comment
Nevermore2790
Nevermore2790 Jan 2 2015, 11:19am says:

Any new NPCS and variations.. If there's a Gluon Gun weapon like before, best to use its Black Mesa model and sounds if and only if possible because it is badass.
Lastly, good mod. I hope I can play it soon. :)

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Jan 6 2015, 9:33am replied:

Not sure about NPC's but there will be Gluon Gun and it will be hidden, so make sure to explore :3

I won't use BMS assets though.

+3 votes   reply to comment
Nevermore2790
Nevermore2790 Jan 13 2015, 7:30am replied:

Thanks anyway for that.. :) What about the Tau Cannon? Same (a new weapon) or just the one mounted on a Scout Car? Just wondering about it too today. :D

+1 vote     reply to comment
Guest
Guest Dec 29 2014, 2:01pm says:

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Mr.Headscrab
Mr.Headscrab Dec 27 2014, 6:47pm says:

Will you add improved graphics like on the Cinematic Mod or similar Graphics>

+1 vote     reply to comment
IceSnake
IceSnake Dec 28 2014, 3:09am replied:

Come on man, seriously?! This is the main purpose of this mod.

+1 vote     reply to comment
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Guest Dec 26 2014, 4:05pm says:

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Guest Dec 21 2014, 10:35am says:

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Gunship_Mark_II Creator
Gunship_Mark_II Dec 22 2014, 7:14pm replied:

Hard to tell, really, i am now busy with my main mod, but after it's last update i will go back to this.

+1 vote   reply to comment
Guest
Guest Dec 23 2014, 1:10pm replied:

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Gunship_Mark_II Creator
Gunship_Mark_II Dec 24 2014, 5:15am replied:

I have a few of them at once, my main mod is for C&C Red Alert 3.

+2 votes   reply to comment
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Platform
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Gunship_Mark_II
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