Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach : new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.
Everything in mod is configurable,
almost every new addition can be tweaked/turned on or off with console
variable, don't like something - disable it! For more ease every new
command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

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Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media
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51 comments by Gunship_Mark_II on Jan 13th, 2015


Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Recent stuffHalf-Life 2 MMod : Recent stuff


New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of media


What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media


Now let's get to some brand new 22 minutes of gameplay :


Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.


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Post comment Comments  (60 - 70 of 381)
Guest
Guest Dec 21 2014, 10:35am says:

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Gunship_Mark_II Creator
Gunship_Mark_II Dec 22 2014, 7:14pm replied:

Hard to tell, really, i am now busy with my main mod, but after it's last update i will go back to this.

+1 vote   reply to comment
Guest
Guest Dec 23 2014, 1:10pm replied:

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Gunship_Mark_II Creator
Gunship_Mark_II Dec 24 2014, 5:15am replied:

I have a few of them at once, my main mod is for C&C Red Alert 3.

+2 votes   reply to comment
Meraqel
Meraqel Dec 20 2014, 2:12am says:

Q: Hey Gunship, can you make rebels use different weapons like mp5, g36 as well as ar2 and smg? of course as addon or something...? Because they are resistance and in reality they would have a lot of different weapons even after many years after the 7 hour war.

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Dec 22 2014, 7:14pm replied:

If i will add new guns to the game i will try to make AI to use them, i've already had some successful experiments with this long ago.

+1 vote   reply to comment
cool80s
cool80s Dec 5 2014, 4:07pm says:

still kicking *** and chewing bubble gum I see! Good to see you still working on your stuff bud!! Im still workin too!

+1 vote     reply to comment
Guest
Guest Dec 5 2014, 6:50am says:

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starfleet86
starfleet86 Nov 27 2014, 11:35am says:

I am really interested in this! I will definitely follow until release.

+1 vote     reply to comment
Guest
Guest Nov 26 2014, 9:10am says:

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Willow.
Willow. Nov 18 2014, 11:04pm says:

Are you going to add gibbing?

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Nov 19 2014, 10:38am replied:

While i do want and know how to add it, i don't have a modeler to model ragdolled gibs for me, so i will include this feature if only i will find a modeler.

+1 vote   reply to comment
Willow.
Willow. Nov 19 2014, 10:32pm replied:

Why not use SMODs Gibs?

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Nov 20 2014, 5:17am replied:

I don't really want to use SMOD stuff, and it would really look silly in my mod. Instead I want model specific gibs ( head, hands,legs,torso ) , but sadly I can't find anyone capable of making them.

+2 votes   reply to comment
Qui_Gon_
Qui_Gon_ Nov 20 2014, 8:26pm replied:

Unless I'm being a derp, a simple way of making model specific gibs would be to just delete the part(s) of the mesh and skeleton you don't need. For example, say I wanted to make a Civil Protection leg gib, I would delete the limbs all except for one leg and save it as a separate model (In theory). I'm defiantly not an expert modeller, I'm just guessing from my (very little) experience. :)

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Nov 21 2014, 4:48pm replied:

That is actually how it works, but i have no knowledge in making it ragdolled, or how to sew holes with gore textures, the only thing i done with modelling is .qc editing, everything else is beyond my knowledge.

+1 vote   reply to comment
bloodshot12
bloodshot12 Nov 23 2014, 2:25pm replied:

What about a basic gore system as a sort of "placeholder", maybe until you get a modeler?

Like, zombine model without headcrab for the "gibbed" combine, then maybe retextured bones/skull from EP2 models?

Or at the very least, could do a fear style cloud of red blood, which creates a bunch of blood decals around the radius of the cloud on the floor - have it only happen on direct explosions on a character, and maybe occasionally a shotgun blast?

Also got an estimate on when you're gonna release? I want to play HL2 again but I'm so sick of vanilla

+1 vote     reply to comment
bloodshot12
bloodshot12 Nov 23 2014, 2:55pm replied:

almost forgot, SMOD-style blood spurts out of bullet wounds could be a good alternative to full gore

+1 vote     reply to comment
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