Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach : new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.
Everything in mod is configurable,
almost every new addition can be tweaked/turned on or off with console
variable, don't like something - disable it! For more ease every new
command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

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Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media
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51 comments by Gunship_Mark_II on Jan 13th, 2015

Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
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Half-Life 2 MMod : Recent stuffHalf-Life 2 MMod : Recent stuff

New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of media

What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media

Now let's get to some brand new 22 minutes of gameplay :

Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.

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Post comment Comments  (10 - 20 of 381)
HeadCrab-PRO Feb 12 2015, 10:06am says:

Ideas for this awesome mod !

Headcrab Latch...
(Can't use weapons)

You can't use weapons when barnacle catch you !
(Realistic but hard)

Medkit and Battery packs !
(Player have a storage of max 5 batterys and medkits.)

Gibs... ?
(When an enemy explode a big patrs of gibs [brain,legs,arms,torso] and a lot of blood will show...)

Thats all of my ideas for this mod.

+1 vote     reply to comment
Guest Feb 24 2015, 9:27am replied:

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SectorC Feb 12 2015, 9:35pm replied:

The latch-thing would be neat, but would get annoying unless some sort of nerf for the Headcrab/Barnacle.
Maybe have it so you can only use your crowbar so you can smack them off?

The hand-held medkit/battery pack feature would be neat.

And the gibs feature would be absolutely amazing.
But do you know what would be even better in addition to that?
Dismemberment a la L4D2.

0 votes     reply to comment
HeadCrab-PRO Feb 13 2015, 5:24pm replied:

Black Mesa has latch but its just a missing texture...
Video - Youtube.com
Somebody on GameBanana fixed it...
Video - Youtube.com
Video 2 - Youtube.com

+1 vote     reply to comment
kalebkitty Feb 20 2015, 5:29am replied:

It is awesome in black mesa, but its only if your actually like looking at the headcrab. Thats how it was nerfed in black mesa.

+1 vote     reply to comment
HeadCrab-PRO Feb 13 2015, 7:49am replied:

True !

+1 vote     reply to comment
HeadCrab-PRO Feb 1 2015, 3:54pm says:

Just instaled CM13 mod and it was awesome 1/2-IGN...
Then i was exploring page of HL2 mods and i saw this !
1 word - AWESOME nope 2 words *****NG AWESOME ! Man this is the greatest mod !
I can't wait 4 it ! Cinematic 13 can Fuc* It Self ! This is better using classic skins , better shaders , better parcticles and MORE WEAPONS ! HOLY HALF-LIFE SH*T ! Im Rating this mod 11/10 -IGN 12/11 -Gamespot 100/1 -Half-Life_FanMan
PS: Sorry 4 English and continue good work !

+5 votes     reply to comment
Dain145 Jan 31 2015, 5:54pm says:

Incredible work! This is definitely one of my most anticipated mods. :)

+1 vote     reply to comment
Urby Jan 29 2015, 10:40am says:

Do you have any plans for adding death animation ragdoll blending to enemies? As with left 4 dead's zombies and Ep2's hunters? Looks better than just collapsing on the spot. :P

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Jan 30 2015, 4:38pm replied:

I had some tests with hunter/antlion guard bleeding system, it's far more complicated than i ever imagined, but there's a chance i can add it to few enemy types, while making it togglabe. As for death animation + blend into ragdoll, well, i don't really think i can do it, because most of hl2 models have DEATH_SIMPLE/_HEADSHOT ( and so on ) missing. I'll see what i can do with that.

+1 vote   reply to comment
Goxy287 Mar 17 2015, 12:02am replied:

I remember in the ep2 commentary they talked how they added new particle system that is easier to work on - i guess antlion guard bleeding is still from the old one from hl2 in 2004

+1 vote     reply to comment
chris_coma Jan 28 2015, 5:15pm says:

hey, is 'ss_enable 1' still available in Source13 branch you use?

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Jan 30 2015, 4:42pm replied:

Just checked that, don't have that command.

+1 vote   reply to comment
chris_coma Feb 8 2015, 12:10pm replied:

That's too bad. I heard HL2: Enhancement Mod (hl2em.com) implemented working split screen co-op multiplayer in HL2 before project got on hold. They were using Alien Swarm branch as base. Ain't that awesome to play HL2 side by side with friend on big TV, eh?

+1 vote     reply to comment
Chuck_the_Duck Jan 27 2015, 6:30pm says:

Have you thought of adding iron sights and taking away that annoying auto reload when you put away the gun for like 5 seconds?

+1 vote     reply to comment
Dimas-DSF Feb 5 2015, 4:26am replied:

You can kind of disable autoreload with a console command
sk_auto_reload_time 999
basicly what it does is delay autoreload for 999s

+2 votes     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Jan 28 2015, 7:50am replied:

Not sure about ironsights, as for autoreaload i will try to make it togglable.

+1 vote   reply to comment
Chuck_the_Duck Jan 28 2015, 12:51pm replied:

Thanks :D

+1 vote     reply to comment
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Half-Life 2 : MMod
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