Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach :  new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

Image RSS Feed Latest Screens
Tau Cannon Akimbo USP&.357 Akimbo USP&.357
Blog RSS Feed Report abuse Latest News: Meet the Half-Life 2 : MMod

12 comments by GuNsHiP_MK_II on Feb 20th, 2014


Meeth the Half-Life 2 : MMod

Hello again, this is Gunship Mark II, again.

First of all - story time!

You know, this mod story is too long, as far as i remember this mod were renamed twice and re-done from scratch 4 times. First version were just my experiments with source engine and it's brand new ( at that time ) particle system, it was several years ago, good old times when i actually had fun making stuff. Looking back at it it was a mess, over bugged mod with DEBUG dll's and earraping sounds, this monstrosity got released, most of people actually liked it for no reason, i assume they never seen so much new effects in my mod, even if they were crappy and unoptimized. Still fun, still in my memory. I took it down today though, because it's now irrelevant to new mod concept and broken due to two valve source engine updates. Then i decided to make it story mod with campaign, i failed because my mapping skills is all about simple brushwork and putting props. After that Mac update broke mod entierly, i've got lot's of complaints, but i can't do anything, so i decided to revive it, and i did, new weps, new effects, new stuff, more bugs. I don't quite remember what happend with it, but i stopped working with it. After long while i revived it as Half-Life 2 : Enhanced V2, i worked on it for a really long time, with a help of a friend i've re-wrote content loading system to load all Source engine content, right after that Valve pushed another update, known as Linux update, this killed mod entierly, it didn't launch at all, crashed at start up. I've tried to re-do it on brand new ( at that time ) Source Engine 2013, but it were really bugged as hell right after release, so i forgot about this mod for a while. I had better things to do.

2 weeks ago i've decided for myself : I will release this mod for sure, but i will redo concept entierly, because Enhanced were mess-of-a-mod with tons of bugs and glitches. Too much trash weapons, too much clones, code is a mess. So, i've decided to follow more successful approach of my Half-Life 1 : MMod . That means : Everything is configurable, no more earrape, only needed features, less crap.

New future for mod - here it begins...

So, let's follow to more interesting part without ( almost ) spelling errors. Right now you might be thinking : Gunship, what is this? What is all about? Where is Enhanced? Take this out of my face right now! But wait, i'll explain.

Half-Life 2 : MMod is a revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

First of all i've decided to change the name of mod to give it to more relevant project to avoid any confusion.
Second - mod will follow Half-Life 1 : MMod approach, new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements and so on.
Third - This is not SMOD, i decided to not add shitload of guns, because most of HL2Enhanced guns were just clones with diffirent effects, i don't want distract the player with all this shit. I'll better concentrate on gameplay aspects, more effects to replace, AI tweaks and other more important stuff.

Everything in mod is configurable, almost every new addition can be tweaked/turned on or off with console variable, don't like something - disable it! For more ease every new command start with hl2mmod_

Let's finally go to media.

Half-Life 2 : MMod - Desert Eagle & MuzzleflashHalf-Life 2 : MMod - Shotgun Primary Fire
Half-Life 2 : MMod - Shotgun Secondary FireHalf-Life 2 : MMod - AR2 Muzzleflash
Half-Life 2 : MMod - SMG MuzzleflashHalf-Life 2 : MMod - SMG Muzzleflash&Rock Impact
Half-Life 2 : MMod - Pistol Muzzleflash&Wood HitFXHalf-Life 2 : MMod - Explosion Effect
Half-Life 2 : MMod - Post Effects Showcase

You can see here new muzzle flash effects, they are not distracting and now view obscuring. Also some post effects, and explosions.

Now let's get to some brand new gameplay :


That is all, for now. Cya soon lads, i will keep this mod updated and actually push it to release. Thank you for your cooperation for all these years.

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 262)
GuNsHiP_MK_II
GuNsHiP_MK_II May 18 2012, 5:33pm says:

Stay tuned, news will be authorized soon.

+2 votes     reply to comment
Briggsman
Briggsman Apr 14 2012, 2:19am says:

May i ask what the egon is doing in here? Will it be a new weapon?

+2 votes     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 14 2012, 3:03am replied:

Yeah.

+2 votes     reply to comment
Briggsman
Briggsman Apr 17 2012, 4:52pm replied:

Nice idea but you need to move it from stones hev arm to the hl2 arm somehow

+2 votes     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II May 11 2012, 5:59am replied:

I need to rig HL2 hands to it :3

But noone is glad to help, sigh.

+2 votes     reply to comment
Briggsman
Briggsman May 11 2012, 6:29am replied:

I've been working on a little decompiling and rigging for my HD pack for hl1 i'll try, i have the files on my computer

+2 votes     reply to comment
romka18
romka18 Apr 12 2012, 1:17am says:

i got crashes on start too. where can i get fix?

+2 votes     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 12 2012, 6:58am replied:

Nowhere, old version was made before MAC update, wait for new version.

+2 votes     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 10 2012, 5:36pm says:

Updated da main page to be more clear about what the hell is this.

+2 votes     reply to comment
secret1962
secret1962 Mar 4 2012, 1:38pm replied:

It crashes while I start it. I'd like a patch so much... The new source engine probly bugged it :/ I had so much fun with it.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Episode Two Icon
Platform
Windows
Developed By
GuNsHiP_MK_II
Contact
Send Message
Official Page
Gunshipstuff.x10.mx
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote Half-Life 2 : MMod on your homepage or blog by selecting a button and using the HTML code provided (more).

Half-Life 2 : MMod
Half-Life 2 : MMod
Statistics
Rank
1,034 of 21,418
Last Update
1 month ago
Watchers
469 members