Half-Life 2 : MMod - A .GIF-fy Update
Hello everyone!
I'll keep the text portion relatively brief, so let's cut straight to the chase.
So it's no secret that I don't update this page a lot ( for several reasons ), but that doesn't mean that there's no progress. I'm here today to, hopefully, brighten up your mood with some of the new stuff.
Despite having almost no free time I'm trying to work on Half-Life 2 : MMod for at least 2 days a week at night, occasionally streaming my development process to my YouTube Channel for everyone to see. Interacting with community directily helps a lot, real time feedback and suggestions helps me in figuring out if I'm doing things right. Just having someone to talk to and ask questions makes my working night a lot better. I don't stream too often, but when I do - hop in if you have time just to say Hi or ask few questions.
Since last update there's been a lot of updates to the mod, most of them are under the hood, general bug fixes, new gun play additions and new optional features. There's also been a LOT of updates to how the guns feel, work and look. I've been fortunate enough to get someone new on board to help out with animations and rigging for weapons, meet the Fooltaurus. His irreplaceable contributions helped me to bring ton of new features and enhancements into MMods gun play, which is one of the most important features. So I would really appreciate if you gave Fooltaurus a shoutout, his work brought MMod to a new level.
Also I'd like to give a shoutout to KrIsCrEeP for helping me with sound design, his dedication towards making MMod a better project and his important contributions brought a lot of immersive features into both gunplay and how the guns sound in game.
Enough chit-chat, let's get to the media!
As closing words I'd like to tell you that working on MMod takes a lot of time and energy from my daily life, and I'd like to thank you all for staying for so long with me, your feedback and interest helps a lot, this is my passion project and my tribute to Half-Life as a whole. I'm as dedicated as I can be and there's no day when I don't think about this project or how should i make this or that. For anyone wondering - no, there's not going to be any more restarts, at this point it my life I can't afford any more time re-doing same things from scratch, I have to move on, plus I'm very satisfied with how MMod is turning out to be, so there's no reason to start over again. This page was created when I was around 18, now I'm 26, it's time.
So thanks again for your patience and interest, hopefully new media brightens up your mood, have a great rest of the day and take care.
yeah boi
Oh my lord those are some smooth animations.
Everything looks incredible.
Gunship_Mark_II, how large will your mod probably be, qua file size?
I ask this because your mod really takes HL2 to a next level and it would be awesome to implement it in other mods, with your permission ofcourse.
That is why i ask for its size.
Leon
Right now it's ~1gb, but that's without any compressed textures and plenty of WiP assets. maybe around 600mb on release, we'll see.
What manner of black magic are you using?
Actually. Do I want to know?
I suspect it's just Gunship_Mark_II being actually competent with file management in his mod, which is not as common a sight as we all would like it to be...
600mb is a nice size. But even when it gets much more,
changing files in a game takes file size.
Your mod looks really great, love the explotions!
And the shooting in the water is also really awesome!
Leon
Yay the epic mod thats going to be my mod of the year has some news! my advice to you is, never give up cause its gonna be worth it
hot
This looks incredible! Are there any plans to add a kick move like Brutal Half-Life or SMOD?
If he does, it shouldn't be as powerful as the one there and can only be used upon collecting the HEV suit so as not to sequence break anything. It would be great for removing barricades and killing weaker/weakened enemies without wasting ammo or switching your firearm for a crowbar in the middle of a heated battle. It shouldn't be as powerful or as fast as the crowbar. Add a little tactical timing to its usage by giving it stamina usage and the ability to guarantee a flinch/interruption to human-sized enemies.
Well said! I totally agree.
damn, that's lit. hearing from you always brightens my day. your work with particle effects and weapon animations is incredible
I rather have a polished product then a rushed one so please take your time.
stop being such a tease and give us something, just promise that its coming next year or something, this mod looks so good.
If there's anything I love, it's awesome guns. And you really deliver. I say this a lot, but this may be one of the only times I actually 100% mean it, I cannot wait for this mod.
Can we get to see a turntable of the new SMG1 model? Looks sick!
One thing I'd like to warn you about is overdetailed/crisp textures. I see this in a lot of fan-packs and it creates this nauseating flicker effect on the eyes which you turn your head. I know it feels HD and it's an improvement, but if it doesn't blend in with the rest of the game it's just nauseating.
AVP 2K Redux is the best example of what I mean.
I think mipmaps will take care of that well enough. The gifs themselves look crisp-ified... for posting goals?
Is that the Gluon Gun?
Welp, now i'm sold.
You don't look as if you have any trouble killing things.
Dude, everything looks insane.
You can use it with HL2 and EP1/EP2 or...?
Awesome, dude.
Animation with RPG is just gorgeous
Loving everything, though shouldn't the fins on the rocket be closed when being loaded into the RL?
Mod is gorgeous though, probabaly gonna make combat way more visceral
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