SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

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Comments  (0 - 10 of 519)
ForeverAHappyCat
ForeverAHappyCat

Senpai! PLS!

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ForeverAHappyCat
ForeverAHappyCat

HAI!!!!!

I love your mods!

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alextreola
alextreola

How much money do you think you would need to help get your generals ra3 port done?

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K☯rrasami
K☯rrasami

Hey you should make an Update for Half-Life MMod, it doesn't really feel Complete and could use some Extra Additions, for Example:

Option to Disable Houndeye Exploding.

Option to Replace the Scoped Colt Python with a Desert Eagle that's like the one in Opposing Force (Or make the latter a Seperate Weapon that Randomly Spawns in place of the Colt Python).

Option to give the Pistol an Attachable Silencer or Laser Pointer.

Make some of the Zombie Variants have Unique Abilities, Example: Security Guard Zombie can use Handguns and HECU Zombie can Pull out a Grenade like the Zombine in HL2.

Add some Weapons like the Shock Roach and Spore Launcher from Opposing Force, and that Orbital Satellite Laser Marker Weapon that was shown in your Half-Life Source: MMod Video.

Make Headcrabs Detach from their Zombie Hosts if they don't get Shot in the Head like in Half-Life 2

Just a thought.

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egozi44
egozi44

*Egozi been here >.> *

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Fulger100
Fulger100

Hey gunship i was thinking of an...idea. This is my idea to make the Generals evolution mod better:Instead of those "people" from red alert 3 saying stuff with the soviet things, I was thinking that instead of that you will put a picture of the general and one of his quotes when you are fighting or if you are with an allied!
example:When you discover General Mohmar Deathstrike(i chose him because he is my fav general :3) base,instead of a japan man or woman saying that things with the soviets or allieds put General Mohmar Deathstrike picture with a quote of his own! Like if you discover General Mohmar Deathstrike base he will say:"You have dare to challenge me? Now you will reep the terrible reward!" or what do you like

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Gunship_Mark_II Creator
Gunship_Mark_II

Yep, that was planned as soon as i started working with GenEvo on ra3 engine, it's just not the huge priority right now.

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Fulger100
Fulger100

Hah. Ok. And i have more ideas. I was thinking that in RC3 you should put every 6 generals that have been deleted from zero hour!

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Fulger100
Fulger100

And i have a question. Does the campaign gonna have full motion videos form the original zero hour?Because i think it's very good that the campaign should have those "news" to help the commander with the informations

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XNGamer
XNGamer

Hey there,
as a big fan I am very interested in that Total Overdose mod I've seen in the screenshots. Do you have it made and uploaded or is it under developement? Let me know - wish I could help!

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Gunship_Mark_II Creator
Gunship_Mark_II

Ohhh, that was very old "project" of mine, it's basically a mod using TexMod ( almost blindfolded modifications ) and some ****** ENB Preset, i don't have it anymore and it's not great either. I've tried to replicate some of it's stuff recently, but it just looks bad. Mixing HD assets with LQ assets is a bad idea. Since there is no tools available for this game/engine - i can't do more than that, sadly.

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Just something shiny i've been working on. While it looks complex, it's not really taxing on the performance. T.co

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