After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

AllStars.CNCLabs.com
CNCLabs.com

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Blog RSS Feed Report abuse Latest News: All Stars v1.2 Released!

0 comments by MicScoTho on Jan 7th, 2008

CnC All StarsThe CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

  • Rocketeers are now able to be targeted correctly by all anti-aircraft weapons
  • V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

» Download All Stars v1.2

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All Stars v1.2 Patch

All Stars v1.2 Patch

Jan 3, 2008 Patch 1 comment

This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...

All Stars v1.2 Lite

All Stars v1.2 Lite

Jan 3, 2008 Full Version 4 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.2 Full

All Stars v1.2 Full

Jan 3, 2008 Full Version 16 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.1 Patch

All Stars v1.1 Patch

Oct 8, 2007 Patch 1 comment

This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...

All Stars v1.1 Lite

All Stars v1.1 Lite

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

All Stars v1.1 Full

All Stars v1.1 Full

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

Post comment Comments  (0 - 10 of 338)
darkgrievous
darkgrievous Feb 28 2014, 12:29pm says:

good modification, but would like to add new units and buildings of the new Tiberium Wars and Red Alert 3

+1 vote     reply to comment
DaViperDragon
DaViperDragon May 2 2013, 6:19pm says:

Please Update this mod... I'm tired of V3 launchers firing their missiles, moving to the target area and then getting hit by their own missiles. C-mon, since when is it that a warhead is slower than the nearly dead soldier walking past the launcher?

+3 votes     reply to comment
halo22222q
halo22222q Jul 14 2012, 9:36pm says:

This is the truest of all mods

0 votes     reply to comment
๖ۣۜLé~TeslaShoe
๖ۣۜLé~TeslaShoe Sep 3 2011, 6:53am says:

this mod would be way better if the teams wer seperated, like china vs usa vs gla vs yuri vs nod vs gdi vs aliies vs soviets, but have it a mix betwwen ra1 and ra2 like you've done, but sperate the teams, it would be SO much better that way, also the textures wer really basic, do u think u could fix that

+3 votes     reply to comment
Lt_Wheeler
Lt_Wheeler Nov 14 2010, 1:32pm says:

I cant run this mod it makes my game crash on the splash screen i dont know why. if anyone can help please do.

+1 vote     reply to comment
Galacticruler
Galacticruler Jun 2 2011, 4:17pm replied:

Run it as an Admin.

+1 vote     reply to comment
matr51
matr51 Oct 4 2010, 8:54am says:

guys i know that this mod is so complex it took a long time to develop but could you at least add the generals challenge with the alliance,elite and coalition as the only choices vs the orig zero hour gens that would be freakin awesome!

+1 vote     reply to comment
croser
croser Aug 30 2010, 11:26am says:

this mod is awesome,but I have some suggestion:
-change the skin of Monmouth tank and increase the speed
-Tiberian Sun guys have aweak anti air defensive building and tank,They are not match for other faction
-Add new unit.
-improve the texture and the skin for RA and TS faction.
-Add ra1 alliance faction.
otherwise,I considering this mod as the top 10 mod!
It is 2 year now,should it alive again?

+1 vote     reply to comment
JosepH13
JosepH13 Aug 2 2010, 11:48pm says:

They Should separate the factions Nod and GDI cant have a coalition ... they are sworn enemies ...

+4 votes     reply to comment
Blbpaws
Blbpaws Jun 10 2010, 1:55pm replied:

The team that made this mod is working on a mod for C&C 3. It's called C&C 3: The Forgotten, but is not a direct sequel.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
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Official Page
AllStars.CNCLabs.com
Release Date
Released Jul 17, 2007
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Real Time Strategy
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War
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Single & Multiplayer
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4 years ago
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