All Stars v1.2 Patch
Jan 03, 2008 Patch 1 commentThis is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.
The CnC: All Stars mod for Zero Hour will feature a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.
0 comments by MicScoTho on Jan 7th, 2008 digg this super bookmark
The CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.
Other notable changes include:
The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.
CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.
This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...
Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...
This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...
Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...
Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...
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Why are there none of the icon in the sidebar? Logo in the main menu also?!
I am using 'Chinese Tradition v1.04' of ZH and the 'full version' of all stars.
Is there any solution about it?
But it is a good game. :D Keep on doing like this at the other game like in RA3.
Hey, I downoaded 1.2, and then I tried to patch it with 1.2 patch, and it got half way and said I had the latest version, so install will not complete. will this affect the game, or did it replace any files?
You should be more specific with the versions.
The mod is great.
Very well done... I wish it also featured the scrin and the empire of the rising sun :(
does this mod work on the first decade?
Yes. You can't play online with people using the original version, though.
I am moding generals myself and I am cuious as to the way you had the subfaction setup. I read somewhere that there is only room for a certain amount of AI's, so does your method (the 'pick em at the con yard') use only "1" Ai per faction, or do you have to code in a whole set for each?
Also, are you planning anything to acknowledge the new games, or does life carry on?
It's only one AI per faction.
r there campaigns in ths mod??????
No.
This mod has a great idea and did a great job at making the damages balanced and remaking the building functions. However, like what Bludger said, this mod lacks deep textures. Buildings look flat and unexciting, and many of them are far too large. The texture on the units isn't great either. Also, id like to see some changes to the vanilla Zh factions (USA,GLA,China)