After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

AllStars.CNCLabs.com
CNCLabs.com

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Blog RSS Feed Report abuse Latest News: All Stars v1.2 Released!

0 comments by MicScoTho on Jan 7th, 2008

CnC All StarsThe CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

  • Rocketeers are now able to be targeted correctly by all anti-aircraft weapons
  • V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

ยป Download All Stars v1.2

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All Stars v1.2 Patch

All Stars v1.2 Patch

Jan 3, 2008 Patch 1 comment

This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...

All Stars v1.2 Lite

All Stars v1.2 Lite

Jan 3, 2008 Full Version 4 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.2 Full

All Stars v1.2 Full

Jan 3, 2008 Full Version 17 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.1 Patch

All Stars v1.1 Patch

Oct 8, 2007 Patch 1 comment

This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...

All Stars v1.1 Lite

All Stars v1.1 Lite

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

All Stars v1.1 Full

All Stars v1.1 Full

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

Post comment Comments  (30 - 40 of 342)
Sun-Guardian
Sun-Guardian Jun 27 2009, 5:46am says:

Hey, I downoaded 1.2, and then I tried to patch it with 1.2 patch, and it got half way and said I had the latest version, so install will not complete. will this affect the game, or did it replace any files?

You should be more specific with the versions.

The mod is great.

+1 vote     reply to comment
MicScoTho Creator
MicScoTho Oct 12 2009, 12:05am replied:

If you downloaded version 1.2, it already contains the 1.2 patch. The 1.2 patch is for players who had previously downloaded older versions < 1.2.

+1 vote   reply to comment
Dynamo128
Dynamo128 May 26 2009, 5:53pm says:

Very well done... I wish it also featured the scrin and the empire of the rising sun :(

+1 vote     reply to comment
timmyvos
timmyvos Apr 29 2009, 2:27pm says:

does this mod work on the first decade?

+1 vote     reply to comment
CommieDog Creator
CommieDog May 2 2009, 6:58am replied:

Yes. You can't play online with people using the original version, though.

+1 vote   reply to comment
DaFool
DaFool Dec 27 2008, 1:48am says:

I am moding generals myself and I am cuious as to the way you had the subfaction setup. I read somewhere that there is only room for a certain amount of AI's, so does your method (the 'pick em at the con yard') use only "1" Ai per faction, or do you have to code in a whole set for each?

Also, are you planning anything to acknowledge the new games, or does life carry on?

+1 vote     reply to comment
CommieDog Creator
CommieDog Dec 29 2008, 7:44pm replied:

It's only one AI per faction.

+1 vote   reply to comment
osmanqureshy
osmanqureshy Dec 6 2008, 3:59am says:

r there campaigns in ths mod??????

+1 vote     reply to comment
Dynamo128
Dynamo128 May 22 2009, 6:14pm replied:

No.

+1 vote     reply to comment
awookie
awookie Nov 11 2008, 5:19pm says:

This mod has a great idea and did a great job at making the damages balanced and remaking the building functions. However, like what Bludger said, this mod lacks deep textures. Buildings look flat and unexciting, and many of them are far too large. The texture on the units isn't great either. Also, id like to see some changes to the vanilla Zh factions (USA,GLA,China)

+1 vote     reply to comment
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Platform
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Official Page
AllStars.CNCLabs.com
Release Date
Released Jul 17, 2007
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Real Time Strategy
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War
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Single & Multiplayer
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