After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each. The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.
This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December 31, 2007 GENERAL CHANGES - Numerous small AI improvements and bug fixes - Fixed international support for Polish editions of Zero Hour UNIT-SPECIFIC CHANGES - Hover MRLS rubble model corrected - Flak Trooper Air Force Command Center prerequisite added - Flak Trooper weapon firing effects added - Tanya C4 weapon damage increased from 3125 to 6250 - Rocketeer now correctly targetable by all anti-aircraft weapons - IFV Flak Trooper weapon firing effects added - V3 Launcher weapon damage type changed from EXPLOSION to AURORA_BOMB (damage against structures doubled) - V3 Launcher weapon missile health increased from 200 to 225 - V3 Launcher upgraded weapon missile speed increased from 60 to 70 - Harrier rubble model corrected