After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

AllStars.CNCLabs.com
CNCLabs.com

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Blog RSS Feed Report abuse Latest News: All Stars v1.2 Released!

0 comments by MicScoTho on Jan 7th, 2008

CnC All StarsThe CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

  • Rocketeers are now able to be targeted correctly by all anti-aircraft weapons
  • V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

ยป Download All Stars v1.2

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All Stars v1.2 Patch

All Stars v1.2 Patch

Jan 3, 2008 Patch 1 comment

This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...

All Stars v1.2 Lite

All Stars v1.2 Lite

Jan 3, 2008 Full Version 4 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.2 Full

All Stars v1.2 Full

Jan 3, 2008 Full Version 17 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.1 Patch

All Stars v1.1 Patch

Oct 8, 2007 Patch 1 comment

This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...

All Stars v1.1 Lite

All Stars v1.1 Lite

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

All Stars v1.1 Full

All Stars v1.1 Full

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

Post comment Comments  (70 - 80 of 342)
starchristian456
starchristian456 Oct 30 2007, 3:04pm says:

iss there anywon there no what i shut when my harware iss overheadet (it iss the only thing why i cant play this mod) soo please help me

+1 vote     reply to comment
CommieDog Creator
CommieDog Nov 13 2007, 7:44pm replied:

That sounds like a problem with your game installation. Did you have any other mods installed before All-Stars?

+1 vote   reply to comment
jakearoo1jak
jakearoo1jak Nov 15 2007, 12:28am replied:

nope, it just seemes to go incredibely slow. Tried ending all background tasks, EA doesn't know and i reinstalled heaps of times.

+1 vote     reply to comment
CommieDog Creator
CommieDog Nov 18 2007, 3:17pm replied:

So are you the same person who posted the original comment?

+1 vote   reply to comment
jakearoo1jak
jakearoo1jak Nov 28 2007, 12:18am replied:

yes i am the same person

+1 vote     reply to comment
CommieDog Creator
CommieDog Dec 1 2007, 4:05pm replied:

Well, it seems that you computer is in need of an upgrade. All-Stars requires more computing power than ZH alone.

+1 vote   reply to comment
jakearoo1jak
jakearoo1jak Dec 1 2007, 6:26pm replied:

eh but all stars works fine...its worldbuilder that doenst work

+1 vote     reply to comment
CommieDog Creator
CommieDog Dec 3 2007, 2:06am replied:

You should be albe to safely ignore any warnings that accur, then. WorldBuilder is a bit of a RAM hog, so don't be surprised if it is slow.

+1 vote   reply to comment
Blbpaws Creator
Blbpaws Nov 13 2007, 9:46pm replied:

I thought I had responded to this comment, but it must have been deleted somehow.

The team has mostly moved on from All Stars, however if you wanted to create a campaign independently, I would be willing to work with you on that (as far as design and playtesting go). I did some original mission design for AS (on paper, not in Worldbuilder) a long time ago. If you're interested, send me an email.

Blbpaws@cncgeneralsworld.com

+1 vote   reply to comment
PlayMp1
PlayMp1 Nov 23 2007, 3:53am replied:

Um wait.... The team has moved on? That means no more new versions? Awwww... I was looking forward to an even more refined AllStars!

+2 votes     reply to comment
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Release Date
Released Jul 17, 2007
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