All Stars v1.2 Patch
Jan 3, 2008 Patch 1 commentThis is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.
The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.
0 comments by MicScoTho on Jan 7th, 2008
The CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.
Other notable changes include:
The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.
CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.
This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...
Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...
This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...
Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...
Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
iss there anywon there no what i shut when my harware iss overheadet (it iss the only thing why i cant play this mod) soo please help me
That sounds like a problem with your game installation. Did you have any other mods installed before All-Stars?
nope, it just seemes to go incredibely slow. Tried ending all background tasks, EA doesn't know and i reinstalled heaps of times.
So are you the same person who posted the original comment?
yes i am the same person
Well, it seems that you computer is in need of an upgrade. All-Stars requires more computing power than ZH alone.
eh but all stars works fine...its worldbuilder that doenst work
Hello!
I am absolutely obsessed with this work of art that you have made. It is extremely well done and no doubt you and your modders must have been very well talented. However I do think that the mod could somewhat be improved by adding a campaign. I always fantasise about Command and Conquer missions and have come up with a plot for a possible All Stars campaign.
I myself know how to make missions in Generals, but regretably my Zero Hour worldbuilder seems to majorly lag. But if you agree to my proposition I could get some more RAM (which I am looking at getting anyway) and try and make a campain. I could definately film some breifing videos to make the campaign better too.
And also, while I have been playing All Stars, I have noticed that on some occasions all of the build icons in the construction yard will go blank. As I played further it seemes to happen when you manually click to repair a building.
Is this meant to happen?
Thanks and fantastic work on this terrific Mod!
JAKE
I thought I had responded to this comment, but it must have been deleted somehow.
The team has mostly moved on from All Stars, however if you wanted to create a campaign independently, I would be willing to work with you on that (as far as design and playtesting go). I did some original mission design for AS (on paper, not in Worldbuilder) a long time ago. If you're interested, send me an email.
Blbpaws@cncgeneralsworld.com
Um wait.... The team has moved on? That means no more new versions? Awwww... I was looking forward to an even more refined AllStars!