All Stars v1.2 Patch
Jan 3, 2008 Patch 1 commentThis is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.
The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.
0 comments by MicScoTho on Jan 7th, 2008
The CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.
Other notable changes include:
The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.
CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.
This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...
Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...
This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...
Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...
Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...
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are u going to make a cnc all stars 2?
Why are there none of the icon in the sidebar? Logo in the main menu also?!
I am using 'Chinese Tradition v1.04' of ZH and the 'full version' of all stars.
Is there any solution about it?
But it is a good game. :D Keep on doing like this at the other game like in RA3.
If you have the Chinese version of Zero Hour, try downloading this manual patch:
Cnclabs.com
Extract it the folder where you have Zero Hour installed. The mod's images and icons should then appear correctly in-game.
Please remember that you may have to manually delete this file if you wish to uninstall All Stars and play normal Zero Hour.
Hey, I downoaded 1.2, and then I tried to patch it with 1.2 patch, and it got half way and said I had the latest version, so install will not complete. will this affect the game, or did it replace any files?
You should be more specific with the versions.
The mod is great.
If you downloaded version 1.2, it already contains the 1.2 patch. The 1.2 patch is for players who had previously downloaded older versions < 1.2.
Very well done... I wish it also featured the scrin and the empire of the rising sun :(
does this mod work on the first decade?
Yes. You can't play online with people using the original version, though.
I am moding generals myself and I am cuious as to the way you had the subfaction setup. I read somewhere that there is only room for a certain amount of AI's, so does your method (the 'pick em at the con yard') use only "1" Ai per faction, or do you have to code in a whole set for each?
Also, are you planning anything to acknowledge the new games, or does life carry on?
It's only one AI per faction.