After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

AllStars.CNCLabs.com
CNCLabs.com

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Blog RSS Feed Report abuse Latest News: All Stars v1.2 Released!

0 comments by MicScoTho on Jan 7th, 2008

CnC All StarsThe CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

  • Rocketeers are now able to be targeted correctly by all anti-aircraft weapons
  • V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

ยป Download All Stars v1.2

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All Stars v1.2 Patch

All Stars v1.2 Patch

Jan 3, 2008 Patch 1 comment

This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...

All Stars v1.2 Lite

All Stars v1.2 Lite

Jan 3, 2008 Full Version 4 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.2 Full

All Stars v1.2 Full

Jan 3, 2008 Full Version 16 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.1 Patch

All Stars v1.1 Patch

Oct 8, 2007 Patch 1 comment

This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...

All Stars v1.1 Lite

All Stars v1.1 Lite

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

All Stars v1.1 Full

All Stars v1.1 Full

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

Post comment Comments  (50 - 60 of 342)
FireHawk26
FireHawk26 Jul 21 2008, 2:59pm says:

@sgtmyers88
Old F.A.Q. : Have this mod all sub-factions for each side? For example: can i make a skirmish choosing only the GDI or the NOD? Or I can only choose the Tiberian coaliton or the Red Alert alliance? plz tell me

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jun 5 2008, 6:26am says:

It would be cool if you could convert the generals challenge campaign menu to launch different C&C All Stars campaigns since this Mod contains all the C&C factions... if made to work, you would have 9 campaign slots to choose from! That is if the guy making the campaigns is still up to doing them.

+1 vote     reply to comment
jakearoo1jak
jakearoo1jak Jul 16 2008, 9:40am replied:

mmm im not too good with that sorta stuff, i was heading more towards like a mission...but i could give it a try.
bear in mind im not actually apart of the mod team, so i should probably get permission from whoever runs the mod

+1 vote     reply to comment
Valherran
Valherran May 31 2008, 8:07pm says:

Im still kinda annoyed that you cant fight against Computers...

+1 vote     reply to comment
CommieDog
CommieDog Jun 5 2008, 3:52am replied:

What do you mean?

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jun 5 2008, 6:12am replied:

@Valherran
Referring to the AI not working (as it worked just fine when I first dl'd the Mod) ...make sure you have the scripts and related files in the correct directory! e.g. C&CGZH/Data/Scripts
I suggest reinstalling the mod or even ZH if you cannot locate the files or cannot get the AI to work. (which I strongly believe the issue is you are missing script files or they were misplaced)

+1 vote     reply to comment
jakearoo1jak
jakearoo1jak May 18 2008, 5:35am says:

Hi! It's me again. So very sorry for being so long, ive been moving house and havent been able to go on the internet or do anything. Now I've moved, and am ready to work on the Campaign! please contact me via email on traveler-59@live.com

+1 vote     reply to comment
SovietComander
SovietComander Mar 21 2008, 9:55am says:

lol wold be good but cant get my zh work from first decade cd -.-

0 votes     reply to comment
sgtmyers88
sgtmyers88 Jun 5 2008, 6:19am replied:

Are you using the original retail ZH or the TFD version? Best bet is to copy your original generals.exe launcher in the ZH folder and paste it in a seperate place, then install the mod and put the generals.exe file that you copied back in.
(if you have these kinds of issues with the original retail version of ZH you may also need to copy game.dat along with generals.exe)

+1 vote     reply to comment
erickunder
erickunder Jan 20 2008, 4:05am says:

I want CABLE general in Tibeirum Camp...
You can do a lot of secret units like redalert-VOLKOV, funny civilins
like Dr.Enistain not a prefessional War units C&C's fun is they have
a lot of none prefessional war units...
sorry my english...

-1 votes     reply to comment
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Platform
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Official Page
AllStars.CNCLabs.com
Release Date
Released Jul 17, 2007
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Real Time Strategy
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