Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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Enjoy C&C 3: The Forgotten and many other great mods on Desura.

C&C 3: The Forgotten 1.1 Patch Released

C&C 3: The Forgotten 1.1 Patch Released

News 11 comments

The Forgotten are back--again! Fresh off finishing #3 in the Singleplayer Mod of the Year category, the team has released patch 1.1 for the mod, with...

C&C 3: The Forgotten v1.1 Trailer Released

C&C 3: The Forgotten v1.1 Trailer Released

News 4 comments

In advance of the coming 1.1 release of C&C 3: The Forgotten, the team has a brand new trailer to show off. The trailer features some of the stunning...

The Forgotten's Official Soundtrack Released

The Forgotten's Official Soundtrack Released

News 0 comments

As a celebration of making the top 100 Mods, we've released the much-praised official soundtrack to The Forgotten mod. In addition, we've included an...

The Making of The Forgotten, International Publicity, and Mod of the Year

The Making of The Forgotten, International Publicity, and Mod of the Year

News 0 comments

Get a behind-the-scenes look at what goes into crafting one of the most detailed stories and campaigns ever in RTS modding in "The Making of The Forgotten...

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C&C 3: The Forgotten 1.1 Patch

C&C 3: The Forgotten 1.1 Patch

Patch 15 comments

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

C&C 3: The Forgotten 1.1

C&C 3: The Forgotten 1.1

Full Version 22 comments

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...

The Forgotten Mod - Official Soundtrack

The Forgotten Mod - Official Soundtrack

Music 11 comments

The official soundtrack for The Forgotten mod, featuring every song included in the game and the accompanying cinematics. It includes original work by...

The Forgotten User's Manual

The Forgotten User's Manual

Guides 4 comments

User's manual for The Forgotten mod. Contains unit, building, upgrade, and support power information, along with information about the mod's story. Also...

C&C 3: The Forgotten Version 1.0

C&C 3: The Forgotten Version 1.0

Full Version 59 comments

The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...

Forgotten Fiction #3: The Code of the Open Hand

Forgotten Fiction #3: The Code of the Open Hand

Other 5 comments

In an effort to lend more depth to the world of The Forgotten, we have created a series of story artifacts, documents or other miscellany from the time...

Comments  (0 - 10 of 1,086)
aslzzztk
aslzzztk

I'm going to translate mod. In what files there is a text?

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Fokcon
Fokcon

Mod.str

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DracusKell
DracusKell

Ok, I have installed the mod and when I go to run it I get a message window that says it can't find required file "ssleay32.dll". Can someone help me find out why it can't find it?

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Jason_Zombolt
Jason_Zombolt

With WraihEdit, have you guys thought of porting this mod to Kane's Wraith?

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echo11
echo11

Только начал, и уже в восторге!!!. Всё ново, необычно! Огромное СПАСИБО разработчикам и тем кто выложил!

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Winsberg
Winsberg

Great Mod but I wish the campaign would be longer and well..
that ending..
):
Still had great fun though 10/10!
Will you guys somehow continue?

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Falkenhayn
Falkenhayn

Is mission 5 suppose to make me want to destroy my PC? I raged while playing it because the nod are way too strong. I have no realistic way of breaching their base to destroy the node in time. I hit the thing with 5 super-weapon charges and then maybe 7 or so ion storms and I had maybe taken a fifth of its health with ten minutes remaining.......

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bradsofafeather
bradsofafeather

Remember that sometimes the simplest way to destroy something is not a super weapon but just a few pieces of plastic explosives. HINT HINT.

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bradsofafeather
bradsofafeather

You must use the vein monster! RRRRAWWWAR. It is the most powerful of all super weapons in my opinion.

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Oaks
Oaks

You play mission "A Fabled place" in a strange manner then.
With GDI base and Scrin(Tower) smashed, both Spikes and Multiple upgrade center captured,with Blossom tree support power, you have endless stream and map full of tiberium.
Just spam more MCV's,more factories, like fifty Longhorns, Fissure tanks,Mortar squads,Impact drone spam and War campers for stealth detection and it will always result in destroying that Relay node in 50-35 minutes before mission time runs out:
Moddb.com

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bradsofafeather
bradsofafeather

I also tested it to seen how far my commando could go and it is possible to destroy most of NOD. Not all of it well before you even have your MCV sent in. It is not possible to get into the GDI base. You can't do much damage to the Scrin because their energy weapons are more powerful with single blasts and will kill a commando. But it is possible to take your command inside the NOD base if you are very sleek. Basically the commando CAN destroy two Obelsks of light but three is too many and space is too far apart. But once you figure out a way in you can destroy their refinery and many of their weapons and their technology tree. You can cripple NOD over all. You just have to take a lot of time to carefully learn how to destroy the lasers and then topple the towers by the lasers so the Obelisks won't regenerate!

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C&C3: Tiberium Wars
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Highest Rated (7 agree) 10/10

One of the best mods for CNC 3! Just like most modders for CNC games, they aim to bring back things that Westwood put into the games. And so far, they are doing an amazing job. Keep up the good work!

Sep 27 2010 by Acilius

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