Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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19 comments by Henley on Jun 30th, 2011

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars. This means an influx of old and new amazing user made mod content will be available to download directly from the service. It seems your talents are needed more then ever.

You can choose from below which mod you wish to access first. Some are small gameplay changes others are full campaigns with entirely new factions and FMV's. All of them are amazing and are well worth your time.

Good luck commander.


Role-play aside, we are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

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C&C 3: The Forgotten 1.1 Patch

C&C 3: The Forgotten 1.1 Patch

Dec 29, 2010 Patch 13 comments

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

C&C 3: The Forgotten 1.1

C&C 3: The Forgotten 1.1

Dec 29, 2010 Full Version 20 comments

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...

The Forgotten Mod - Official Soundtrack

The Forgotten Mod - Official Soundtrack

Dec 5, 2010 Music 11 comments

The official soundtrack for The Forgotten mod, featuring every song included in the game and the accompanying cinematics. It includes original work by...

The Forgotten User's Manual

The Forgotten User's Manual

Oct 24, 2010 Guides 4 comments

User's manual for The Forgotten mod. Contains unit, building, upgrade, and support power information, along with information about the mod's story. Also...

C&C 3: The Forgotten Version 1.0

C&C 3: The Forgotten Version 1.0

Sep 20, 2010 Full Version 56 comments

The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...

Forgotten Fiction #3: The Code of the Open Hand

Forgotten Fiction #3: The Code of the Open Hand

Aug 17, 2010 Other 5 comments

In an effort to lend more depth to the world of The Forgotten, we have created a series of story artifacts, documents or other miscellany from the time...

Post comment Comments  (0 - 10 of 1,076)
Winsberg
Winsberg May 30 2015, 3:42am says:

Great Mod but I wish the campaign would be longer and well..
that ending..
):
Still had great fun though 10/10!
Will you guys somehow continue?

+1 vote     reply to comment
Falkenhayn
Falkenhayn Mar 15 2015, 10:15pm says:

Is mission 5 suppose to make me want to destroy my PC? I raged while playing it because the nod are way too strong. I have no realistic way of breaching their base to destroy the node in time. I hit the thing with 5 super-weapon charges and then maybe 7 or so ion storms and I had maybe taken a fifth of its health with ten minutes remaining.......

+1 vote     reply to comment
Oaks
Oaks Apr 3 2015, 7:49am replied:

You play mission "A Fabled place" in a strange manner then.
With GDI base and Scrin(Tower) smashed, both Spikes and Multiple upgrade center captured,with Blossom tree support power, you have endless stream and map full of tiberium.
Just spam more MCV's,more factories, like fifty Longhorns, Fissure tanks,Mortar squads,Impact drone spam and War campers for stealth detection and it will always result in destroying that Relay node in 50-35 minutes before mission time runs out:
Moddb.com

+1 vote     reply to comment
CommieDog Creator
CommieDog Feb 27 2015, 1:21am says:

For those who are curious, we just released the source code. You can download it at Cnclabs.com

+4 votes   reply to comment
PurpleGaga27
PurpleGaga27 Mar 6 2015, 4:32pm replied:

But that source code did not include art and sound assets in which we have to extract them manually.

+1 vote     reply to comment
Giveaway412
Giveaway412 Dec 11 2014, 11:48am says:

This is such an excellent and brilliant mod. I love all the ideas it has and how excellently implemented without disturbing the vanilla feel. How I only wish it could be updated for Kane's Wrath, but that unfortunately seems impossible.

+3 votes     reply to comment
bronkie1181
bronkie1181 Jan 14 2015, 12:32pm replied:

I know the feeling, bro

+2 votes     reply to comment
Blbpaws Creator
Blbpaws Jan 22 2015, 10:27am replied:

Thanks! And no, KW isn't possible. I had a bunch of discussions with EA about this, but KW can't be modded the way we would need.

+1 vote   reply to comment
bronkie1181
bronkie1181 Nov 23 2014, 2:28pm says:

What would the answer to me asking if this mod can be released for Kane's Wrath be??

+3 votes     reply to comment
Oaks
Oaks Nov 3 2014, 5:01pm says:

How many blind ignorant fools thinks that TFM can be and should be "merged" with TE?
No one can outrun simple truth. even less so with karma negatives.
If you know atleast anything about TE and TFM; and have played TE and TFM more than for 5 seconds: then you know why it can never happen.
Its something what you should realize at first sight.

+1 vote     reply to comment
SoraZ
SoraZ Dec 18 2014, 6:32pm replied:

It could be great from a gameplay prespective, but it's true that from a story viewpoint it wouldn't make any sense, with TFM following the TW storyline and TE branching off into a more-TiberianSun-ish version.

+2 votes     reply to comment
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TheForgotten.CNCLabs.com
Release Date
Released Sep 2010
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Highest Rated (7 agree) 10/10

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

Sep 21 2010, 3:05pm by playmsbk

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Real Time Strategy
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War
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Single & Multiplayer
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