C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

The Team so far:

Astor (Founder, mostly allrounder for everything)
Chubrokoli (Co-Founder, website design, good advisor for balance/ideas)
Commander28 (Community Manager, advisor)
Heksus (2D/3D Artist, focus on new building designs)
Templarfreak (Voxel Artist, improving/editing voxels)

We are looking for:

2D Artist (techtrees, units/buildings, interface)
3D Artist (buildings)
Mappers (multiplayer, singleplayer)
Story/Text Writer (Unit descriptions, story ideas etc)
Audio Artists (unit voices, campaign voices, music, soundeffects)
Beta Testers (Feedback, ideas)

So if you are interrested in helping, feel free to PM us!


The story takes place in 2039, 9 years after the events of Tiberian Sun Firestorm.

Cabal was defeated. The Brotherhood of Nod scattered and broken up. The Global Defense Initiative was divided into three departments. Each of them with special tasks to restore the planet. The general taskforces duty is to protect the blue zones. The ZOCOM's task is to reclaim land, which is infested from Tiberium. The third group - called Steel Talons - has the main task to restrain the Mutant rebellion. Short time after the Brotherhood of Nod "died", the Forgotten formed a massive attack in most yellow zones against the GDI, with devasting results. Nobody expected such an intense attack...and there is something waking up inside earth, which should be history...

The new commander
As a new commander in the ranks of the GDI, you start on your first mission. They said it should be easy, but it won't...

Brother's forever

As a former member of the Black Hand you want to rebuild the Brotherhood of Nod. You are living in a city which will be soon free from Tiberium, but it will not happen. Will you manage to rise from a single man to an empire controlling Earth, the Tiberium and maybe even more?

Cabal's return
Deep inside earth a computer started booting. Pissed off what happened to his predecessor Cabal, it started to forge a plan - main task - assimilating all human life for full control...

Crystal Doom
Your father was the leader of the Sotir clan and the first revolution, he died with his most loyal soldiers in a heavy battle against the GDI. In full noise you decide to destroy everything that has to do with the GDI. As the new warlord of the Sotir clan you must decide how to archive this difficult task. So the only sollution is to combine all clans, but none of the other warlords will give you soldiers for free, may the second revolution begin...

Mod history:

Project Nemesis (2009)

Version 1.0 released on Nove
mber 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Crystallized Doom (2010)

Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9

Crystallized Doom (2013)

Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)
Version [ALPHA WIP]

Version 1.9.41
Version 1.9.42
Version 1.9.43
Version 1.9.44
Version 1.9.45
Version 1.9.46
Version 1.9.47
Version 1.9.48
Version 1.9.49
Version 1.9.50
Version 1.9.51 - feature complete
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.0
0 - Final release

NOTICE: If the standalone version refuse to start, check if you have installed any Tiberian Sun installation on your PC! The mod standalone.exe (version checks for a registry entry!

Image RSS Feed Latest Screens
Sneak Peak Hyper Patch 0.3 support More examples
Blog RSS Feed Report abuse Latest News: Next update focus

5 comments by Astor on Feb 12th, 2014

Hi everyone!

Haven't been a while online here, got a longer break as expected from modding TS. I'd like to say a few things.

First one is about the update I promised many of you. Unfortunately that version won't make it public, it was quite a mess - and I don't want to release a buggy version anymore - I got quite a lot of problems with the messed up radar colors etc. So I had to revert back, but then I updated my computer and things slowed down again. So that we are now here at this point.

I'd like to finish this mod finally, but I won't let it die so easy (not after so much work and effort I put into this project) that's for sure! Now what does this mean? I am falling out of the ground and don't exactly know on what exactly I should work on. Many of you played the mod and can provide me valueable feedback and reports.

Now what exactly do you think I should focus? Should it be balancing only, bugfixes, working on graphics, reworking AI, new content or have you got any other ideas?

My personal idea would be to make a balance/bugfix update with the first part of the optimized file structure I mentioned earlier a few weeks. That would be the fastest update I could offer, which I think would make more sense than adding new stuff or working on graphics. Because I already managed to get this mod very stable in comparison to older versions (people who played version 1.4 till 1.8 will know about what I am talking about :P ) but I have still room for improvments in stability.

Short answer is, new content can also include new bugs and crashes - I would think it's better to take the save way.

Please feel free to tell me your opinion!


Media RSS Feed Latest Video
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Crystallized Doom

Crystallized Doom

Oct 30, 2013 Patch 3 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Fixed]

Crystallized Doom 1.9.4 Standalone [Fixed]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Crystallized Doom 1.9.3 Beta [Outdated]

Crystallized Doom 1.9.3 Beta [Outdated]

May 24, 2013 Full Version 23 comments

Crystallized Doom version 1.9.3 after two month of hard work, we are proud to present you the newest version! Lot's of changes had been done. Discover...

Crystallized Doom 1.9.2 [Outdated]

Crystallized Doom 1.9.2 [Outdated]

Apr 7, 2013 Full Version 8 comments

This is version 1.9.2 of Crystallized Doom. It supports full AI for The Forgotten & Cabal faciton. NOTE: sidec03.mix & sidec04.mix from older...

Crystallized Doom 1.9.1 [Outdated]

Crystallized Doom 1.9.1 [Outdated]

Mar 31, 2013 Full Version 6 comments

This is Crystallized Doom 1.9.1. I recommend to use a new installed Tiberian Sun for this mod. The package includes 1.9.1 and the additional maps. I have...

Post comment Comments  (0 - 10 of 766)
phillon Apr 1 2014, 3:47pm says:

Very impressive mod. I will be tracking it. Thanks for all the hard work you guys have put into it thus far and here is to hoping you guys achieve v2 with all campaigns and features in place! I, for one, hope so!

+2 votes     reply to comment
Astor Apr 2 2014, 6:27am replied:

Thank you for your interest!

Our team already got bigger, we now are 5 people working on this mod. Templarfreak is our newest member which will be focusing on voxels. :)

+1 vote     reply to comment
Dudi008 Mar 25 2014, 10:58am says:

Guys your mod is awesome.I really like the units design but that old juggernaut in my opinion doesnt fit in the mod.I mean can you do it more like in the cutscene?Anyway if you dont want to make it it's okay i understand.

+2 votes     reply to comment
Astor Mar 25 2014, 3:53pm replied:

Have done some experiments with it too, I had a new graphic for it (think of the KW Behemoth design & size) but deploy animation was still not final so it didn't made it into last public update. It looks very good but the deployed state was still bugged/not final -> so no release yet sry.

Some other units also got some new faces, like the Avatar, but I won't give any preview screens, instead it will be one big package/update/news this time. Some older screens showed a few Ideas like the big stealth tank/transporter which replace useless/old units.

+1 vote     reply to comment
Dudi008 Mar 26 2014, 3:47pm replied:

Thanks for the fast reply and no problem i can wait for the good stuff:)

+1 vote     reply to comment
shinmg92 Mar 24 2014, 8:45pm says:

your mod is really fun!

+2 votes     reply to comment
Astor Mar 25 2014, 7:14am replied:


I will make a big news with coming features and changes soon!


+1 vote     reply to comment
do_i_ob Feb 2 2014, 12:02am says:

Wow just wow. I remember playing this mod ages ago and i have to say i has come a very long way well done! Congrats on getting 2 new Factions in the game i have heard that is a very difficult task to do properly and you seem to have pulled it off.

So far the only issue I have had is when loading a game it reverts to some tiny resolution. But apart from that i have only had 1 or 2 ctds.

Keep up the great work.

+2 votes     reply to comment
Astor Feb 9 2014, 8:02pm replied:

Thanks! I had to stop modding the last weeks as i upgraded my computer. So i had to set up my whole modding enviroment again up.

Its hard to keep up working on this mod (working since 2009 on it! Pff). I may reach this year a point where i can say its final...who knows :-)

+2 votes     reply to comment
do_i_ob Feb 2 2014, 7:33am replied:

Also the scorpion death makes the game lag to ungodly proportions. It is the ultimate game ender.

+1 vote     reply to comment
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C&C: Tiberian Sun Firestorm Icon
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Release Date
Released Nov 17, 2009
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61 votes submitted.

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Highest Rated (3 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

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