The Team so far:
The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.
Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.21 hotfix
Project Nemesis (2010)
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA
Crystallized Doom (2010)
Crystallized Doom Resurrected (2013)
Version 1.9.3 BETA
Version 1.9.32 Standalone [cancelled]
Crystallized Doom Standalone (2013)
Crystallized Doom Standalone (2014)
Version 220.127.116.11 BETA
Version 18.104.22.168 / 22.214.171.124 hotfix [Legacy]
Version 1.9.41 - revised Techlevel I [skipped for public]
Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]
Crystallized Doom OpenRA (2015)
Version 0.34 - Closed Beta in progress
This time it's an announcement for the closed beta!
It's quite a big milestone for us, since the engine (from Tiberian Sun to OpenRA) switch a few months ago.
Progress is going on and we are reaching a state in which we could need a helping hand to test things out.
Why closed beta?
Well we want to make the release as smooth and fun as possible. So this step is needed to iron out all left problems which are left (gameplay balance & bugs mostly).
What type of testers do we look for?
As a closed beta tester you will directly work with the dev team together and of course with other testers. So be prepared to work as a team in a polite and mature way. You should also bring interest into the mod in general.
The main task would be to provide feedback and bug reports. But moving on to higher techlevels we are also open for new ideas if we see fit. Testers will also be included in the bigger discussions.
How do we work together?
Our dev team communicates with Skype (chat based) mostly. On bigger testing phases some of us talk together via voice chat (it's not needed, but helpful).
So yes, you can see Skype as a requirement.
Where can I apply?
If you want to join us feel free to post in the comments right here.
Tell us why we should choose you and what you can bring on to the table.
This is a review of myself for Crystallized Doom, read about how it started all about.
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