Features

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with personalities
-Improved graphics & effects
-1422 new unit quotes (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom 

C&C Tiberian Sun Crystallized Doom

The Team so far:

Astor (Founder)
Chubrokoli (Co-Founder)
Commander28 (Community Manager)
Heksus (2D/3D Artist)
Templarfreak (2D/3D Artist)
MusicComposer (Composer)

Story:

The mod plays right after the events of C&C Tiberian Sun Firestorm.

Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.

2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.





Mod history:

Project Nemesis (2009)

Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4


Crystallized Doom (2010)

Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9

Crystallized Doom (2013)

Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)
Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix
 

Version 1.9.41 - revised Techlevel I + T1 mappack [WIP - alpha phase - 25% finished]

Version 1.9.42 - revised Techlevel II + T2 mappack
Version 1.9.43 - revised Techlevel III + T3 mappack
Version 1.9.44 - revised Techlevel IV + T4 mappack
Version 1.9.45 - revised Techlevel V + T5 mappack
Version 1.9.46 - revised Techlevel VI + T6 mappack
Version 1.9.47 - revised Techlevel VII + T7 mappack
Version 1.9.48 - revised Techlevel VIII + T8 mappack
Version 1.9.49 - revised Techlevel IX + T9 mappack
Version 1.9.50 - revised Techlevel X + T10 mappack
Version 1.9.51 - polishing files / feature complete

Crystallized Doom Standalone Campaign (2015 TBD)
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.0
0 - Final release

Image RSS Feed Latest Screens
This may happen in future Version 1.9.41 " The journey begins,, New Header + small info
Blog RSS Feed Report abuse Latest News: Story introduction and more!

8 comments by Astor on May 12th, 2014

Hi all, a bigger news this time.

Today I want to give you information about the story of Crystallized Doom and a introduction to new players. What is it all about? The mod plays right after the events of C&C Tiberian Sun Firestorm. Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day. 2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

The first campaingn sets you in the late part of the first Forgotten rebellion in the year 2043 shortly before the rebellion was stopped. You play a new commander who fights against the Mutants. The GDI campaign is the only one of the 4 which lets you experience all 6 epochs (70 years) of the Crystallized Doom story - from the GDI's position. The other 3 ones will cross over with this one.

The Nod campaign Brother's Forever will give the player the possibility to experience the rise of the Brotherhood directly. It will start in the year 2064 - so it's in the middle of the Second Revolution, a perfect time to resurrect Nod back. You will start with just one man forming a future empire - or will fail and be forgotten forever.

Crystal Doom is very similar to the mod name Crystallized Doom. Indeed it's a main part of the story and it's events. The Sotir clan seeks revenge against the GDI. But you don't have enough soldiers to fight against such a technological monster. So you start fighting other mutant clans to get more power. The result is a Second Revolution - causing Nod to be reborn and much more worse events happening.

Oh and there is Cabal - or let's say something like it, his return is caused by the other events of the campaigns like Project Nemesis (the former name of the mod). But I think that this was enough of history for today right?

So what we got else? ATM we have version 1.9.40.15 as BETA Standalone aviable for people interested. This version has all 4 fully functional factions playable. We are eager to hear your feedback, to improve it for the full release (1.9.40.2).

After that we are going to rework all techlevels from scratch. With version 1.9.41 only techlevel 1 will be supported. Why? Resons are complete new gameplay/graphic overhaul, optimized AI and subfactions for GDI and Nod. Yes, you read right. Many wondered why GDI and Nod got such a huge amount of units compared to Cabal and the Forgotten. They will be split into subfactions. So with version 1.9.5 we will have a feature complete mod (GDI, Steel Talons, ZOCOM, Nod, Black Hand, Marked of Kane, The Forgotten and Cabal's Cyborgarmy) with over hundreds of new mod maps, overhauled interface, a custom soundtrack, a harder hitting AI and a completed balance. Then we will start to work on the campaigns and start reaching version 2.0 after 5 years of work...

As for my personal reference, I don't want to make the best TS mod out there, there are already a few which deserve this title much more than CD, my target is to deliver something unique for people who enjoy this mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.40.21 (Hotfix)

Crystallized Doom 1.9.40.21 (Hotfix)

Jul 22, 2014 Patch 2 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 (Standalone)

Crystallized Doom 1.9.40.2 (Standalone)

Jul 20, 2014 Full Version 9 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Post comment Comments  (0 - 10 of 796)
Astor
Astor 48mins 23secs ago says:

Progress of 1.9.41 is going well, update will come sooner than I had expected :)

ATM I am working on AI. It's doing great steps!

AI LVL 0 (easy) is recommend for new mod players
AI LVL 1 (normal) is recommend for advanced mod players
AI LVL 2 (hard) is recommend for veteran mod players

+1 vote     reply to comment
shinmg92
shinmg92 Jul 22 2014, 10:47pm says:

i think i found a problem. Core defender is $80 :)

+2 votes     reply to comment
Astor
Astor Jul 23 2014, 6:27am replied:

Yes, indeed. It was a small mistake from me.

Moddb.com

Fix already aviable ;)

+1 vote     reply to comment
Astor
Astor Jul 20 2014, 10:37am says:

1.9.40.2 should be aviable for download soon.

+1 vote     reply to comment
FoxFort
FoxFort Jul 22 2014, 1:39am replied:

You've made a good mod/game ! Keep it up :)

+2 votes     reply to comment
Guest
Guest Jul 20 2014, 11:28am replied:

This comment is currently awaiting admin approval, join now to view.

Astor
Astor Jul 20 2014, 5:23pm replied:

It should be downloadable tomorrow for all.

+1 vote     reply to comment
Meyerm
Meyerm May 17 2014, 10:22pm says:

What's the animation on the cyborg production center? It looks like a human's head being removed and being taken to be attached to a robot body on the conveyer belt.

+1 vote     reply to comment
Astor
Astor May 18 2014, 10:11am replied:

Yes indeed it is that.

+1 vote     reply to comment
Astor
Astor May 17 2014, 7:56pm replied:

1# Download the mod
2# Extract the 7z file with 7zip for example
#3 Start the game with the custom game.exe

No installation required, you may need to use a ddraw.dll if you have problems with TS in general (Win7 or Win8) but there is a readme for the dll's included with the details.

+1 vote     reply to comment
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C&C: Tiberian Sun Firestorm Icon
Platform
Windows
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Release Date
Released Nov 17, 2009
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8.8

68 votes submitted.

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Highest Rated (3 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Style
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Single & Multiplayer
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