Story:

The story takes place in 2040, 9 years after the events of Tiberian Sun Firestorm.

Cabal was defeated. The Brotherhood of Nod scattered and broken up. The Global Defense Initiative was divided into three departments. Each of them with special tasks to restore the planet. The general taskforces duty is to protect the blue zones. The ZOCOM's task is to reclaim land, which is infested from Tiberium. The third group - called Steel Talons - has the main task to restrain the Mutant rebellion. Short time after the Brotherhood of Nod "died", the Forgotten formed a massive attack in most yellow zones against the GDI, with devasting results. Nobody expected such an intense attack...and there is something waking up inside earth, which should be history...

The new commander
As a new commander in the ranks of the GDI, you start on your first mission. They said it should be easy, but it won't...


Brother's forever

As a former member of the Black Hand you want to rebuild the Brotherhood of Nod. You are living in a city which will be soon free from Tiberium, but it will not happen. Will you manage to rise from a single man to an empire controlling Earth, the Tiberium and maybe even more?

Cabal's return
Deep inside earth a computer started booting. Pissed off what happened to his predecessor Cabal, it started to forge a plan - main task - assimilating all human life for full control...

Crystal Doom
Your father was the leader of the Sotir clan, after a heavy fight against them he died with his most loyal soldiers. In full noise you decide to destroy everything that has to do with the GDI. As the new Warlord of the Sotir clan you must decide how to archive this difficult task. So the only sollution is to combine all clans, but none of the other warlords will give you soldiers for free...

Mod history:
Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Crystallized Doom (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9
Crystallized Doom (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 (BETA testing)
Version 1.9.4
Version 1.9.5
Version 1.9.6 (first release of 1st campaign)
Version 1.9.7 (first release of 2nd  campaign)
Version 1.9.8 (first release of 3rd  campaign)
Version 1.9.9 (first release of 4th  campaign)
Version 2.0
(final release)

Changelogs: Moddb.com

Techtrees, unit description, building information: Moddb.com

C&C Tiberian Sun Crystallized Doom    

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

Install:
Put the files into your SUN folder, start the game with the custom game.exe

Credits: The credits are always in the readme of every version!
or look here (credits get updated with every release):

Moddb.com

Here you can download Tiberian Sun for free:

Cnc-comm.com

Crystallized Doom is beeing developend on that TS version. I can only recommend it over the official one.

Performance:

You have problems with performance?
Use the CnCGraphicsPatch provided here: (already included with 1.9.1 or newer)
Stuffhost.de
and the DDraw.dll here:
Moddb.com

Tiberian Sun & Windows 8:

You need to set the following:
-Run in Win98 compatibility
-Run as ADMIN
-Run in 16bit
-Game MUST run in windowed mod via commandline -win (with DDraw.dll you get fake fullscreen)

Image RSS Feed Latest Screens
Finished headers Finished headers Finished headers
Blog RSS Feed Report abuse Latest News: Crystallized Doom 1.9.3 progress update

1 comment by Astor on Apr 24th, 2013

Version 1.9.3 is coming close to release!

Compared to 1.9.2 we have done an insane amount of balance/improvments/fixes!

One of the highlights is the complete new AI written from scratch for GDI, Nod, Cabal and The Forgotten. Their architecture is now modular based, so it's easy to add new tasks to it. With their new AI I have also terminated the "cheat"  that they could build all units without meeting the prerequisite buildings.

Some new sounds were added to. You will notice some small changes at sound management. Also units are going to have more unique voices. For example the Titan uses now the voice from C&C 3 KW and so on etc. Units got removed/new added/changed/moved/replaced to be more useful.

The balance has improved a lot now. Some units got new roles/weapons. Now we have also seperate harvesters for each side. The Type-G Harvester (GDI) is slow, heavy armored and does have a big storage. The Harvester Type-N (Nod) is a nasty one. It uses subterrain movement to safety transport Tiberium, but because of it's special mechanism it can't load that much. The Type-C Harvester (Cabal) is a hover type vehicle which is indeed deadly. It is armed with a light fast shooting laser (does not autofire!) to defend it's freight from enemies. The Type-F Harvester (The Forgotten) is light armored and very fast. It may be an easy target, but it's hardly destroyable on Tiberium fields. The Mutants modified it to heal on Tiberium like all their vehicles.

With the update also some units got new graphics. Examples would be the Tick Tank, Attack Buggy, Recon Bike, Artillery, Devils Tounge and some others like infantry. We did also add new projectile types. Now the IONRail looks very unique. Railguns now works more like in C&C3 (no ambient damage=no firendly kills) Exeption is the IONRail which is an evolved Railgun combined with IonCannon laser technology. GDI uses this prototype technology for example on their Advanced Fortress Tower (4 IonCannons) and the Krukov Ion Tank (1 small IonCannon). There are rumors that GDI is also improving their thermal lasers, also known as G-Laser for their mechs like the legendary Nemesis.

After so long time I could finally fix one reason for the "random crashes" it was caused by veterancy sight improvments hitting the limit of 11 cells of view, which caused crashes when units with big sightrange got promoted. But there is still one crash left I think (late game crash) I need to do more trial and error tests to find out what it is.

At the moment Techlevel 1-6 is finished. I am going to finish techlevel 7-10 and adding more unit voices in the next following days. Also new maps are included!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.2

Crystallized Doom 1.9.2

Apr 7, 2013 Full Version 8 comments

This is version 1.9.2 of Crystallized Doom. It supports full AI for The Forgotten & Cabal faciton. NOTE: sidec03.mix & sidec04.mix from older...

Crystallized Doom 1.9.1 [Outdated]

Crystallized Doom 1.9.1 [Outdated]

Mar 31, 2013 Full Version 6 comments

This is Crystallized Doom 1.9.1. I recommend to use a new installed Tiberian Sun for this mod. The package includes 1.9.1 and the additional maps. I have...

DDraw.dll for Windows Vista/7/8

DDraw.dll for Windows Vista/7/8

Mar 17, 2013 GUIs 2 comments

This little pack will help you with your performance problems. Copy DDraw.dll and aqrit.cfg into your SUN folder. Combine this with the CnC Graphics Patch...

Sound fix for 1.9 [Outdated]

Sound fix for 1.9 [Outdated]

Jun 18, 2010 Patch 2 comments

If you don't hear any weapon sounds, than you need this small fix, just put the two files into your SUN folder.

Crystallized Doom 1.9 [Outdated]

Crystallized Doom 1.9 [Outdated]

Jun 6, 2010 Full Version 15 comments

Version 1.9 of Crystallized Doom. This is maybe the last update for this mod, because I have started another mod for TS. BTW enjoy! ;)

Tiberium Hellhole

Tiberium Hellhole

Jun 4, 2010 Multiplayer Map 0 comments

This is a 8-player map made by Undermannen. It is named Tiberium Hellhole referring to the veinhole monster in the middle.

Post comment Comments  (0 - 10 of 719)
Astor
Astor May 14 2013, 6:32pm says:

Just updated the mod site a little, you may find some new interesting information ;)

+1 vote     reply to comment
Mostr
Mostr May 9 2013, 10:40am says:

I have a problem , please help me if you can: when I download it, when I try to extract the winrar I cant. it says ¨unknown method¨ and every file appear with a weight of 0 kb (nothing). its so weird. I downloaded it 3 times de same archive and it happens the same. could you help me? thank you very much and I hope that that problem does not happens to me with 1.9.3 that im waiting too much!!! thank you very much

+1 vote     reply to comment
Astor
Astor May 9 2013, 6:19pm replied:

What program do you use? I use 7Zip to pack them, it's not as fast as Winrar, but has better results in compressing data. With 7Zip it should work 100 %.

+1 vote     reply to comment
Mostr
Mostr May 10 2013, 12:34am replied:

I have 7zip portable and when I try to extract it it says with every file ¨Unsupported Compression method for (and the name of the file)¨ , and every file appear with a weight of 0 kb (nothing). For 1.9.3 could you do it in a winrar???? thanks a lot !

+1 vote     reply to comment
Astor
Astor May 10 2013, 6:19am replied:

I will pack 1.9.3 with a normal zip then.

+1 vote     reply to comment
Mostr
Mostr May 10 2013, 2:10pm replied:

Thanks!

+1 vote     reply to comment
Astor
Astor May 3 2013, 9:28am replied:

Just wait for 1.9.3 it has a lot of fixes, changes and new content. Also all game crashes are fixed exept one.

That one is a late gameplay crash, but it's giving me headaches as I can't find out what exactly is the problem.

+2 votes     reply to comment
cofa88
cofa88 May 3 2013, 9:41am replied:

yea i read it before in 1.9.3 update.. ;) crashes are rly annoying..i was getting my GDI base rly ******* powerfull :/ damn.. ill w8 ;) but which is the most complete faction at the moment? GDI ?^

+1 vote     reply to comment
Astor
Astor May 3 2013, 10:37am replied:

In 1.9.2 the most finished faction is GDI. Nod is close to them. Cabal and The Forgotten are very small compared to the two main factions.

+1 vote     reply to comment
cofa88
cofa88 May 3 2013, 11:08am replied:

I see tnx ;)

+1 vote     reply to comment
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Platform
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Release Date
Released Nov 18, 2009
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Highest Rated (2 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

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