Storyline



2032: Cabal was defeated by the combined forces of GDI and Nod. However, the destruction of the Core did not mean the alliance would last forever. Kane was dead, the Brotherhood scattered without a main leader. With no leader to follow, this made them an easy target for GDI.

2035: After multiple assaults in Nod-controlled territories, the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated. After their victory, the task forces were split into three main groups. These three groups were:

  • The Global Defense Force, concerned with fortifications and reconstruction.

  • Steel Talons, which was focused on assault and eliminating any remaining Nod strongholds and other forms of resistance to GDI operations.

  • Zone Command, armed with aircraft and highly trained infantry to operate in Red Zones.

Each group had a main task. While the Global Defense Force defended the last Tiberium free zones called Blue Zones and slowly expand to Yellow Zones to fortify them, ZOCOM reclaimed Tiberium infested Red Zones back and kept tabs on culling hostile Tiberium mutants and life forms.

The Steel Talons however - were ordered to take control of previously owned Nod territories and eliminate any hostile threats. GDI and its 3 sub organizations had been progressing with their intended missions until growing tensions between populations living on the fringes of Red Zones and within Yellow Zones started to boil over. Eventually, these actions would explode into volatile acts of rebellion and resistance.


2039: The Forgotten, mutated humans who lived hidden in these Zones had united under a large armed front to repel and destroy GDI presence in their territories. Surprised by the Mutants, GDI had to react.


Features



-Runs on OpenRA engine
-4 unique playable factions (GDI, Nod, Cabal, Forgotten) with 2 planned after release (Scrin, Seraph)
-Many unique new units and abilities
-Several new buildings and designs.
-Merciless AI with several personalities
-Improved graphics & effects (Custom terrain, explosions, sparks, bloodtrails, etc)
-More than 2400 new unit quotes and sound effects (more coming in the future)
-New interface and custom EVA per faction
-Custom soundtrack
-Custom skirmish/multiplayer maps
-Missions/Campaign (this will be mostly a bonus after the core game is done)

GitHub - Development


Currently there is no download of the OpenRA compatible build available here at ModDB.

You can follow the development here:

Github.com


Discord - Community


If you want to play/try the latest version, you are free to join us at our discord group to get in touch with us.

Discord.gg




Twitch


ZxGanon: Twitch.tv


Youtube


ZxGanon: Youtube.com


The Team




Founder

Astor

Coding

Astor
Voidwalker

JRB

Trempler

Balance Expert

ZxGanon

Coding support

Graion Dilach

2D Artists

Astor
Comrade Crimson
Graion Dilach

3D Artists

Astor
Nolt

Trempler

Voxel Artists

Astor
Graion Dilach

Audio Artists

StringStorm
Comrade Crimson
Astor

Voice Artists

Comrade Crimson
StringStorm
Stellar
Graion Dilach
Seoras
DragonNOR
DrWhite
Bryce
M.P
Maelstrom
PotatoBob

Special Thanks

Westwood
OpenRA & contributors
Project Perfect Mod community

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RSS Articles


Hi guys!

First of I want to apologize for my lack of communication. It's been a while since I updated the moddb page of Crystallized Doom. So I want to use this moment here to sumerize everything up.

As many of you know this project is going on since several years (we had good moments but also bad moments). All of those experiences stack and can become quite of a heavy burden.

I never could have imagined or dreamed when I uploaded this mod the first time here that it would lead up to such a path. You start to gather experience, find new team members and grow close together.

Working so long on a project makes it really be part of yourself, while that's not a bad point in particular. It made me feel in a need to try something fresh and new. So a few months ago I started to experiment with other projects - while I left CD to the other team members taking care of it.

Now I don't want to go into too much details what exactly those projects are, but for the sake that I own you guys at least some explanations.

The first project I worked on was called Iron Dominion - it's an OpenRA based game set in a WW2 setup. It features gameplay similar to games like Company of Heroes, Sudden Strike and Blitzkrieg with a grain of C&C. It's biggest focus where unique tank combat. All vehicles would have specific directional armor inspired by their real world performance. The same applied to the weapons, and other performance stats.

You could tell depending on the hit feedback effect/sound if the shot was a direct hit or not (depending if it hit the front, side, rear or a critical direct hit).


Each vehicle has 9 targetable hitpoints and 4 areas (front, back, side, center).


Next would be ammo and fuel management. Tanks could have different kind of ammo types like HE, AP, APCR or HEAT.


Tech would be time controled and evolve over time in a game, with 4 eras (early, mid, late and post). Each era would have 3 phases exept the post era. Those phases would resemble the early to late timeframe. One phase would take about 5 minutes (default setup). Unit roster would change depending on phase and era of the game.


Units are directly called via your Commander Tank. The Commander Tank is crucial as it provides your basic income next to the capturable control nodes on the map. Those nodes are only captureable with infantry.


It's unit list was already kinda big, where I was close to finish up Germany (missing just a few post phase units).

Size comparisons of Pzkpfw I up to Pzkpfw VIII Maus.

ATM this project is on hold (it is/was more or less a big experiment with new features - which could not make it into CD for obvious reasons). I may take this on as a side project if people seem interested in it (the few early testgames we had where very fun!).

The 2nd project was a bit more ambitious. With the help of Voidwalker/Trempler we looked into solutions to achive a bigger scale kind of combat. So we tried out Spring RTS. Now the problem here is that there is no real foundation for any kind of C&C style game with it. So we had to start from zero. Our first line beeing to recreate Tiberian Dawn in this engine as a base and testing ground for a "Crystallized Doom on Spring RTS".

Here are some WIP screenshots of it:

While it was REALLY fun/interesting to work for my first time with a 3D engine - it was clear that it would take way more time to get into that (and that our team of 3 people who worked on this would be overwhelmed).

Now back to Crystallized Doom, since I kinda have very much burned out of it back then and looked for something to carry on and to distract myself - those where the results of it.

I understand many people might hate me now that I dropped CD for some time and let it in the dust and more importantly all those people who where not in the discord (as they most of the time got information about this two projects) in the shadow of no information at all here on moddb.

But CD is not yet done, while I was very much out of the loop and kinda got lost. For the sake of all the insane work my other mates and I myself has invested into it, we have to finish Crystallized Doom for OpenRA first - after the we can see what the future will bring.

There will be more information related to OpenRA Crystallized Doom details soon!

Crystallized Doom 2017 schedule

Crystallized Doom 2017 schedule

News 13 comments

Time is passing by and CD has grown a lot since the last year. Read up where we are heading to next!

Crystallized Doom Live Stream announcement!

Crystallized Doom Live Stream announcement!

News 4 comments

Crystallized Doom first livestream will take place on the 7th May!

Crystallized Doom Beta Test Phase II and more!

Crystallized Doom Beta Test Phase II and more!

News 12 comments

Thought it would be time for a bigger news update on the current state of Crystallized Doom.

Crystallized Doom Closed Beta participation

Crystallized Doom Closed Beta participation

News 23 comments

The Crystallized Doom dev team is looking for closed beta testers for the first OpenRA build!

Comments  (0 - 10 of 1,083)
Metaltooth
Metaltooth

I really hope you guys will be able to release this eventually. I really like how promising this is

Reply Good karma Bad karma+3 votes
M.Leo
M.Leo

Hi Astor, the first mod you've been working on looks great (ww2 mod) and i hope you continue working on it after finishing Crystallized Doom.
BTW Will you add epic units in the next update ?

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

Original plans were to give each faction epic units, but we went away from that - as it's not unique if everyone has an epic unit.

Instead we give epics to factions where it makes sense. Those beeing Steel Talons and Cabal.

Reply Good karma+1 vote
M.Leo
M.Leo

No epic unit for Nod or it's sub factions ? Montauk perhaps ?

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Astor Creator
Astor

The Montauk was on that list, but for now there is no space in Nod's gameplay - it might get expanded later, but no promises here.

Reply Good karma+2 votes
Astor Creator
Astor

I posted an article on the page, you should be able to read it once it authenticated.

Reply Good karma+4 votes
Tesla_commando
Tesla_commando

Why hasn't this mod been updated since seven months?

Reply Good karma Bad karma+4 votes
Astor Creator
Astor

A few things happend in the background, I will give more details here in my next news entry on moddb. It will cover everything.

As for CD itself, it's ofc still in development, it dragged out a bit, the last update to the beta was on 25th December.

Reply Good karma+1 vote
Astor Creator
Astor

My involement into OpenRA/CD modding has been kinda on ice the last months.

It will take a bit of time to get back into it. But since the most stressfull timeframe at work passed by/is over - which means I have more time for other things.

Now this break helped me a bit to cool down and to get a fresh/clear feeling again to work on CD again. As sadly I left the other members a bit in the cold without my support.

TL:DR Progress will soon roll on. We already have setup a route to finish the main factions finally. There will be more details about this soon (will pickup modding again starting with upcoming weekend).

Reply Good karma+5 votes
思金人时代
思金人时代

Will there be a new release around Christmas?

Reply Good karma Bad karma+2 votes
GraionDilach Creator
GraionDilach

Doubt so. There's work ongoing on a new internal beta though - however content is pretty much frozen for a while now.

Reply Good karma+1 vote
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