This is version 1.9.2 of Crystallized Doom. It supports full AI for The Forgotten & Cabal faciton. NOTE: sidec03.mix & sidec04.mix from older...
The story takes place in 2040, 9 years after the events of Tiberian Sun Firestorm.
Cabal was defeated. The Brotherhood of Nod scattered and broken up. The Global Defense Initiative was divided into three departments. Each of them with special tasks to restore the planet. The general taskforces duty is to protect the blue zones. The ZOCOM's task is to reclaim land, which is infested from Tiberium. The third group - called Steel Talons - has the main task to restrain the Mutant rebellion. Short time after the Brotherhood of Nod "died", the Forgotten formed a massive attack in most yellow zones against the GDI, with devasting results. Nobody expected such an intense attack...and there is something waking up inside earth, which should be history...
The new commander
As a new commander in the ranks of the GDI, you start on your first mission. They said it should be easy, but it won't...
As a former member of the Black Hand you want to rebuild the Brotherhood of Nod. You are living in a city which will be soon free from Tiberium, but it will not happen. Will you manage to rise from a single man to an empire controlling Earth, the Tiberium and maybe even more?
Deep inside earth a computer started booting. Pissed off what happened to his predecessor Cabal, it started to forge a plan - main task - assimilating all human life for full control...
Your father was the leader of the Sotir clan, after a heavy fight against them he died with his most loyal soldiers. In full noise you decide to destroy everything that has to do with the GDI. As the new Warlord of the Sotir clan you must decide how to archive this difficult task. So the only sollution is to combine all clans, but none of the other warlords will give you soldiers for free...
Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.21 hotfix
Crystallized Doom (2010)
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA
Crystallized Doom (2013)
Version 1.9.3 (BETA testing)
Version 1.9.6 (first release of 1st campaign)
Version 1.9.7 (first release of 2nd campaign)
Version 1.9.8 (first release of 3rd campaign)
Version 1.9.9 (first release of 4th campaign)
Version 2.0 (final release)
Techtrees, unit description, building information: Moddb.com
Put the files into your SUN folder, start the game with the custom game.exe
Crystallized Doom is beeing developend on that TS version. I can only recommend it over the official one.
Tiberian Sun & Windows 8:
You need to set the following:
-Run in Win98 compatibility
-Run as ADMIN
-Run in 16bit
-Game MUST run in windowed mod via commandline -win (with DDraw.dll you get fake fullscreen)
Version 1.9.3 is coming close to release!
Compared to 1.9.2 we have done an insane amount of balance/improvments/fixes!
One of the highlights is the complete new AI written from scratch for GDI, Nod, Cabal and The Forgotten. Their architecture is now modular based, so it's easy to add new tasks to it. With their new AI I have also terminated the "cheat" that they could build all units without meeting the prerequisite buildings.
Some new sounds were added to. You will notice some small changes at sound management. Also units are going to have more unique voices. For example the Titan uses now the voice from C&C 3 KW and so on etc. Units got removed/new added/changed/moved/replaced to be more useful.
The balance has improved a lot now. Some units got new roles/weapons. Now we have also seperate harvesters for each side. The Type-G Harvester (GDI) is slow, heavy armored and does have a big storage. The Harvester Type-N (Nod) is a nasty one. It uses subterrain movement to safety transport Tiberium, but because of it's special mechanism it can't load that much. The Type-C Harvester (Cabal) is a hover type vehicle which is indeed deadly. It is armed with a light fast shooting laser (does not autofire!) to defend it's freight from enemies. The Type-F Harvester (The Forgotten) is light armored and very fast. It may be an easy target, but it's hardly destroyable on Tiberium fields. The Mutants modified it to heal on Tiberium like all their vehicles.
With the update also some units got new graphics. Examples would be the Tick Tank, Attack Buggy, Recon Bike, Artillery, Devils Tounge and some others like infantry. We did also add new projectile types. Now the IONRail looks very unique. Railguns now works more like in C&C3 (no ambient damage=no firendly kills) Exeption is the IONRail which is an evolved Railgun combined with IonCannon laser technology. GDI uses this prototype technology for example on their Advanced Fortress Tower (4 IonCannons) and the Krukov Ion Tank (1 small IonCannon). There are rumors that GDI is also improving their thermal lasers, also known as G-Laser for their mechs like the legendary Nemesis.
After so long time I could finally fix one reason for the "random crashes" it was caused by veterancy sight improvments hitting the limit of 11 cells of view, which caused crashes when units with big sightrange got promoted. But there is still one crash left I think (late game crash) I need to do more trial and error tests to find out what it is.
At the moment Techlevel 1-6 is finished. I am going to finish techlevel 7-10 and adding more unit voices in the next following days. Also new maps are included!