Storyline



2032: Cabal was defeated by the combined forces of GDI and Nod. However, the destruction of the Core did not mean the alliance would last forever. Kane was dead, the Brotherhood scattered without a main leader. With no leader to follow, this made them an easy target for GDI.

2035: After multiple assaults in Nod-controlled territories, the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated. After their victory, the task forces were split into three main groups. These three groups were:

  • The Global Defense Force, concerned with fortifications and reconstruction.

  • Steel Talons, which was focused on assault and eliminating any remaining Nod strongholds and other forms of resistance to GDI operations.

  • Zone Command, armed with aircraft and highly trained infantry to operate in Red Zones.

Each group had a main task. While the Global Defense Force defended the last Tiberium free zones called Blue Zones and slowly expand to Yellow Zones to fortify them, ZOCOM reclaimed Tiberium infested Red Zones back and kept tabs on culling hostile Tiberium mutants and life forms.

The Steel Talons however - were ordered to take control of previously owned Nod territories and eliminate any hostile threats. GDI and its 3 sub organizations had been progressing with their intended missions until growing tensions between populations living on the fringes of Red Zones and within Yellow Zones started to boil over. Eventually, these actions would explode into volatile acts of rebellion and resistance.


2039: The Forgotten, mutated humans who lived hidden in these Zones had united under a large armed front to repel and destroy GDI presence in their territories. Surprised by the Mutants, GDI had to react.


Features



-Runs on OpenRA engine
-6 unique factions that can be played by AI and players (GDI, Nod, Cabal, Forgotten, Scrin, Seraph)
-Over 100 new units
-A lot of new buildings (GDI & Nod expanded - Cabal and Forgotten, Scrin and Seraph with a new set)
-Merciless AI with several personalities
-Improved graphics & effects (Custom terrain, explosions, sparks, bloodtrails, etc)
-More than 2400 new unit quotes and sound effects (more coming in the future)
-New interface and custom EVA per faction (EVA/Advisor/Cabal/The Voice)
-Custom soundtrack
-Campaigns
-Custom skirmish/multiplayer maps

GitHub - Development


Currently there is no download of the OpenRA compatible build available here at ModDB.

You can follow the development here:

Github.com


Discord - Community


If you want to play/try the latest version, you are free to join us at our discord group to get in touch with us.

Discord.gg




Twitch


ZxGanon: Twitch.tv


Youtube


ZxGanon: Youtube.com


The Team




Founder

Astor

Coding

Astor
Voidwalker

Balance Expert

ZxGanon

Coding support

Graion Dilach

2D Artists

Astor
Comrade Crimson
Graion Dilach

3D Artists

Astor
Nolt

Voxel Artists

Astor
Graion Dilach

Audio Artists

StringStorm
Comrade Crimson
Astor

Voice Artists

Comrade Crimson
StringStorm
Stellar
Graion Dilach
Seoras
DragonNOR
DrWhite
Bryce
M.P
Maelstrom
PotatoBob

Special Thanks

Westwood
OpenRA & contributors
Project Perfect Mod community

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RSS Articles


Hi everyone,

time is passing by and CD has grown a lot since the first step it took with the movement to OpenRA. Several thousands crashes, over hundreds of updates and an insane amount of test games we reached our current state.

At the moment we have GDI, Nod, Cabal and Forgotten fully playable in our 0.6.034 build. Including 3 subfaction for GDI, 3 doctrines for Nod and multiple customization options for Forgotten. Cabal is meant to be simple straightforward without anything special.

Our planned schedule for this year and beyond is the following:


  • 0.6 - Addition of Support Powers
  • 0.7 - Adding Super Weapons and reimplementing the Epic Units for all factions
  • 0.8 - Adding more fauna, flora, creepers and neutral objects which affect the world and gameplay
  • 0.9 - First naval combat enabled maps and naval tier in general
  • 1.0 - Open Beta - First campaign missions - (depending on when OpenRA TS playtest/release is ready)
  • Post 1.0 (2018) - More gameplay improvements, expanding the campaign and new MP maps


Scrin and Seraph will be pushed to post 1.0 for the sake of love for the original classic factions. They will be introduced first in campaign missions and later down the road as fully playable multiplayer/skirmish factions. Scrin will have two subfaction options. The Seraph on the other side will be very unique and very much unit ability focused with a commander system (there will be more information on that once the time has come). But for now the base factions have priority over the alien ones.

"Some examples of the Nod building set in CD"


Over the time we have build up a nice community, be it people who came from the original TS mod or old and new OpenRA players. Their skill level is also as colorful mixed as a rainbow can be. Casuals, competetive, coop or singeplayer vs AI.

ATM there is no download for the OpenRA build/mod here on moddb, this is saved for the proper public 1.0 release. But you can still gain access to the latest version of Crystallized Doom.

You can meet the development team and join its testers/players here:

Discord Chat: Discord.gg



We also made a custom launcher for CD which will make sure that you always have the latest required custom OpenRA engine we build on (based on the official OpenRA bleed and Graions engine extensions) and the latest mod version changes. It works for Windows, Linux and MacOS

For people who can not host their own games, we also provide auto updating servers for you to play.
(ATM a number of 10 servers)


Right now the launcher is only available through our community discord server, till we move into a full blown out public build release (then you will be able to download it here on moddb too).

The reason for this move is to keep it still somewhat under control, till it is more polished and refined for a bigger audience.

"Example of ambient walker footstep sounds"


The mod is already in a good playable state when it comes to gameplay - but we still are not there where we want it to reach yet. We will welcome any new players who want to give it a try and are very happy to hear feedback from new faces. So far the response has been very motivating and positive.


So don't hesitate if you want to try the current build out, feel free to contact us. As for people who expect a total package - I recommend for them to wait for the pure public release, as it will have way more content and improvements.


We are looking forward and very excited for the upcoming features for Crystallized Doom!


Crystallized Doom Live Stream announcement!

Crystallized Doom Live Stream announcement!

News 4 comments

Crystallized Doom first livestream will take place on the 7th May!

Crystallized Doom Beta Test Phase II and more!

Crystallized Doom Beta Test Phase II and more!

News 10 comments

Thought it would be time for a bigger news update on the current state of Crystallized Doom.

Crystallized Doom Closed Beta participation

Crystallized Doom Closed Beta participation

News 23 comments

The Crystallized Doom dev team is looking for closed beta testers for the first OpenRA build!

Crystallized Doom and OpenRA

Crystallized Doom and OpenRA

News 14 comments

Hey guys! I want you to know that I am thinking to rebuild/port this mod for OpenRA.

Comments  (0 - 10 of 1,055)
brandonvortex1
brandonvortex1

its really frustrating, i cant even open RA when i download the other version for CD i did follow the instruction step by step and i cant even open OpenRA

Reply Good karma Bad karma+1 vote
a471747960
a471747960

so i need oprara bleed?then?

just download openra and run launch-game。and nothing happen

can you help me?

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

CD uses a custom build OpenRA Bleed + AS engine build.

Basically you can get the launcher from discord.

It downloads the required engine, mod and soundtrack and allows you to start the game with 1 click.

Reply Good karma+1 vote
GraalOtonami
GraalOtonami

Is there any way/chance of getting Fog of War into the game?

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Astor Creator
Astor

Fog of War is an option in the game lobby, you just need to turn it on.

It is disabled by default.

Reply Good karma+1 vote
Arios
Arios

Is the existing closed beta have PvE Compstomp mode already?

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SchismNavigator Creator
SchismNavigator

Yes. The AI got some buffs recently.

Reply Good karma+2 votes
zman6475
zman6475

So this is for Tiberian Sun? And it has AI correct? Looks absolutely amazing!

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

This used to be a mod for the original Tiberian Sun, but we ported it the OpenRA engine two years ago.

We started from zero building on the bleed (in development version of the official TS mod from the OpenRA devs).

You can play the OpenRA version in singeplayer vs AI and multiplayer (with and without AI).

Later down the road we will also provide a unique story campaign.

Reply Good karma+3 votes
zman6475
zman6475

That's pretty amazing! But I've never understood what "OpenRA" means, nor did I install this (the most current file on moddb) correctly on my Sun. I'm very new to modding the older C&C games.
(Also, will we be able to zoom out with the camera or is that limited to being so close up due to the age and engine?)

Reply Good karma Bad karma+2 votes
Astor Creator
Astor

OpenRA is a free standalone Open-Source engine which reimplements the old WW classic into a modern custom written engine. You can basically make your own game with it.

It has not much in common with the old WW 2D engine.

OpenRA has way more modern features, like crossplay, replay function, spectators, ingame map editor, multiple production queues, etc etc.

As I have a high resolution monitor (1440p & 2160p) I play with pixle doubling (which means everything is 2x bigger). It's basically zoomed in (but can be changed on the fly).

This is how it looks without pixel doubling on my resolution: Media.moddb.com

Reply Good karma+1 vote
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