Storyline



2032: Cabal was defeated by the combined forces of GDI and Nod. However, the destruction of the Core did not mean the alliance would last forever. Kane was dead, the Brotherhood scattered without a main leader. With no leader to follow, this made them an easy target for GDI.

2035: After multiple assaults in Nod-controlled territories, the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated. After their victory, the task forces were split into three main groups. These three groups were:

  • The Global Defense Force, concerned with fortifications and reconstruction.

  • Steel Talons, which was focused on assault and eliminating any remaining Nod strongholds and other forms of resistance to GDI operations.

  • Zone Command, armed with aircraft and highly trained infantry to operate in Red Zones.

Each group had a main task. While the Global Defense Force defended the last Tiberium free zones called Blue Zones and slowly expand to Yellow Zones to fortify them, ZOCOM reclaimed Tiberium infested Red Zones back and kept tabs on culling hostile Tiberium mutants and life forms.

The Steel Talons however - were ordered to take control of previously owned Nod territories and eliminate any hostile threats. GDI and its 3 sub organizations had been progressing with their intended missions until growing tensions between populations living on the fringes of Red Zones and within Yellow Zones started to boil over. Eventually, these actions would explode into volatile acts of rebellion and resistance.


2039: The Forgotten, mutated humans who lived hidden in these Zones had united under a large armed front to repel and destroy GDI presence in their territories. Surprised by the Mutants, GDI had to react.


Features



-Runs on OpenRA engine
-4 unique factions that can be played by AI and players (GDI, Nod, Cabal, The Forgotten)
-Over 100 new units
-A lot of new buildings (GDI & Nod expanded - Cabal and Forgotten with a new set)
-Merciless AI with several personalities
-Improved graphics & effects (Custom terrain, explosions, etc)
-More than 2400 new unit quotes and sound effects (more coming in the future)
-New interface and custom EVA per faction (EVA/Advisor/Cabal/The Voice)
-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps


The Team




Founder

Astor

Coding

Astor

2D Artists

Astor
Comrade Crimson
Graion Dilach

3D Artists

Astor
Nolt

Voxel Artists

Astor
Graion Dilach

Audio Artists

StringStorm
Comrade Crimson
Astor

Voice Artists

Comrade Crimson (Lead VA)
StringStorm
Stellar
Graion Dilach
Seoras
DragonNOR
DrWhite
Bryce
Maelstrom
PotatoBob

Special Thanks

Westwood
OpenRA & contributors
Project Perfect Mod community

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RSS feed Articles

Hi guys!

This time it's an announcement for the closed beta!

It's quite a big milestone for us, since the engine (from Tiberian Sun to OpenRA) switch a few months ago.

Progress is going on and we are reaching a state in which we could need a helping hand to test things out.

Why closed beta?

Well we want to make the release as smooth and fun as possible. So this step is needed to iron out all left problems which are left (gameplay balance & bugs mostly).

What type of testers do we look for?

As a closed beta tester you will directly work with the dev team together and of course with other testers. So be prepared to work as a team in a polite and mature way. You should also bring interest into the mod in general.

The main task would be to provide feedback and bug reports. But moving on to higher techlevels we are also open for new ideas if we see fit. Testers will also be included in the bigger discussions.

How do we work together?

Our dev team communicates with Skype (chat based) mostly. On bigger testing phases some of us talk together via voice chat (it's not needed, but helpful).

So yes, you can see Skype as a requirement.

Where can I apply?

If you want to join us feel free to post in the comments right here.

Tell us why we should choose you and what you can bring on to the table.


Crystallized Doom and OpenRA

Crystallized Doom and OpenRA

News 14 comments

Hey guys! I want you to know that I am thinking to rebuild/port this mod for OpenRA.

Mod Status

Mod Status

News 7 comments

This is a short report about the status of the mod and it's future.

Status Report 1.9.41

Status Report 1.9.41

News 5 comments

Time has passed and people may be interrested in what happend all the last weeks.

A review from myself of Crystallized Doom (PART 1)

A review from myself of Crystallized Doom (PART 1)

News 7 comments

This is a review of myself for Crystallized Doom, read about how it started all about.

RSS feed Downloads
Crystallized Doom 1.9.42 Beta [Legacy TS]

Crystallized Doom 1.9.42 Beta [Legacy TS]

Full Version 47 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Patch 7 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 [Legacy TS]

Crystallized Doom 1.9.40.2 [Legacy TS]

Full Version 23 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (0 - 10 of 952)
ZSHADOWWOLF
ZSHADOWWOLF

Instead of doing a release, they do the design of the page with the mod....Bravo will not say anything

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

Instead me doing the website, I was modding. While another team member who does not mod did the website...

Release will be once a OpenRA TS playtest build is released to public too. We won't do it before them, because we respect their work.

Reply Good karma+2 votes
Hecthor_Doomhammer
Hecthor_Doomhammer

I can do some voice acting if you want, Graion knows my skills (just listen to AS' Malfestor)

Reply Good karma Bad karma+2 votes
Astor Creator
Astor

Pinged you on Skype ;)

Reply Good karma+2 votes
Metaltooth
Metaltooth

Hey, just wondering, will there be any chance you guys will add in subfactions or minifactions?

Reply Good karma Bad karma+1 vote
Astor Creator
Astor

Subfactions are already working. That is a GDI exclusive feature.

Nod has ideologies instead. Cabal gets research and Forgotten basically can design their own faction.

Mini factions, would be groups like Mercs, Catalyst Mutants, etc...

Reply Good karma+2 votes
Metaltooth
Metaltooth

What about minifactions? like different sets of neutral structures belonging to unplayable factions that you can capture? like a set of Tib War 1 structures you can capture and get cheap Tib Dawn units or somethin like that

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Astor Creator
Astor

I have some factions in mind like that, but can't give any details yet - as it's no priority atm.

Reply Good karma+2 votes
Metaltooth
Metaltooth

Alright! I eagerly await your next release Astor

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Astor Creator
Astor

Thanks!

Reply Good karma+2 votes
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Jun 11 2015

Showing some WIP stuff in OpenRA build T.co

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