-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Graion Dilach


The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)

Version BETA
Version / hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]

Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]

Crystallized Doom OpenRA (2015)
Version 0.1 - Techlevel I
Version 0.2 - Techlevel II

Version 0.3 - Techlevel III (WIP)

Image RSS Feed Latest Screens
Cabal in trouble Gremlin weapons New Gremlin & Auroch
Blog RSS Feed Report abuse Latest News: Crystallized Doom and OpenRA

13 comments by Astor on May 14th, 2015

Hey guys!

I want you to know that I am thinking to rebuild/port this mod for OpenRA.

As for people who do not know OpenRA:

"OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles.We include recreations of C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.OpenRA's primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots."

There are several reasons why to switch the engine:

- less problems with crashing
- better support for higher resolutions (supports pixel doubling)
- better performance (OpenRA is based on OpenGL)
- better support for OS after Win XP (Windows Vista/7/8/10, OS X, Linux) <- no need for any fixes
- cross-platform multiplayer
- bigger maps and more players in a match (imagine a big battle with 16 players for example)
- support for observer slots
- easier way to add new factions
- ability to choose teams, starting positions, AI personalities/difficulty and other settings.
- multiple production tabs like in RA2 and TW
- support for naval (gameplay and AI)
- the possibility to add new gameplay features to the engine

- OpenRA Tiberian Sun mod is still WIP
- We have to adapt to the OpenRA engine
- Additonal work (which would be worth if it gives you and me less problems :P )
- People won't like it because of reason XYZ

As for myself, it would be something fresh to work, as I can learn to do new things with it. But I don't know how people will react to this. So I'd like to hear some feedback and thoughts first about this.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

Jan 28, 2015 Full Version 38 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom Hotfix [Legacy TS]

Crystallized Doom Hotfix [Legacy TS]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom [Legacy TS]

Crystallized Doom [Legacy TS]

Jul 20, 2014 Full Version 23 comments

Download of version for Crystallized Doom.

Crystallized Doom BETA [Outdated]

Crystallized Doom BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom [Outdated]

Crystallized Doom [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (0 - 10 of 881)
do_i_ob Jun 1 2015, 7:00am says:

Super excited to see what you guys do in the new engine! As much as I love TS and will probably always play it. I think you guys made the right call as it opens up so many new doors for this mod. Keep up the great work!

+2 votes     reply to comment
Petrenko Jun 19 2015, 7:38am replied:

i was first afraid there would be a bunch of nostalgic fanatics trying to convince the devs to stay TS.

I'm happy so be part of such a progressive community.

+2 votes     reply to comment
GraionDilach Jun 19 2015, 3:43pm replied:

You probably never modded TS at all. Otherwise you would have known that the modding limits of TS are really terribly limited. Besides, nowadays even common people are aware of the compatibility issues the Westwood games have.

It all just come down to the fact that OpenRA reached the state of maturity in terms of features and capabilities to be a worthy alternative choice - and CD realized it before any other mod.

If that brings less compatibility issues for the players as well - and even you know that it will -, it's a win-win scenario for everyone.

TL;DR: People will welcome if the mod needs less compatibility voodoo. Nothing surprising happened. :P

+3 votes     reply to comment
Petrenko Jun 19 2015, 5:02pm replied:

sure its nothing surprising for an actual thinking being.^^

+2 votes     reply to comment
Guest May 30 2015, 10:47pm says:

This comment is currently awaiting admin approval, join now to view.

IMPCSC May 30 2015, 6:47am says:

I like your mod very much, your mod,s explosion and sound is great.
Thanks your Update,
I also like MechCommander and BattleTech,Do you have to join BattleTech style,s Mech?

+2 votes     reply to comment
Astor Creator
Astor May 30 2015, 9:58am replied:

I guess you will love high tier GDI. Some pretty awesome units will be there. I really like units with multi weapon systems.

I did a quick test with the Mammoth MK.II in OpenRA. It got a two barreled MG which spreads it's fire across 1-2 cells to surpress infantry. Then we have 4 railguns and 2 multi purpose missile pods. That thing ain't a joke of a unit anymore :P

+1 vote   reply to comment
Meyerm May 29 2015, 11:24pm says:

Does the openra version have resolution options? I don't like the very high resolution on openra, can't see detail and too much on the screen at once.

+1 vote     reply to comment
Astor Creator
Astor May 30 2015, 7:22am replied:

ATM the game runs on your native resolution. But you can enable pixel doubling in the graphics menu which renders everthing twice as big except the UI.

+1 vote   reply to comment
[OD]Maggy May 28 2015, 4:59am says:

You can even code new stuff into the game and make it standalone on openra

+2 votes     reply to comment
Astor Creator
Astor May 30 2015, 9:50am replied:

We already have some new ideas in mind, but they are no high priority ATM.

+1 vote   reply to comment
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Release Date
Released Nov 2009
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78 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Real Time Strategy
Single & Multiplayer

Latest tweets from @crystalldoom

Showing some WIP stuff in OpenRA build T.co

Jun 11 2015, 3:26pm

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