2032: Cabal was defeated by the combined forces of GDI and Nod. However, the destruction of the Core did not mean the alliance would last forever. Kane was dead, the Brotherhood scattered without a main leader. With no leader to follow, this made them an easy target for GDI.
2035: After multiple assaults in Nod-controlled territories, the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated. After their victory, the task forces were split into three main groups. These three groups were:
Each group had a main task. While the Global Defense Force defended the last Tiberium free zones called Blue Zones and slowly expand to Yellow Zones to fortify them, ZOCOM reclaimed Tiberium infested Red Zones back and kept tabs on culling hostile Tiberium mutants and life forms.
The Steel Talons however - were ordered to take control of previously owned Nod territories and eliminate any hostile threats. GDI and its 3 sub organizations had been progressing with their intended missions until growing tensions between populations living on the fringes of Red Zones and within Yellow Zones started to boil over. Eventually, these actions would explode into volatile acts of rebellion and resistance.
2039: The Forgotten, mutated humans who lived hidden in these Zones had united under a large armed front to repel and destroy GDI presence in their territories. Surprised by the Mutants, GDI had to react.
-Runs on OpenRA engine
-4 new factions that can be played by the AI (GDI, Nod, Cabal, The Forgotten)
-Over 100 new units
-A lot of new buildings (GDI & Nod expanded - Cabal and Forgotten with a new set)
-Merciless AI with several personalities
-Improved graphics & effects (Custom terrain, explosions, etc)
-More than 2400 new unit quotes and sound effects (more coming in the future)
-New interface and custom EVA per faction (EVA/Advisor/Cabal/The Voice)
-Hundreds of new skirmish/multiplayer maps
Comrade Crimson (Lead VA)
OpenRA & contributors
Project Perfect Mod community
This time it's an announcement for the closed beta!
It's quite a big milestone for us, since the engine (from Tiberian Sun to OpenRA) switch a few months ago.
Progress is going on and we are reaching a state in which we could need a helping hand to test things out.
Why closed beta?
Well we want to make the release as smooth and fun as possible. So this step is needed to iron out all left problems which are left (gameplay balance & bugs mostly).
What type of testers do we look for?
As a closed beta tester you will directly work with the dev team together and of course with other testers. So be prepared to work as a team in a polite and mature way. You should also bring interest into the mod in general.
The main task would be to provide feedback and bug reports. But moving on to higher techlevels we are also open for new ideas if we see fit. Testers will also be included in the bigger discussions.
How do we work together?
Our dev team communicates with Skype (chat based) mostly. On bigger testing phases some of us talk together via voice chat (it's not needed, but helpful).
So yes, you can see Skype as a requirement.
Where can I apply?
If you want to join us feel free to post in the comments right here.
Tell us why we should choose you and what you can bring on to the table.
This is a review of myself for Crystallized Doom, read about how it started all about.
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