Crystallized Doom 126.96.36.199 update - NOTE requires 1.9.4 standalone!
The Team so far:
Astor (Founder, mostly allrounder for everything)
Chubrokoli (Co-Founder, good advisor for balance/ideas)
Commander28 (Audio Artist, providing soundtracks)
Heksus (2D/3D Artist, focus on new building designs)
We are looking for:
2D Artist (techtrees, units/buildings, interface)
3D Artist (buildings)
Mappers (multiplayer, singleplayer)
Story/Text Writer (Unit descriptions, story ideas etc)
Audio Artists (unit voices, campaign voices, music, soundeffects)
Beta Testers (Feedback, ideas)
So if you are interrested in helping, feel free to PM us!
The story takes place in 2039, 9 years after the events of Tiberian Sun Firestorm.
Cabal was defeated. The Brotherhood of Nod scattered and broken up. The Global Defense Initiative was divided into three departments. Each of them with special tasks to restore the planet. The general taskforces duty is to protect the blue zones. The ZOCOM's task is to reclaim land, which is infested from Tiberium. The third group - called Steel Talons - has the main task to restrain the Mutant rebellion. Short time after the Brotherhood of Nod "died", the Forgotten formed a massive attack in most yellow zones against the GDI, with devasting results. Nobody expected such an intense attack...and there is something waking up inside earth, which should be history...
The new commander
As a new commander in the ranks of the GDI, you start on your first mission. They said it should be easy, but it won't...
As a former member of the Black Hand you want to rebuild the Brotherhood of Nod. You are living in a city which will be soon free from Tiberium, but it will not happen. Will you manage to rise from a single man to an empire controlling Earth, the Tiberium and maybe even more?
Deep inside earth a computer started booting. Pissed off what happened to his predecessor Cabal, it started to forge a plan - main task - assimilating all human life for full control...
Your father was the leader of the Sotir clan and the first revolution, he died with his most loyal soldiers in a heavy battle against the GDI. In full noise you decide to destroy everything that has to do with the GDI. As the new warlord of the Sotir clan you must decide how to archive this difficult task. So the only sollution is to combine all clans, but none of the other warlords will give you soldiers for free, may the second revolution begin...
Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.21 hotfix
Crystallized Doom (2010)
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA
Crystallized Doom (2013)
Version 1.9.3 BETA
Version 1.9.32 Standalone [cancelled]
Crystallized Doom Standalone (2013)
Crystallized Doom Standalone (2014)
Version 188.8.131.52 [on hold]
Version 1.9.51 - feature complete
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.00 - Final release
NOTICE: If the standalone version refuse to start, check if you have installed any Tiberian Sun installation on your PC! The mod standalone.exe checks for a registry entry!
Haven't been a while online here, got a longer break as expected from modding TS. I'd like to say a few things.
First one is about the update I promised many of you. Unfortunately that version won't make it public, it was quite a mess - and I don't want to release a buggy version anymore - I got quite a lot of problems with the messed up radar colors etc. So I had to revert back, but then I updated my computer and things slowed down again. So that we are now here at this point.
I'd like to finish this mod finally, but I won't let it die so easy (not after so much work and effort I put into this project) that's for sure! Now what does this mean? I am falling out of the ground and don't exactly know on what exactly I should work on. Many of you played the mod and can provide me valueable feedback and reports.
Now what exactly do you think I should focus? Should it be balancing only, bugfixes, working on graphics, reworking AI, new content or have you got any other ideas?
My personal idea would be to make a balance/bugfix update with the first part of the optimized file structure I mentioned earlier a few weeks. That would be the fastest update I could offer, which I think would make more sense than adding new stuff or working on graphics. Because I already managed to get this mod very stable in comparison to older versions (people who played version 1.4 till 1.8 will know about what I am talking about :P ) but I have still room for improvments in stability.
Short answer is, new content can also include new bugs and crashes - I would think it's better to take the save way.
Please feel free to tell me your opinion!