Storyline



2032: Cabal was defeated by the combined forces of GDI and Nod. However, the destruction of the Core did not mean the alliance would last forever. Kane was dead, the Brotherhood scattered without a main leader. With no leader to follow, this made them an easy target for GDI.

2035: After multiple assaults in Nod-controlled territories, the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated. After their victory, the task forces were split into three main groups. These three groups were:

  • The Global Defense Force, concerned with fortifications and reconstruction.

  • Steel Talons, which was focused on assault and eliminating any remaining Nod strongholds and other forms of resistance to GDI operations.

  • Zone Command, armed with aircraft and highly trained infantry to operate in Red Zones.

Each group had a main task. While the Global Defense Force defended the last Tiberium free zones called Blue Zones and slowly expand to Yellow Zones to fortify them, ZOCOM reclaimed Tiberium infested Red Zones back and kept tabs on culling hostile Tiberium mutants and life forms.

The Steel Talons however - were ordered to take control of previously owned Nod territories and eliminate any hostile threats. GDI and its 3 sub organizations had been progressing with their intended missions until growing tensions between populations living on the fringes of Red Zones and within Yellow Zones started to boil over. Eventually, these actions would explode into volatile acts of rebellion and resistance.


2039: The Forgotten, mutated humans who lived hidden in these Zones had united under a large armed front to repel and destroy GDI presence in their territories. Surprised by the Mutants, GDI had to react.


Features



-Runs on OpenRA engine
-4 unique factions that can be played by AI and players (GDI, Nod, Cabal, The Forgotten)
-Over 100 new units
-A lot of new buildings (GDI & Nod expanded - Cabal and Forgotten with a new set)
-Merciless AI with several personalities
-Improved graphics & effects (Custom terrain, explosions, etc)
-More than 2400 new unit quotes and sound effects (more coming in the future)
-New interface and custom EVA per faction (EVA/Advisor/Cabal/The Voice)
-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps


The Team




Founder

Astor

Coding

Astor

2D Artists

Astor
Comrade Crimson
Graion Dilach

3D Artists

Astor
Nolt

Voxel Artists

Astor
Graion Dilach

Audio Artists

StringStorm
Comrade Crimson
Astor

Voice Artists

Comrade Crimson (Lead VA)
StringStorm
Stellar
Graion Dilach
Seoras
DragonNOR
DrWhite
Bryce
Maelstrom
PotatoBob

Special Thanks

Westwood
OpenRA & contributors
Project Perfect Mod community

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RSS feed Articles

Crystallized Doom 1st Livestream


Hey guys!

I am thrilled to announce that Crystallized Doom's first livestream will be held on the 7th may.

It's been nearly a year since we started the port to OpenRA and enough time passed by to show you the tasty fruits of our work.

Watch FiveAces announcement video right here!:


We are looking forward to it and can't wait to show you the progress which has been done.



Crystallized Doom Beta Test Phase II and more!

Crystallized Doom Beta Test Phase II and more!

News 7 comments

Thought it would be time for a bigger news update on the current state of Crystallized Doom.

Crystallized Doom Closed Beta participation

Crystallized Doom Closed Beta participation

News 23 comments

The Crystallized Doom dev team is looking for closed beta testers for the first OpenRA build!

Crystallized Doom and OpenRA

Crystallized Doom and OpenRA

News 14 comments

Hey guys! I want you to know that I am thinking to rebuild/port this mod for OpenRA.

Mod Status

Mod Status

News 7 comments

This is a short report about the status of the mod and it's future.

RSS feed Downloads
Crystallized Doom 1.9.42 Beta [Legacy TS]

Crystallized Doom 1.9.42 Beta [Legacy TS]

Full Version 49 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Patch 7 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 [Legacy TS]

Crystallized Doom 1.9.40.2 [Legacy TS]

Full Version 24 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (70 - 80 of 970)
Mynameislol
Mynameislol

How were you able to mod OpenRA like this? I can't even add a side without an exception!

Reply Good karma Bad karma+2 votes
Astor Creator
Astor

Current build of Crystallized Doom has 2434 changes on top the Tiberian Sun mod for OpenRA.

Tier 3 isn't even finished and I am just doing the basic stuff, you don't want know what I have in stock for late tier stuff ;)

As to get new factions working you have to edit the chrome.yaml to get the UI and Flags working, add the factions in the world.yaml (in public builds it may still be refering as races). Also don't forget to setup at least one starting unit group.

If you get crashes just open the exception.log file and look for the information inside it.

TBH I am not even throwing one tear back to the TS engine, OpenRA has soooo much posibilities you won't believe that.

Reply Good karma+1 vote
Mynameislol
Mynameislol

Thanks man, now i'm one step closer! However, the logs say nothing relevant, so i'm currently stuck at the selection menu, i crash after trying to select my faction.

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Mynameislol
Mynameislol

fixed it!

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Astor Creator
Astor

Good to hear!

;)

Reply Good karma+1 vote
Mynameislol
Mynameislol

Wow, how can you stand modding like this?! Not a single change goes without crashing, if you want to change a shp file you have to edit 5 different files, and if you did one mistake in either of them, you'll have to manually debug each text file looking for the issue. It took me a whopping two hours to get a MCV working!

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Astor Creator
Astor

Like Graion said, it's just a matter of getting used to it. At first it's system didn't made sense at all for me.

Now it's like I never did anything else ever.

The traits page will help you a lot.

Reply Good karma+1 vote
GraionDilach Creator
GraionDilach

It's probably taking a while to get used to, but TS crashes were even worse - that thing wouldn't even spit out a useful message. The exception.log spits out relevant info in 90% of the time.

Also, maybe you should read the trait documentation before jumping into modding. github.com/OpenRA/OpenRA/wiki/Traits-(playtest)

Reply Good karma+2 votes
Mynameislol
Mynameislol

It spits our relevant information all right, but it doesn't tell me what file that caused the problem like right now i'm getting "Exception of type `System.ArgumentException`: An item with the same key has already been added." but i can't figure out where i wrote wrong or what file.

Of all the files, it was music.yaml, it took me a while, but i found it

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GraionDilach Creator
GraionDilach

It should tell you that as well, both my Windows and my Linux thrown the actual line number and filename directly after such an exception in square brackets. It sounds like you mod a build which lacks debug information but even the official packages are compiled with that. I'm puzzled.

Reply Good karma+1 vote
Mynameislol
Mynameislol

Here's an example of what i'm talking about

Textuploader.com

Where in this exception does it tell me that music.yaml is the issue?

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Astor Creator
Astor

For basic help you can also try to get help at PPM:

Ppmforums.com

Reply Good karma+1 vote
GraionDilach Creator
GraionDilach

That is a corrupted WAV file and not something music.yaml should cause. You're not trying to play MP3-encoded WAVs there aren't you?

Reply Good karma+2 votes
Mynameislol
Mynameislol

Now just HOW did you understand that? Also, no i did not use mp3 encoded WAV's, i encoded myself 16bit 22khz wav..

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php_bg
php_bg

"Attempted to read past the end of the stream." means the game tried to read the file and failed.
It is a .NET exception and he has experience with those, that's how he knew ;)

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Mynameislol
Mynameislol

Hmm, is there a webpage that explains how these things work?

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php_bg
php_bg

The go-to sites for .NET documentation or help are msdn.com and stackoverflow.com
But the .NET exceptions are common enough so you can just google "<exception> .NET" and the first results will be what you are looking for.

Also it is strongly suggested that you use OpenRA's Utility command "make test", which detects some YAML errors and will tell you what is wrong and where.

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Mynameislol
Mynameislol

"make test" only checked the default mods cnc,ra1 & ts

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GraionDilach Creator
GraionDilach

OpenRA.Utility.exe [modfolder] --check-yaml

Reply Good karma+1 vote
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