C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

The Team so far:

Astor (Founder, mostly allrounder for everything)
Chubrokoli (Co-Founder, website design, good advisor for balance/ideas)
Commander28 (Community Manager, advisor)
Heksus (2D/3D Artist, focus on new building designs)
Templarfreak (Voxel Artist, improving/editing voxels)

We are looking for:

2D Artist (techtrees, units/buildings, interface)
3D Artist (buildings)
Mappers (multiplayer, singleplayer)
Story/Text Writer (Unit descriptions, story ideas etc)
Audio Artists (unit voices, campaign voices, music, soundeffects)
Beta Testers (Feedback, ideas)

So if you are interrested in helping, feel free to PM us!


The story takes place in 2039, 9 years after the events of Tiberian Sun Firestorm.

Cabal was defeated. The Brotherhood of Nod scattered and broken up. The Global Defense Initiative was divided into three departments. Each of them with special tasks to restore the planet. The general taskforces duty is to protect the blue zones. The ZOCOM's task is to reclaim land, which is infested from Tiberium. The third group - called Steel Talons - has the main task to restrain the Mutant rebellion. Short time after the Brotherhood of Nod "died", the Forgotten formed a massive attack in most yellow zones against the GDI, with devasting results. Nobody expected such an intense attack...and there is something waking up inside earth, which should be history...

The new commander
As a new commander in the ranks of the GDI, you start on your first mission. They said it should be easy, but it won't...

Brother's forever

As a former member of the Black Hand you want to rebuild the Brotherhood of Nod. You are living in a city which will be soon free from Tiberium, but it will not happen. Will you manage to rise from a single man to an empire controlling Earth, the Tiberium and maybe even more?

Cabal's return
Deep inside earth a computer started booting. Pissed off what happened to his predecessor Cabal, it started to forge a plan - main task - assimilating all human life for full control...

Crystal Doom
Your father was the leader of the Sotir clan and the first revolution, he died with his most loyal soldiers in a heavy battle against the GDI. In full noise you decide to destroy everything that has to do with the GDI. As the new warlord of the Sotir clan you must decide how to archive this difficult task. So the only sollution is to combine all clans, but none of the other warlords will give you soldiers for free, may the second revolution begin...

Mod history:

Project Nemesis (2009)

Version 1.0 released on Nove
mber 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Crystallized Doom (2010)

Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9

Crystallized Doom (2013)

Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)
Version [ALPHA WIP]

Version 1.9.41
Version 1.9.42
Version 1.9.43
Version 1.9.44
Version 1.9.45
Version 1.9.46
Version 1.9.47
Version 1.9.48
Version 1.9.49
Version 1.9.50
Version 1.9.51 - feature complete
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.0
0 - Final release

NOTICE: If the standalone version refuse to start, check if you have installed any Tiberian Sun installation on your PC! The mod standalone.exe (version checks for a registry entry!

Image RSS Feed Latest Screens
Sneak Peak Hyper Patch 0.3 support More examples
Blog RSS Feed Report abuse Latest News: Next update focus

5 comments by Astor on Feb 12th, 2014

Hi everyone!

Haven't been a while online here, got a longer break as expected from modding TS. I'd like to say a few things.

First one is about the update I promised many of you. Unfortunately that version won't make it public, it was quite a mess - and I don't want to release a buggy version anymore - I got quite a lot of problems with the messed up radar colors etc. So I had to revert back, but then I updated my computer and things slowed down again. So that we are now here at this point.

I'd like to finish this mod finally, but I won't let it die so easy (not after so much work and effort I put into this project) that's for sure! Now what does this mean? I am falling out of the ground and don't exactly know on what exactly I should work on. Many of you played the mod and can provide me valueable feedback and reports.

Now what exactly do you think I should focus? Should it be balancing only, bugfixes, working on graphics, reworking AI, new content or have you got any other ideas?

My personal idea would be to make a balance/bugfix update with the first part of the optimized file structure I mentioned earlier a few weeks. That would be the fastest update I could offer, which I think would make more sense than adding new stuff or working on graphics. Because I already managed to get this mod very stable in comparison to older versions (people who played version 1.4 till 1.8 will know about what I am talking about :P ) but I have still room for improvments in stability.

Short answer is, new content can also include new bugs and crashes - I would think it's better to take the save way.

Please feel free to tell me your opinion!


Media RSS Feed Latest Video
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Crystallized Doom

Crystallized Doom

Oct 30, 2013 Patch 3 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Fixed]

Crystallized Doom 1.9.4 Standalone [Fixed]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Crystallized Doom 1.9.3 Beta [Outdated]

Crystallized Doom 1.9.3 Beta [Outdated]

May 24, 2013 Full Version 23 comments

Crystallized Doom version 1.9.3 after two month of hard work, we are proud to present you the newest version! Lot's of changes had been done. Discover...

Crystallized Doom 1.9.2 [Outdated]

Crystallized Doom 1.9.2 [Outdated]

Apr 7, 2013 Full Version 8 comments

This is version 1.9.2 of Crystallized Doom. It supports full AI for The Forgotten & Cabal faciton. NOTE: sidec03.mix & sidec04.mix from older...

Crystallized Doom 1.9.1 [Outdated]

Crystallized Doom 1.9.1 [Outdated]

Mar 31, 2013 Full Version 6 comments

This is Crystallized Doom 1.9.1. I recommend to use a new installed Tiberian Sun for this mod. The package includes 1.9.1 and the additional maps. I have...

Post comment Comments  (70 - 80 of 766)
drakenhoff9 Apr 15 2013, 4:39pm says:

Do you have a listing of all the units regarding individual unit descriptions?

Same goes for the buildings, for instance:
ive no idea what a Tiberian Core upgrade does for the Forgotten faction.

+1 vote     reply to comment
Astor Apr 5 2013, 1:37pm says:

I am doing final tests today. Version 1.9.2 will be soon aviable and it's going to be awesome! ;)

+1 vote     reply to comment
Adam_TA Apr 6 2013, 12:18pm replied:

hay im looking for some help, could u be the one? i just installed crystalized doom, and its fine until i try to load a mission, and then it tells me that i should contact westwood? im not computer whizz so any help would be really appreciated as i love cnc, thanks

+1 vote     reply to comment
Astor Apr 6 2013, 12:41pm replied:

What kind of mission exactly?

The camapgin will not work. If it's a save from an older version of the mod, it won't work either.

+1 vote     reply to comment
Guest Apr 6 2013, 1:30pm replied:

This comment is currently awaiting admin approval, join now to view.

teslaptak Apr 3 2013, 1:09pm says:

what forced you to create this mod again?

+1 vote     reply to comment
Astor Apr 3 2013, 1:36pm replied:

I never was satisfied with version 1.9 It is buggy as hell and a mess.

So I want to give people the chance to get a much more stable version, which is also well balanced.

Version 1.9.1 was just a small fix.

I have fixed and balanced a lot of things the last days, so an bigger update will come soon with many changes and crashfixs.

Then there is the point that in feature versions Cabal and the Forgotten will have AI support.

+1 vote     reply to comment
Astor Mar 18 2013, 1:03pm says:

I noticed that the Tiberium Core is not buildable so you can't even build the Trampler & Tripod, a first small patch will come soon. Also I am looking into some crashfixes.

+2 votes     reply to comment
Tameius Mar 17 2013, 10:28pm says:


+2 votes     reply to comment
Astor Mar 14 2013, 7:32pm replied:

You mean seen on this picture?

+1 vote     reply to comment
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C&C: Tiberian Sun Firestorm Icon
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Release Date
Released Nov 17, 2009
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60 votes submitted.

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Highest Rated (3 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

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