-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files available (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Graion Dilach



The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)

Version BETA
Version / hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]

Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]

Crystallized Doom OpenRA (2015)
Version 0.34 - Closed Beta in progress

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Hi guys!

This time it's an announcement for the closed beta!

It's quite a big milestone for us, since the engine (from Tiberian Sun to OpenRA) switch a few months ago.

Progress is going on and we are reaching a state in which we could need a helping hand to test things out.

Why closed beta?

Well we want to make the release as smooth and fun as possible. So this step is needed to iron out all left problems which are left (gameplay balance & bugs mostly).

What type of testers do we look for?

As a closed beta tester you will directly work with the dev team together and of course with other testers. So be prepared to work as a team in a polite and mature way. You should also bring interest into the mod in general.

The main task would be to provide feedback and bug reports. But moving on to higher techlevels we are also open for new ideas if we see fit. Testers will also be included in the bigger discussions.

How do we work together?

Our dev team communicates with Skype (chat based) mostly. On bigger testing phases some of us talk together via voice chat (it's not needed, but helpful).

So yes, you can see Skype as a requirement.

Where can I apply?

If you want to join us feel free to post in the comments right here.

Tell us why we should choose you and what you can bring on to the table.

Crystallized Doom and OpenRA

Crystallized Doom and OpenRA

6 months ago News 14 comments

Hey guys! I want you to know that I am thinking to rebuild/port this mod for OpenRA.

Mod Status

Mod Status

9 months ago News 7 comments

This is a short report about the status of the mod and it's future.

Status Report 1.9.41

Status Report 1.9.41

1 year ago News 5 comments

Time has passed and people may be interrested in what happend all the last weeks.

A review from myself of Crystallized Doom (PART 1)

A review from myself of Crystallized Doom (PART 1)

1 year ago News 7 comments

This is a review of myself for Crystallized Doom, read about how it started all about.

RSS feed Downloads
Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

10 months ago Full Version 42 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom Hotfix [Legacy TS]

Crystallized Doom Hotfix [Legacy TS]

1 year ago Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom [Legacy TS]

Crystallized Doom [Legacy TS]

1 year ago Full Version 23 comments

Download of version for Crystallized Doom.

Crystallized Doom BETA [Outdated]

Crystallized Doom BETA [Outdated]

1 year ago Full Version 6 comments

Crystallized Doom beta build - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom [Outdated]

Crystallized Doom [Outdated]

2 years ago Patch 5 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

2 years ago Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (70 - 80 of 914)
Tesla_commando Jan 29 2015 says:

You can't use T3 onwards units or structures? If so, what is the use of not using high-tech things? :(

+1 vote     reply to comment
Astor Creator
Astor Jan 29 2015 replied:

The fact is that we are rebalancing all techlevels, so far we have done T1 and T2. I could enable T3+, but they are a pure mess. If you don't like to play with this low tier stuff (which is understandable) I'd recommend to stick with Until higher techlevels get finished.

+2 votes   reply to comment
Omnifarious_Nef Jan 27 2015 says:

I can't select past tier II for Skirmish matches? Is this intended? If so, it's pretty hard to play without a radar... Should have made that tier II then. I can't really play the mod in this state.

+1 vote     reply to comment
Astor Creator
Astor Jan 27 2015 replied:

Yes 1.9.42 is only T1 and T2.

I am uploading a new Beta with the old file structure (as Windows 7 users have trouble to get it to work), I also added Radar for now to the construction yard as a placeholder.

+2 votes   reply to comment
GreatDodoOfDoom Jan 28 2015 replied:

Thanks Guy you are the best :D

+1 vote     reply to comment
Astor Creator
Astor Jan 28 2015 replied:

Updated build should show up the next hours.

+2 votes   reply to comment
Astor Creator
Astor Jan 26 2015 says:

Download should show up in the next following hours! :)

+1 vote   reply to comment
Tesla_commando Jan 27 2015 replied:

I can't wait.......

+2 votes     reply to comment
Astor Creator
Astor Jan 26 2015 says:

Here you have the most important changes listed: Moddb.com

I may have forgotten to add a few changes, but it should cover most ones.

+1 vote   reply to comment
ElrosAmandil Jan 27 2015 replied:

That's a huge amount of work/change, Astor. Thank you(all other developers) for bringing us quality game.

I think in some place I saw that you will be going to military service? If yes, then, hope you have comfortable times there...

+1 vote     reply to comment
Tesla_commando Jan 26 2015 says:

What do you get after infiltrating buildings? I didn't get anything noticeable.

+1 vote     reply to comment
Astor Creator
Astor Jan 26 2015 replied:

It depends on what you infiltrate.

Radar = You see anything the enemy sees.
Refinary = You see how much is left at stock.
Power = You see how much power the enemy has.
Production building = You see what the enemy is building.

+1 vote   reply to comment
Tesla_commando Jan 27 2015 replied:


+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Released 2009
Mod watch
Start tracking
Community Rating



82 votes submitted.

You Say


Ratings closed.

Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010 by feillyne


Tweets will appear soon from

Embed Buttons
Link to C&C Tiberian Sun Crystallized Doom by selecting a button and using the embed code provided more...
C&C Tiberian Sun Crystallized Doom
Last Update
1 week ago
321 members