Features:

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:
-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Astor
Chubrokoli
Graion Dilach
ComradeCrimson
Seoras
DragonNOR
PotatoBob
Templarfreak
MusicComposer

Commander28
Heksus

Story:
The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)

Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix

Version 1.9.41 - revised Techlevel I [skipped for public]

Version 1.9.42 - revised Techlevel II [BETA TESTING]

Version 1.9.43 - revised Techlevel III [WIP]
Version 1.9.44 - revised Techlevel IV

Crystallized Doom Standalone (2015)
Version 1.9.45 - revised Techlevel V
Version 1.9.46 - revised Techlevel VI
Version 1.9.47 - revised Techlevel VII
Version 1.9.48 - revised Techlevel VIII
Version 1.9.49 - revised Techlevel IX
Version 1.9.50 - revised Techlevel X
Version 1.9.51 - polishing files / feature complete
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.00
- Final release


Image RSS Feed Latest Screens
Nameless T3 Nod Tank Zone Marine death animations Forgotten Watchtower
Blog RSS Feed Report abuse Latest News: Status Report 1.9.41

5 comments by Astor on Oct 13th, 2014


Hi all!

Time has passed and people may be interrested in what happend all the last weeks.

First off, Crystallized Doom is getting in better shape each day we work on it, I can't wait to share it with all of you. The waiting is worth, believe me that.

So what exactly can you expect from build 1.9.41?

First fact, you will only be able to play Techlevel 1. That's intended as all work has gone into T1. Why? The answer is quite simple, for something big to build you need a solid base. If the base is not good enough the whole construct will fall into itself. That's why I want to make T1 great.

This are fixes that are going to be included:

- Tweaked sound proirities
- Improved LAN netcode performance
- Fixed laser waveclass internal error
- Cyborgs will now properly play death animations instead just exploding
- Removed a few hardcoded stuff
- Removed additional weapon muzzle flash animation (Husk)
- Fixed GDI AI walls
- Added muzzle flash animation to Hunter
- Fixed GDI Fortress Tower Turret graphic for MG
- Fixed GDI Fortress Tower Turret graphic for Single Cannon
- Fixed GDI Fortress Tower Turret graphic for Dual Cannon
- Fixed GDI Fortress Tower Turret graphic for Artillery
- Fixed GDI Fortress Tower Turret graphic for Sonic

So we are getting better network performance, the laser waveclass crash is gone and some other essential fixes. AI has got an improved wall logic too and finally GDI AI got their own walls back. Also Cabal and The Forgotton got their own new walls.

Example of a T1 easy AI base

Next thing are factions. Now we have custom sidebars for GDI, Nod, Cabal and The Forgotten. Additional to that each of them has it's custom EVA. GDI & Nod use the ones from Tiberium Wars. While Cabal is voiced by himself (quite obvious right?). The Forgotten now have their own EVA - called "The Voice" more will be revealed later about him. We already recorded over 100 new lines for units!

Cabal's Sidebar

Our team has grew in size. We got 4 new voice actors, who are doing a great job! ATM we have new voices already finished for the Grunt, Forgotten Harvester and Forgotten EVA "The Voice". Next ones are the Forgotten MCV, GDI Medic and Forgotten Mechanic on the list. So you can expect some awesome new voices. I may upload a teaser of that soon.

As for gameplay, it's still not final (as the UI has priority right now). Techlevel 1 will be quite "big" compared to pre 1.9.41 or vanilla TS. In Tiberian Sun you only have Light Infantry available in T1. In Crystallized Doom 1.9.41 you have up to 6 infantry types available for use.

GDI T1 Infantry

As seen on the image we have the following units:

Marine
Basic GDI infantry, well balanced

Disc Thrower
Basic AT infantry, very usefull against buildings and light armored units (vehicles, cyborgs)

Scout
Use the Scout to infiltrate factories, power plants, radar, refinaries or to just explore the battlefield. He is also stealthed and has no weapons.

Watch Dog
They can deal a lot of damage to non armored infantry, but are very ineffective against cyborgs. Dogs can't damage buildings or vehicles. Another useful ability is that they can find cloaked units. Remember dogs are no tanks, they are vulnerable.

Engineer
The Engineer we love and hate, most balanced one.

Medic
Medic are very usefull for healing infantry anywhere, but be prepared, cyborgs, mutants and Nod troops don't care if he is a medic or not - they will shoot him with plesure.

Nod T1 Infantry

Rookie
Basic Nod infantry, not as strong as the Marine, but faster and cheaper.

Rocketeer
Basic AT infantry, very usefull against buildings and light armored units (vehicles, cyborgs)

Spy
Use the Scout to infiltrate factories, power plants, radar, refinaries or to just explore the battlefield. He is also stealthed and has no weapons.

Battle Dog
They can deal a lot of damage to non armored infantry, but are very ineffective against cyborgs. Dogs can't damage buildings or vehicles. Another useful ability is that they can find cloaked units. Remember dogs are no tanks, they are vulnerable.

Saboteur
The Engineer we love and hate, but this one trades durability for stealth. Once detected they are an easy target.

As for Cabal and the Forgotten, I may upload images of the complete T1 set later. For now I give you the new Husk. It looks more armored then before.


So yeah there is still some work left, but it won't take too long for a public release.

Best regards


Astor :)


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.40.21 (Hotfix) [Outdated]

Crystallized Doom 1.9.40.21 (Hotfix) [Outdated]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 (Standalone) [Outdated]

Crystallized Doom 1.9.40.2 (Standalone) [Outdated]

Jul 20, 2014 Full Version 16 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Post comment Comments  (70 - 80 of 822)
theweedfather
theweedfather Nov 11 2013, 12:07am says:

Im totally new to the tiberian sun mod scene, no offense to the author as i can't mod at all (did a bit in generals but only in terms of weapon behaviors and general power recharge times to recreate d-day by spamming 100's of planes with paratroops)
so what can i expect in this mod? is it like a tiberian sun expansion? and if not, is twisted insurrection like an expansion? I like mods that add units, new factions are cool too but not a must, i just like expanded gameplay that is still fun and in the heart of C&C.
Thanks in advance,
-abel

+2 votes     reply to comment
Astor Creator
Astor Nov 11 2013, 6:06am replied:

Hi abel! :)

This mod is more of a total conversion. I had to quite do a lot of work to get 2 new factions working so that players and AI can use them. It's still not finished.

Crystallized Doom does have quite a lot of units. Since version 1.5 this mod is not compatible with the original campaign (most because I have changed lots of critical parts)

In feature we will provide our own campaign with a very complex story Media.moddb.com you will play with each faction and see the story from 4 viewpoints.

Twisted Insurrection is a great mod, it comes also with it's own story. But for me it feels just the same as the original (replacing old units with new). That doesn't mean it's bad, but I want something different. With Crystallized Doom I'd like to achieve that. Here you can find a global techtree Media.moddb.com

Hope that's an answer for you ;)

+1 vote   reply to comment
Astor Creator
Astor Oct 31 2013, 11:10pm says:

List of all soundtracks -> Moddb.com

+1 vote   reply to comment
Astor Creator
Astor Oct 25 2013, 5:31pm says:

xD I have found a video of a very old version of my mod lol
Youtube.com

Looks like that was version 1.4 -> 2009
Oh man with only two factions...and those awful lags without DDraw ;( and my poor modding skills compared to today :P

Damn time flies away :D

That Ion Storm in the video gave me some nice ideas what I could do with it...

+1 vote   reply to comment
Astor Creator
Astor Oct 25 2013, 6:37am says:

I fixed the crashing in random map generator, fixed the crashing when starting a map several times and fixed the crash when leaving the game.

Game is now 99% crashfree, only crash that is left is a rare Ion Storm crash.

This hotfix will come the next following days!

+1 vote   reply to comment
Astor Creator
Astor Oct 24 2013, 12:09pm says:

Bugs can be reported here: Moddb.com

+1 vote   reply to comment
ElrosAmandil
ElrosAmandil Oct 24 2013, 8:12am says:

Hmm I got very intense lagg then the it stopped running

my sting of nod(best tank) got devastated by Forgotten's biggest tank i dont know what its name it created a big explosion then it stopped.I think the explosion effect led to this end.I m using ddraw2 also.

+2 votes     reply to comment
Astor Creator
Astor Oct 24 2013, 8:36am replied:

What resolution are you playing, DDraw 2 is slower than DDraw 1.

Hm I may know what could cause this lag, I add it to my list for fixing.

Thanks for report!

+1 vote   reply to comment
ElrosAmandil
ElrosAmandil Oct 24 2013, 8:53am replied:

i am playing at 1280*768 resoulution as it's instructed in Optional Files

+1 vote     reply to comment
Astor Creator
Astor Oct 24 2013, 9:53am replied:

Does you also have that lag with DDraw 1?

If no, than mostly it's the lack of optimization of the second DLL.

PS: Please remember if you use Win98 compatibility the whole game will be running ONLY ON CORE 1 = very slow.

If you set to XP or either remove the compatibilty mode complete (I have Win8 and am playing without compatiblity mode) you will get a major performance boost

My CPU with Win98 compatibilty
-> only 25-30% (Core 1 100%)

With Win XP or no mode
I have about 60% in use! (All cores about 25-40%)

But there is a disadvantage with XP compatibilty or playing without compatibilty!

You may see the game crashing when trying to launch several times a map. But this issiue is going to be fixed with newer builds ASAP!

+1 vote   reply to comment
Chubrokoli Creator
Chubrokoli Oct 23 2013, 10:51am says:

RANK 100 ON MODDB REACHED

Now we gonna drink something to celebrate this :D

+1 vote   reply to comment
Astor Creator
Astor Oct 23 2013, 10:52am replied:

Haha yeah finally :D

+3 votes   reply to comment
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C&C: Tiberian Sun Firestorm Icon
Platform
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Release Date
Released Nov 17, 2009
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Highest Rated (4 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Style
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Real Time Strategy
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Single & Multiplayer
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