-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:
-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Graion Dilach


The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)

Version BETA
Version / hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]

Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [WIP]
Version 1.9.44 - revised Techlevel IV
Version 1.9.45 - revised Techlevel V
Version 1.9.46 - revised Techlevel VI
Version 1.9.47 - revised Techlevel VII
Version 1.9.48 - revised Techlevel VIII
Version 1.9.49 - revised Techlevel IX
Version 1.9.50 - revised Techlevel X
Version 1.9.51 - polishing files / feature complete
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.00
- Final release

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Forgotten Powerplant ingame New fire effects Hover MLRS
Blog RSS Feed Report abuse Latest News: Mod Status

7 comments by Astor on Feb 1st, 2015

Hi all!

Today is my last day here at home. As of tomorrow I am going to be a soldier for the next 6 months. That means that my modding time will be very small for that period of time. As I will be only at weekends at home (if I don't have to stay as a guard in the barracks).

So I wanted to write this news to inform all people who still didn't know that.

As for the 1.9.42 release. It looks like the solution for those who can't get it to work is fairly simple. If you overwrite the old build with the new version the problem get's solved.

Many people asked why you don't have access to T3 or higher. It was a decision I made. Why? Our team and I spend about 6 months of work to get Techlevel 1 and Techlevel 2 done right. And no I am not going to make a fast fix to enable the higher techlevels, they are not really in a playable state anymore and there is also no AI support for them.

Most know the balance of older versions was way off. So what we needed was a very good foundation. I can't keep on adding more and more stuff without destroying the base gameplay. So I had to restart from the ground. Getting the basics right.

At first I wanted to release 1.9.41 - rebalanced only T1 - but knowing players and myself, most will get pretty fast bored with it. So I jumped straight to 1.9.42 and added T2.

Now we released it, the changes are not only balance, but we also added custom sidebars and custom EVA's for all 4 factions. Our voice acting team recorded about 312 new lines just for two tech levels! Some important fixes are also included. The random map generator now works with it's complete features back.

For the next update, I am going to work on T3 and would really be thankfull if people could give our team feedback about the new balance. Feel free to post in the forums for that, as that would be easier for me to find proper information and feedback over the next months.

Also there is quite a lot of new stuff coming for future techlevels. So it's also a good opportunity for new players to check this early techlevels - as later ones may get very complex. You can't also compare original techlevel scale with Crystallized Doom scale. For example the Mammoth MK.II is "only" T8. There is even much more nasty stuff. Superweapons, prototype units (not epic ones), space units, satellites etc will be T9 and T10. If you just want to play a more classic battle, it would be T8 which you are targeting for.

But for now you can choose between the older version ( of Crystallized Doom (this is recommend if you don't want to get a "limited" version of the mod) and the newer one (1.9.42) which is limited to it's reworked techlevels.

When I come back I will be able to work on the next bigger update. But before that I may be able to make balance adjustments/fixes at weekends (but I can't promise it).

That's all I wanted to say for now. I whish everyone a nice time!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.42 Beta (Standalone) Updated

Crystallized Doom 1.9.42 Beta (Standalone) Updated

Jan 28, 2015 Full Version 35 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom (Hotfix) [Legacy]

Crystallized Doom (Hotfix) [Legacy]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom (Standalone) [Legacy]

Crystallized Doom (Standalone) [Legacy]

Jul 20, 2014 Full Version 21 comments

Download of version for Crystallized Doom.

Crystallized Doom BETA [Outdated]

Crystallized Doom BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom [Outdated]

Crystallized Doom [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (10 - 20 of 858)
InspecteurJavert Jan 31 2015, 6:30pm says:

I've registered on this site simply to write: Wow, what a great mod this is. Really. If someone's debating on whether or not to download it, I say DO IT. It's a nearly perfect Tiberian Sun experience with four sides, unique units and tons of new, well placed and designed stuff. And it's standalone. And free. Great job, guys, amazing quality and attention to details!

+3 votes     reply to comment
Tesla_commando Online
Tesla_commando Feb 3 2015, 8:28am replied:

So very true. I myself like this mod very much. Oh, and it has amazing new content, music and voices of EVA, LEGION etc.

+5 votes     reply to comment
Astor Creator
Astor Feb 1 2015, 12:10pm replied:

Thank you for your support! Glad to hear you are enjoying it!

+1 vote   reply to comment
Tesla_commando Online
Tesla_commando Jan 29 2015, 9:12am says:

You can't use T3 onwards units or structures? If so, what is the use of not using high-tech things? :(

+1 vote     reply to comment
Astor Creator
Astor Jan 29 2015, 10:48am replied:

The fact is that we are rebalancing all techlevels, so far we have done T1 and T2. I could enable T3+, but they are a pure mess. If you don't like to play with this low tier stuff (which is understandable) I'd recommend to stick with Until higher techlevels get finished.

+2 votes   reply to comment
Omnifarious_Nef Jan 27 2015, 4:27pm says:

I can't select past tier II for Skirmish matches? Is this intended? If so, it's pretty hard to play without a radar... Should have made that tier II then. I can't really play the mod in this state.

+1 vote     reply to comment
Astor Creator
Astor Jan 27 2015, 5:14pm replied:

Yes 1.9.42 is only T1 and T2.

I am uploading a new Beta with the old file structure (as Windows 7 users have trouble to get it to work), I also added Radar for now to the construction yard as a placeholder.

+2 votes   reply to comment
GreatDodoOfDoom Jan 28 2015, 7:56am replied:

Thanks Guy you are the best :D

+1 vote     reply to comment
Astor Creator
Astor Jan 28 2015, 2:24pm replied:

Updated build should show up the next hours.

+2 votes   reply to comment
Astor Creator
Astor Jan 26 2015, 8:59pm says:

Download should show up in the next following hours! :)

+1 vote   reply to comment
Tesla_commando Online
Tesla_commando Jan 27 2015, 8:56am replied:

I can't wait.......

+2 votes     reply to comment
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C&C: Tiberian Sun Firestorm Icon
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Release Date
Released Nov 17, 2009
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75 votes submitted.

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Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Real Time Strategy
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