Features

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with personalities
-Improved graphics & effects
-1422 new unit quotes (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom 

C&C Tiberian Sun Crystallized Doom

The Team so far:

Astor (Founder)
Chubrokoli (Co-Founder)
Commander28 (Community Manager)
Heksus (2D/3D Artist)
Templarfreak (2D/3D Artist)
MusicComposer (Composer)

Story:

The mod plays right after the events of C&C Tiberian Sun Firestorm.

Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.

2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.





Mod history:

Project Nemesis (2009)

Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4


Crystallized Doom (2010)

Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9

Crystallized Doom (2013)

Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)
Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix
 

Version 1.9.41 - revised Techlevel I + T1 mappack [WIP - alpha]

Version 1.9.42 - revised Techlevel II + T2 mappack
Version 1.9.43 - revised Techlevel III + T3 mappack
Version 1.9.44 - revised Techlevel IV + T4 mappack
Version 1.9.45 - revised Techlevel V + T5 mappack
Version 1.9.46 - revised Techlevel VI + T6 mappack
Version 1.9.47 - revised Techlevel VII + T7 mappack
Version 1.9.48 - revised Techlevel VIII + T8 mappack
Version 1.9.49 - revised Techlevel IX + T9 mappack
Version 1.9.50 - revised Techlevel X + T10 mappack
Version 1.9.51 - polishing files / feature complete

Crystallized Doom Standalone Campaign (2015 TBD)
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.0
0 - Final release

Image RSS Feed Latest Screens
This may happen in future Version 1.9.41 " The journey begins,, New Header + small info
Blog RSS Feed Report abuse Latest News: Story introduction and more!

8 comments by Astor on May 12th, 2014

Hi all, a bigger news this time.

Today I want to give you information about the story of Crystallized Doom and a introduction to new players. What is it all about? The mod plays right after the events of C&C Tiberian Sun Firestorm. Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day. 2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

The first campaingn sets you in the late part of the first Forgotten rebellion in the year 2043 shortly before the rebellion was stopped. You play a new commander who fights against the Mutants. The GDI campaign is the only one of the 4 which lets you experience all 6 epochs (70 years) of the Crystallized Doom story - from the GDI's position. The other 3 ones will cross over with this one.

The Nod campaign Brother's Forever will give the player the possibility to experience the rise of the Brotherhood directly. It will start in the year 2064 - so it's in the middle of the Second Revolution, a perfect time to resurrect Nod back. You will start with just one man forming a future empire - or will fail and be forgotten forever.

Crystal Doom is very similar to the mod name Crystallized Doom. Indeed it's a main part of the story and it's events. The Sotir clan seeks revenge against the GDI. But you don't have enough soldiers to fight against such a technological monster. So you start fighting other mutant clans to get more power. The result is a Second Revolution - causing Nod to be reborn and much more worse events happening.

Oh and there is Cabal - or let's say something like it, his return is caused by the other events of the campaigns like Project Nemesis (the former name of the mod). But I think that this was enough of history for today right?

So what we got else? ATM we have version 1.9.40.15 as BETA Standalone aviable for people interested. This version has all 4 fully functional factions playable. We are eager to hear your feedback, to improve it for the full release (1.9.40.2).

After that we are going to rework all techlevels from scratch. With version 1.9.41 only techlevel 1 will be supported. Why? Resons are complete new gameplay/graphic overhaul, optimized AI and subfactions for GDI and Nod. Yes, you read right. Many wondered why GDI and Nod got such a huge amount of units compared to Cabal and the Forgotten. They will be split into subfactions. So with version 1.9.5 we will have a feature complete mod (GDI, Steel Talons, ZOCOM, Nod, Black Hand, Marked of Kane, The Forgotten and Cabal's Cyborgarmy) with over hundreds of new mod maps, overhauled interface, a custom soundtrack, a harder hitting AI and a completed balance. Then we will start to work on the campaigns and start reaching version 2.0 after 5 years of work...

As for my personal reference, I don't want to make the best TS mod out there, there are already a few which deserve this title much more than CD, my target is to deliver something unique for people who enjoy this mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.40.21 (Hotfix)

Crystallized Doom 1.9.40.21 (Hotfix)

Jul 22, 2014 Patch 1 comment

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 (Standalone)

Crystallized Doom 1.9.40.2 (Standalone)

Jul 20, 2014 Full Version 9 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Post comment Comments  (10 - 20 of 795)
Astor
Astor May 12 2014, 8:43pm says:

The next following weeks will be going to be very exciting for all of us!

+2 votes     reply to comment
Guest
Guest May 10 2014, 11:58am says:

This comment is currently awaiting admin approval, join now to view.

Astor
Astor May 10 2014, 11:14am says:

Build 1.9.40.15 is right now uploading, expect it soon aviable for download!

+4 votes     reply to comment
Musiccomposer
Musiccomposer May 12 2014, 5:23pm replied:

Will there be custom music? I am Musician who can help if you require!

+3 votes     reply to comment
Astor
Astor May 12 2014, 6:21pm replied:

Yeah we could have use for you!

I send you a PM :)

+2 votes     reply to comment
Guest
Guest May 9 2014, 6:07am says:

I found an other problem. I played a skirmish with "The Forgotten" vs Cabal. Cabal attacks me with this "flying infantry" and his Bombers. I had no unit to defend them. The "AATower" ignores this units complete, and all my others units also. Only my "Troop Transporter" and this "long range missile launcher" attacks flying units. But this takes not enough damage, so that 2 Bombers and 5 flying Infantrys destroys me complete base.

+2 votes     reply to comment
Astor
Astor May 9 2014, 6:26am replied:

Yes that's a bug, the AA Bunker can't attack flying infantry ATM, will be fixed with the next build.

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure May 7 2014, 11:53pm says:

that hot fix patch of yours made the forgotten way OP. their guard towers have a small build radius around them and they don't seem to be programmed to stop building those damn things until they run out of funds... in a skirmish match on gardens redux, the mutants built a stream of those towers right into my base next-door and spammed defenses, power plants & refineries like a plague. it is nigh impossible to contain and they work fast. this is a nightmare on multiplayer matches when against more than one forgotten faction. Can this be fixed?

+1 vote     reply to comment
Astor
Astor May 8 2014, 1:47pm replied:

The build radius will be in general reworked. It will be based mostly on building cost and type.

A cheap building (silo etc) or defense won't increase your radius much but a refinary, radar or maybe a tech building will indeed increase it.

+2 votes     reply to comment
Astor
Astor May 7 2014, 6:42am replied:

I may add an optional file for the loading screens, so people can choose theirself what they prefer.

As for the GDI towers, they are not the "same" as in vanilla TS. You may have noticed that you build them now completly finished instead of parts, to save micromanagement.

The game only allows one "walltower" so I am again code/engine limited here :(

+1 vote     reply to comment
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Platform
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Release Date
Released Nov 17, 2009
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Highest Rated (3 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

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