-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Graion Dilach


The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)

Version BETA
Version / hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]

Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]

Crystallized Doom OpenRA (2015)
Version 0.1 - Techlevel I
Version 0.2 - Techlevel II

Version 0.3 - Techlevel III (WIP)

Image RSS Feed Latest Screens
Cabal in trouble Gremlin weapons New Gremlin & Auroch
Blog RSS Feed Report abuse Latest News: Crystallized Doom and OpenRA

13 comments by Astor on May 14th, 2015

Hey guys!

I want you to know that I am thinking to rebuild/port this mod for OpenRA.

As for people who do not know OpenRA:

"OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles.We include recreations of C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.OpenRA's primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots."

There are several reasons why to switch the engine:

- less problems with crashing
- better support for higher resolutions (supports pixel doubling)
- better performance (OpenRA is based on OpenGL)
- better support for OS after Win XP (Windows Vista/7/8/10, OS X, Linux) <- no need for any fixes
- cross-platform multiplayer
- bigger maps and more players in a match (imagine a big battle with 16 players for example)
- support for observer slots
- easier way to add new factions
- ability to choose teams, starting positions, AI personalities/difficulty and other settings.
- multiple production tabs like in RA2 and TW
- support for naval (gameplay and AI)
- the possibility to add new gameplay features to the engine

- OpenRA Tiberian Sun mod is still WIP
- We have to adapt to the OpenRA engine
- Additonal work (which would be worth if it gives you and me less problems :P )
- People won't like it because of reason XYZ

As for myself, it would be something fresh to work, as I can learn to do new things with it. But I don't know how people will react to this. So I'd like to hear some feedback and thoughts first about this.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

Jan 28, 2015 Full Version 38 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom Hotfix [Legacy TS]

Crystallized Doom Hotfix [Legacy TS]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom [Legacy TS]

Crystallized Doom [Legacy TS]

Jul 20, 2014 Full Version 23 comments

Download of version for Crystallized Doom.

Crystallized Doom BETA [Outdated]

Crystallized Doom BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom [Outdated]

Crystallized Doom [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (60 - 70 of 881)
Guest Dec 10 2014, 3:55pm says:

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Astor Creator
Astor Dec 11 2014, 7:07pm replied:

What operating system do you have?

What program did you use to unzip the mod?

Did you replaced the mod with a vanilla installation? (Crystallized Doom is complete standalone and does not need Tiberian Sun to work)

+1 vote   reply to comment
Pat_famous Nov 15 2014, 6:04am says:

I installed this mod on my laptop (Windows 8.1)
this is such a really good mod and i love this...
but it often crashed :-/

+1 vote     reply to comment
Astor Creator
Astor Nov 15 2014, 9:16am replied:


Nice that you like the mod. Not so good that you have problems.

As for Windows 8.1 you need to do a few additional steps to get it to work right.

First add the DDraw.dll and the CFG file from DDraw1 folder to your mod folder (where the game.exe is located)

Then you have to make a shortcut from game.exe

Set that shortcut to start in windowed mode:

(example path)
"D:\Program Files (x86)\EA Games\SUN\Game.exe" -win

Set to 16bit mode, set Admin rights and set XP or Win98 compatibilty (try which one of those works better in terms of performance)

Do NOT set to your highest resolution (i.e desktop resolution)
or game will crash when moving with mouse outside of window

The resolution should be smaller than your native resolution. So if you have 1920x1080 then you have to set to 1900x1050 or something like that.

To change it, just open SUN.ini with notepad.

ScreenWidth=1900 <- set them about 20-50 pixels smaller
ScreenHeight=1050 <- set them about 20-50 pixels smaller

Also graphic details should stay on medium for, on high settings you get WaveClass errors which crash your game (laser hitting bottom of screen will crash game).

Hope this helps!

+1 vote   reply to comment
Pat_famous Nov 15 2014, 11:10am replied:

ehm... the thing is i installed it from origin ( origin 17 years edition )
is it a little bit different? (sry for my bad english, i'm from germany)

+1 vote     reply to comment
Astor Creator
Astor Nov 16 2014, 7:15am replied:

You don't need Tiberian Sun for this mod, Crystallized Doom is completly standalone. Just download it, then do the following steps above and start it.

PS: Your english is fine (btw I am from Austria ;) )

+1 vote   reply to comment
Meyerm Nov 6 2014, 9:12pm says:

Is that a tib floater dragging a wagon?

+1 vote     reply to comment
Chubrokoli Creator
Chubrokoli Nov 7 2014, 6:48pm replied:

yup (age of empires) :D

+1 vote   reply to comment
Guest Oct 26 2014, 11:49am says:

This comment is currently awaiting admin approval, join now to view.

Astor Creator
Astor Oct 27 2014, 12:18pm replied:

Yes mappacks are still planned.

+1 vote   reply to comment
Corelious Oct 24 2014, 6:30pm says:

Hi all, just downloaded this mod. I extracted it into my origin games/tiberian sun game file and it started up okay. The windows mouse cursor still shows up and when I click on skirmish, options, etc. it doesnt do anything. The next screen never shows up - it stays on the main menu screen. However, if I click around I can hear the sounds for hitting option buttons and what not - but I cant do anything else. I have windows 8.

+1 vote     reply to comment
Astor Creator
Astor Oct 25 2014, 7:52am replied:

That's a major problem of TS and Win 7/8, you need the DDRAW1 fix which can be found in optional files (from Crystallized Doom). Put the file ddraw.dll and aqrit.cfg into your game folder. Then set up all settings as mentioned here: Moddb.com

This should remove the invisible menu bug, as I have it too without the fix.

+1 vote   reply to comment
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Release Date
Released Nov 2009
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78 votes submitted.

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Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Real Time Strategy
Single & Multiplayer

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