Generals Alpha is an OpenRA mod that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks.

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Github.com

Discord

Discord.gg

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Windows (x86|x64) - Linux - MacOS

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Release gen-20230927

News 1 comment

Hello, everyone. After wasting my whole summer on this, i'm glad to announce release of version gen-20230927 for Generals Alpha. After several failed attempts at half-assing the engine update for the mod, i ended up finally going all the way and merge the custom engine used by Generals Alpha with the engine that was already in use by Romanov's Vengeance and Shattered Paradise. I would like to thank dnqbob for his help with the update, implementing a lot of the missing stuff and improving the AI.

Here are a some new stuff for the mod. I'm most likely missing several things as this update has been in works for several months for now and i didn't write a changelog during development.

  • Updated engine version to latest version of OpenRA.
  • Added Selection UI at the bottom left of the screen, showing selected units, their upgrades and others stats related to them.
  • Added Garrison logic for civilian buildings.
  • Added Patriot Missile System target logic.
  • Added Merge Generals lobby option, which gives players access to units and bonuses from all of the generals of the faction.
  • Added visual effects for Cold Fusion Reactor upgrades and Nuclear Reactor overcharge ability.
  • Added symbols showing subfactions to the Command Centers.
  • Added proper effect for Countermeasures upgrade.
  • Added Booby Traps upgrade, uses the unused cameo from the original game as opposed to same dynamite pack that Tank Hunters use.
  • Added Tech Artillery Platform, altho it is currently only used on Tank General's Challenge map.
  • Added Cash Hack ability for Black Lotus.
  • Added sounds for units entering/leaving vehicles/buildings.
  • Added several new maps.
  • Reworked the AI as Easy, Normal and Hard AIs as opposed to Rush, Normal and Turtle AI that came from OpenRA's RA mod.
  • Reworked mine respawn logic to handle it individually for each mine.
  • Reworked firestorm logic to be closer to the original.
  • Reworked Artillery Barrage ability to be closer to the original.
  • Reworked superweapons to match closer to the original.
  • Remade all the cameos in PNG format in order to keep the color quality from the original game.
  • Removed lobby options related to building placement. Human players can now always only place buildings around Construction Vehicle that built it, while AI can always cheat to place around other buildings.
  • General's Power abilities now start fully charged.
  • Patriot Missile System is now 1x1 instead of 2x1.
  • Supply Drop Zones now actually have a plane delivering a crate.
  • Missile Defenders now need to wait for laser lock to fire faster with force fire.
  • Demo Trap now requires Arms Dealer as in the original game.
  • Improved the AI in many other ways.
  • Workers no longer ask for shoes after you gave them some.
  • Fixed several other inconsistencies with the original game.

You can download the new version from the links below:

Download

Windows (x86|x64) - Linux - MacOS


Release gen-20220221

Release gen-20220221

News 2 comments

New release for Generals Alpha to finally update the mod to a bit newer, still 2 years outdated engine version and add a few more stuff.

Installers

Installers

News

I started to create installers regularly, so i'll be posting links here for download.

Notice that Mod is playable again

Notice that Mod is playable again

News 3 comments

I have reverted Parallel Build stuff, so there should be no longer crashes.

Mod is available for download on GitHub

Mod is available for download on GitHub

News

I have uploaded an unfinished version of the mod on GitHub.

Post comment Comments  (0 - 10 of 32)
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Warhead77777
Warhead77777

Why is this mod so different from the stuff in Cameo? I'm surprised the two mods didn't work together more.

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MustaphaTR Creator
MustaphaTR

This was made way before Cameo. I intended to help them a bit when i found it but couldn't get around to it. I'm already busy with a lot of mods.

Reply Good karma+3 votes
Guest
Guest

Mod works perfect for me on linux and i love it. Many new units and functions to have a lot of fun! Thanks for this good mod and your work!!!

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jayveelloyd77
jayveelloyd77

damn this mod is outdated

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poohbuntu
poohbuntu

Nice mod

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Natertader2004
Natertader2004

I wish this came back honestly it has potential to be the actual generals mod

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Pitonone
Pitonone

It woud be cool if you woud add Rise of the Reds Fractions

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Bludger1
Bludger1

Absolutely awesome mod - It is amazing how much work you have done. The only issue I am having is that I am unable to download the generals music (some sort of SSL error or somesuch). Not a drama of course, I can just play something else in the background ;)

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Guest
Guest

Great mod dude! Is it possible to change the strenght of the nuke tank unit and aurora plane, or make these unit more expensive so the gamplay will improve. The offline AI seems to be a bit broken, sometimes doesn't work at all. The multiplayer is working properly when the versions are the same of the players. Keep the updates coming, works fine with git pull on windows as well linux with the supplied make scripts. Better as some of the mods i tried to install so thankz and have a great weekend.

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MustaphaTR Creator
MustaphaTR

I have been workign on weapons yesterday and today. I have finally figured out how exactly original weapon spread worked. Nuke Cannon should be more like original already, thanks for reminding the Aurora, i haven't updated it yet. Soon all the weapons should be more like original.

OpenRA's AI is not really good anyway, even with the improvements of mine to make them work with some of the Generals logics, it still don't work reliably.

Reply Good karma+4 votes
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