Features

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with personalities
-Improved graphics & effects
-1422 new unit quotes (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom 

C&C Tiberian Sun Crystallized Doom

The Team so far:

Astor (Founder)
Chubrokoli (Co-Founder)
Commander28 (Community Manager)
Heksus (2D/3D Artist)
Templarfreak (2D/3D Artist)
MusicComposer (Composer)

Story:

The mod plays right after the events of C&C Tiberian Sun Firestorm.

Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.

2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.





Mod history:

Project Nemesis (2009)

Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4


Crystallized Doom (2010)

Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9

Crystallized Doom (2013)

Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)
Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix
 

Version 1.9.41 - revised Techlevel I + T1 mappack [WIP - beta - 50% finished]

Version 1.9.42 - revised Techlevel II + T2 mappack
Version 1.9.43 - revised Techlevel III + T3 mappack
Version 1.9.44 - revised Techlevel IV + T4 mappack
Version 1.9.45 - revised Techlevel V + T5 mappack
Version 1.9.46 - revised Techlevel VI + T6 mappack
Version 1.9.47 - revised Techlevel VII + T7 mappack
Version 1.9.48 - revised Techlevel VIII + T8 mappack
Version 1.9.49 - revised Techlevel IX + T9 mappack
Version 1.9.50 - revised Techlevel X + T10 mappack
Version 1.9.51 - polishing files / feature complete

Crystallized Doom Standalone Campaign (2015 TBD)
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.0
0 - Final release

Image RSS Feed Latest Screens
All faction sidebars Nod cameos Improved AI walls
Blog RSS Feed Report abuse Latest News: Story introduction and more!

8 comments by Astor on May 12th, 2014

Hi all, a bigger news this time.

Today I want to give you information about the story of Crystallized Doom and a introduction to new players. What is it all about? The mod plays right after the events of C&C Tiberian Sun Firestorm. Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day. 2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

The first campaingn sets you in the late part of the first Forgotten rebellion in the year 2043 shortly before the rebellion was stopped. You play a new commander who fights against the Mutants. The GDI campaign is the only one of the 4 which lets you experience all 6 epochs (70 years) of the Crystallized Doom story - from the GDI's position. The other 3 ones will cross over with this one.

The Nod campaign Brother's Forever will give the player the possibility to experience the rise of the Brotherhood directly. It will start in the year 2064 - so it's in the middle of the Second Revolution, a perfect time to resurrect Nod back. You will start with just one man forming a future empire - or will fail and be forgotten forever.

Crystal Doom is very similar to the mod name Crystallized Doom. Indeed it's a main part of the story and it's events. The Sotir clan seeks revenge against the GDI. But you don't have enough soldiers to fight against such a technological monster. So you start fighting other mutant clans to get more power. The result is a Second Revolution - causing Nod to be reborn and much more worse events happening.

Oh and there is Cabal - or let's say something like it, his return is caused by the other events of the campaigns like Project Nemesis (the former name of the mod). But I think that this was enough of history for today right?

So what we got else? ATM we have version 1.9.40.15 as BETA Standalone aviable for people interested. This version has all 4 fully functional factions playable. We are eager to hear your feedback, to improve it for the full release (1.9.40.2).

After that we are going to rework all techlevels from scratch. With version 1.9.41 only techlevel 1 will be supported. Why? Resons are complete new gameplay/graphic overhaul, optimized AI and subfactions for GDI and Nod. Yes, you read right. Many wondered why GDI and Nod got such a huge amount of units compared to Cabal and the Forgotten. They will be split into subfactions. So with version 1.9.5 we will have a feature complete mod (GDI, Steel Talons, ZOCOM, Nod, Black Hand, Marked of Kane, The Forgotten and Cabal's Cyborgarmy) with over hundreds of new mod maps, overhauled interface, a custom soundtrack, a harder hitting AI and a completed balance. Then we will start to work on the campaigns and start reaching version 2.0 after 5 years of work...

As for my personal reference, I don't want to make the best TS mod out there, there are already a few which deserve this title much more than CD, my target is to deliver something unique for people who enjoy this mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.40.21 (Hotfix)

Crystallized Doom 1.9.40.21 (Hotfix)

Jul 22, 2014 Patch 4 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 (Standalone)

Crystallized Doom 1.9.40.2 (Standalone)

Jul 20, 2014 Full Version 9 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Post comment Comments  (40 - 50 of 799)
do_i_ob
do_i_ob Feb 2 2014, 12:02am says:

Wow just wow. I remember playing this mod ages ago and i have to say i has come a very long way well done! Congrats on getting 2 new Factions in the game i have heard that is a very difficult task to do properly and you seem to have pulled it off.

So far the only issue I have had is when loading a game it reverts to some tiny resolution. But apart from that i have only had 1 or 2 ctds.

Keep up the great work.

+2 votes     reply to comment
Astor
Astor Feb 9 2014, 8:02pm replied:

Thanks! I had to stop modding the last weeks as i upgraded my computer. So i had to set up my whole modding enviroment again up.

Its hard to keep up working on this mod (working since 2009 on it! Pff). I may reach this year a point where i can say its final...who knows :-)

+2 votes     reply to comment
do_i_ob
do_i_ob Feb 2 2014, 7:33am replied:

Also the scorpion death makes the game lag to ungodly proportions. It is the ultimate game ender.

+1 vote     reply to comment
Astor
Astor Jan 17 2014, 12:35pm says:

Wow 200 watchers, thank you all for your interest! Got a little slowed down, because I upgraded my two PC's. But content will roll asap when I have set up my modding enviroment again up :D

0 votes     reply to comment
shinmg92
shinmg92 Jan 9 2014, 4:42am says:

thanks for great mod!!!! :)

+2 votes     reply to comment
Astor
Astor Nov 25 2013, 5:39pm says:

Don't lost your hope. Mod is still in development - it's I just I have only time for modding on weekends right now. So progress is quite slow.

+3 votes     reply to comment
theweedfather
theweedfather Nov 11 2013, 12:07am says:

Im totally new to the tiberian sun mod scene, no offense to the author as i can't mod at all (did a bit in generals but only in terms of weapon behaviors and general power recharge times to recreate d-day by spamming 100's of planes with paratroops)
so what can i expect in this mod? is it like a tiberian sun expansion? and if not, is twisted insurrection like an expansion? I like mods that add units, new factions are cool too but not a must, i just like expanded gameplay that is still fun and in the heart of C&C.
Thanks in advance,
-abel

+2 votes     reply to comment
Astor
Astor Nov 11 2013, 6:06am replied:

Hi abel! :)

This mod is more of a total conversion. I had to quite do a lot of work to get 2 new factions working so that players and AI can use them. It's still not finished.

Crystallized Doom does have quite a lot of units. Since version 1.5 this mod is not compatible with the original campaign (most because I have changed lots of critical parts)

In feature we will provide our own campaign with a very complex story Media.moddb.com you will play with each faction and see the story from 4 viewpoints.

Twisted Insurrection is a great mod, it comes also with it's own story. But for me it feels just the same as the original (replacing old units with new). That doesn't mean it's bad, but I want something different. With Crystallized Doom I'd like to achieve that. Here you can find a global techtree Media.moddb.com

Hope that's an answer for you ;)

+1 vote     reply to comment
Astor
Astor Oct 31 2013, 11:10pm says:

List of all soundtracks -> Moddb.com

+1 vote     reply to comment
Astor
Astor Oct 25 2013, 5:31pm says:

xD I have found a video of a very old version of my mod lol
Youtube.com

Looks like that was version 1.4 -> 2009
Oh man with only two factions...and those awful lags without DDraw ;( and my poor modding skills compared to today :P

Damn time flies away :D

That Ion Storm in the video gave me some nice ideas what I could do with it...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Firestorm Icon
Platform
Windows
Contact
Send Message
Release Date
Released Nov 17, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

8.8

68 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote C&C Tiberian Sun Crystallized Doom on your homepage or blog by selecting a button and using the HTML code provided (more).

C&C Tiberian Sun Crystallized Doom C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
Statistics
Rank
689 of 22,175
Last Update
1 week ago
Watchers
238 members
Addons
10
Files
11
News
19
Features
7
Reviews
8