-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:
-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Graion Dilach


The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)

Version BETA
Version / hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]

Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [WIP]
Version 1.9.44 - revised Techlevel IV
Version 1.9.45 - revised Techlevel V
Version 1.9.46 - revised Techlevel VI
Version 1.9.47 - revised Techlevel VII
Version 1.9.48 - revised Techlevel VIII
Version 1.9.49 - revised Techlevel IX
Version 1.9.50 - revised Techlevel X
Version 1.9.51 - polishing files / feature complete
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.00
- Final release

Image RSS Feed Latest Screens
Forgotten Powerplant ingame New fire effects Hover MLRS
Blog RSS Feed Report abuse Latest News: Mod Status

7 comments by Astor on Feb 1st, 2015

Hi all!

Today is my last day here at home. As of tomorrow I am going to be a soldier for the next 6 months. That means that my modding time will be very small for that period of time. As I will be only at weekends at home (if I don't have to stay as a guard in the barracks).

So I wanted to write this news to inform all people who still didn't know that.

As for the 1.9.42 release. It looks like the solution for those who can't get it to work is fairly simple. If you overwrite the old build with the new version the problem get's solved.

Many people asked why you don't have access to T3 or higher. It was a decision I made. Why? Our team and I spend about 6 months of work to get Techlevel 1 and Techlevel 2 done right. And no I am not going to make a fast fix to enable the higher techlevels, they are not really in a playable state anymore and there is also no AI support for them.

Most know the balance of older versions was way off. So what we needed was a very good foundation. I can't keep on adding more and more stuff without destroying the base gameplay. So I had to restart from the ground. Getting the basics right.

At first I wanted to release 1.9.41 - rebalanced only T1 - but knowing players and myself, most will get pretty fast bored with it. So I jumped straight to 1.9.42 and added T2.

Now we released it, the changes are not only balance, but we also added custom sidebars and custom EVA's for all 4 factions. Our voice acting team recorded about 312 new lines just for two tech levels! Some important fixes are also included. The random map generator now works with it's complete features back.

For the next update, I am going to work on T3 and would really be thankfull if people could give our team feedback about the new balance. Feel free to post in the forums for that, as that would be easier for me to find proper information and feedback over the next months.

Also there is quite a lot of new stuff coming for future techlevels. So it's also a good opportunity for new players to check this early techlevels - as later ones may get very complex. You can't also compare original techlevel scale with Crystallized Doom scale. For example the Mammoth MK.II is "only" T8. There is even much more nasty stuff. Superweapons, prototype units (not epic ones), space units, satellites etc will be T9 and T10. If you just want to play a more classic battle, it would be T8 which you are targeting for.

But for now you can choose between the older version ( of Crystallized Doom (this is recommend if you don't want to get a "limited" version of the mod) and the newer one (1.9.42) which is limited to it's reworked techlevels.

When I come back I will be able to work on the next bigger update. But before that I may be able to make balance adjustments/fixes at weekends (but I can't promise it).

That's all I wanted to say for now. I whish everyone a nice time!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.42 Beta (Standalone) Updated

Crystallized Doom 1.9.42 Beta (Standalone) Updated

Jan 28, 2015 Full Version 35 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom (Hotfix) [Legacy]

Crystallized Doom (Hotfix) [Legacy]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom (Standalone) [Legacy]

Crystallized Doom (Standalone) [Legacy]

Jul 20, 2014 Full Version 21 comments

Download of version for Crystallized Doom.

Crystallized Doom BETA [Outdated]

Crystallized Doom BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom [Outdated]

Crystallized Doom [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (40 - 50 of 858)
Pat_famous Nov 15 2014, 6:04am says:

I installed this mod on my laptop (Windows 8.1)
this is such a really good mod and i love this...
but it often crashed :-/

+1 vote     reply to comment
Astor Creator
Astor Nov 15 2014, 9:16am replied:


Nice that you like the mod. Not so good that you have problems.

As for Windows 8.1 you need to do a few additional steps to get it to work right.

First add the DDraw.dll and the CFG file from DDraw1 folder to your mod folder (where the game.exe is located)

Then you have to make a shortcut from game.exe

Set that shortcut to start in windowed mode:

(example path)
"D:\Program Files (x86)\EA Games\SUN\Game.exe" -win

Set to 16bit mode, set Admin rights and set XP or Win98 compatibilty (try which one of those works better in terms of performance)

Do NOT set to your highest resolution (i.e desktop resolution)
or game will crash when moving with mouse outside of window

The resolution should be smaller than your native resolution. So if you have 1920x1080 then you have to set to 1900x1050 or something like that.

To change it, just open SUN.ini with notepad.

ScreenWidth=1900 <- set them about 20-50 pixels smaller
ScreenHeight=1050 <- set them about 20-50 pixels smaller

Also graphic details should stay on medium for, on high settings you get WaveClass errors which crash your game (laser hitting bottom of screen will crash game).

Hope this helps!

+1 vote   reply to comment
Pat_famous Nov 15 2014, 11:10am replied:

ehm... the thing is i installed it from origin ( origin 17 years edition )
is it a little bit different? (sry for my bad english, i'm from germany)

+1 vote     reply to comment
Astor Creator
Astor Nov 16 2014, 7:15am replied:

You don't need Tiberian Sun for this mod, Crystallized Doom is completly standalone. Just download it, then do the following steps above and start it.

PS: Your english is fine (btw I am from Austria ;) )

+1 vote   reply to comment
Meyerm Nov 6 2014, 9:12pm says:

Is that a tib floater dragging a wagon?

+1 vote     reply to comment
Chubrokoli Creator
Chubrokoli Nov 7 2014, 6:48pm replied:

yup (age of empires) :D

+1 vote   reply to comment
Guest Oct 26 2014, 11:49am says:

This comment is currently awaiting admin approval, join now to view.

Astor Creator
Astor Oct 27 2014, 12:18pm replied:

Yes mappacks are still planned.

+1 vote   reply to comment
Corelious Oct 24 2014, 6:30pm says:

Hi all, just downloaded this mod. I extracted it into my origin games/tiberian sun game file and it started up okay. The windows mouse cursor still shows up and when I click on skirmish, options, etc. it doesnt do anything. The next screen never shows up - it stays on the main menu screen. However, if I click around I can hear the sounds for hitting option buttons and what not - but I cant do anything else. I have windows 8.

+1 vote     reply to comment
Astor Creator
Astor Oct 25 2014, 7:52am replied:

That's a major problem of TS and Win 7/8, you need the DDRAW1 fix which can be found in optional files (from Crystallized Doom). Put the file ddraw.dll and aqrit.cfg into your game folder. Then set up all settings as mentioned here: Moddb.com

This should remove the invisible menu bug, as I have it too without the fix.

+1 vote   reply to comment
Guest Sep 27 2014, 10:51pm says:

This comment is currently awaiting admin approval, join now to view.

Astor Creator
Astor Sep 28 2014, 8:19am replied:

Thanks for the report, it's a known bug. The problem is the game can't handle more than 100 units or buildings on the sidebar. This mod adds quite an amount of them to the game, so if you capture all factions on higher tech levels the game will crash because of that limit.

At the moment I can't do much about it. So you have to pick which faction you need more to caputure (or you pack the MCV's again, so the buildings disappear from the list).

+1 vote   reply to comment
Templarfreak Oct 14 2014, 11:46pm replied:

If I remember correctly, Hyper intends to increase the limit to like 500.

+1 vote     reply to comment
Astor Creator
Astor Oct 15 2014, 1:33pm replied:

I hope that's true, then this problem would be history too. But the most feature I am looking forward is the unit limit. ATM game supports 100 buildable units of each type (100 vehicels, 100 aircraft, 100 infantry). I already am at the end with vehicels (many moved to campaign only ATM). This limit will be increased to 200.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Tiberian Sun Firestorm Icon
Send Message
Release Date
Released Nov 17, 2009
Mod Watch
Track this mod
Community Rating



75 votes submitted.

You Say


Ratings closed.

Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote C&C Tiberian Sun Crystallized Doom on your homepage or blog by selecting a button and using the embed code provided (more).

C&C Tiberian Sun Crystallized Doom C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
Last Update
1 week ago
285 members