-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files available (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Graion Dilach



The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]

Crystallized Doom Standalone (2013)

Version 1.9.4


Crystallized Doom Standalone (2014)

Version BETA
Version / hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]

Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]

Crystallized Doom OpenRA (2015)
Version 0.1 - Techlevel I
Version 0.2 - Techlevel II

Version 0.3 - Techlevel III (Closed Beta currently running)

Image RSS Feed Screens
New Nod Laser turret (WIP) Component Tower (All T3 variants) It has begun...
RSS Feed Articles

Hi guys!

This time it's an announcement for the closed beta!

It's quite a big milestone for us, since the engine (from Tiberian Sun to OpenRA) switch a few months ago.

Progress is going on and we are reaching a state in which we could need a helping hand to test things out.

Why closed beta?

Well we want to make the release as smooth and fun as possible. So this step is needed to iron out all left problems which are left (gameplay balance & bugs mostly).

What type of testers do we look for?

As a closed beta tester you will directly work with the dev team together and of course with other testers. So be prepared to work as a team in a polite and mature way. You should also bring interest into the mod in general.

The main task would be to provide feedback and bug reports. But moving on to higher techlevels we are also open for new ideas if we see fit. Testers will also be included in the bigger discussions.

How do we work together?

Our dev team communicates with Skype (chat based) mostly. On bigger testing phases some of us talk together via voice chat (it's not needed, but helpful).

So yes, you can see Skype as a requirement.

Where can I apply?

If you want to join us feel free to post in the comments right here.

Tell us why we should choose you and what you can bring on to the table.

Crystallized Doom and OpenRA

Crystallized Doom and OpenRA

4 months ago News 14 comments Report

Hey guys! I want you to know that I am thinking to rebuild/port this mod for OpenRA.

Mod Status

Mod Status

8 months ago News 7 comments Report

This is a short report about the status of the mod and it's future.

Status Report 1.9.41

Status Report 1.9.41

11 months ago News 5 comments Report

Time has passed and people may be interrested in what happend all the last weeks.

A review from myself of Crystallized Doom (PART 1)

A review from myself of Crystallized Doom (PART 1)

1 year ago News 7 comments Report

This is a review of myself for Crystallized Doom, read about how it started all about.

This mod is provided as a standalone version. You don't need Tiberian Sun to play this. GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod playes after the storyline of Firestorm. Command new units, conquer harder enemies. Will...
RSS Feed Downloads
Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

8 months ago Full Version 41 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom Hotfix [Legacy TS]

Crystallized Doom Hotfix [Legacy TS]

1 year ago Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom [Legacy TS]

Crystallized Doom [Legacy TS]

1 year ago Full Version 23 comments

Download of version for Crystallized Doom.

Crystallized Doom BETA [Outdated]

Crystallized Doom BETA [Outdated]

1 year ago Full Version 6 comments

Crystallized Doom beta build - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom [Outdated]

Crystallized Doom [Outdated]

1 year ago Patch 5 comments

Crystallized Doom update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

1 year ago Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (40 - 50 of 910)
Guest May 25 2015 says:

This comment is currently awaiting admin approval, join now to view.

Astor Creator
Astor May 25 2015 replied:

The whole rebuild version from Crystallized Doom is build on the current OpenRA TS mod, which is still WIP.

The reason I did this switch was that Win 10 had problems with TS (there is a fix out threre still) but after all this time it showed me again that even vanilla TS is not that stable to run on new OS.

TBH the TS version alse started to get too stale for me and OpenRA was that small spark that made modding fun again. Graion and I looked in OpenRA's code and saw so much potential. It allows stuff that we could have never dreamed off.

+4 votes   reply to comment
PetrenkaPie May 22 2015 says:

Going OpenRA was the best decision ever!

+5 votes     reply to comment
Twilio_Stark May 17 2015 says:

Astor. I understand that you will be using the engine OpenRA. Because it is easier to do so? And gives more opportunities in mod Crystallized Doom.
But I have a question.
What will the old Crystallized Doom engines on TS? Will it continue development or not?

+1 vote     reply to comment
Astor Creator
Astor May 17 2015 replied:

At the moment my full focus is on OpenRA, as for the TS version - it's on hold for now.

My biggest problems with TibSun's engine are compatibility problems with new operating systems and too much limits to add new features.

I don't know what will happen with the original version in the future. As for now it's still superior compared to my build in OpenRA, but that will change very fast in the next days.

+1 vote   reply to comment
Wanner-Panzer May 17 2015 says:

i realy would like to see some kind of "Tiberium-gas"-airunit. its fun to drown your enemies in visceroits^^

+2 votes     reply to comment
Astor Creator
Astor May 17 2015 replied:

I did this once with the high tier Nod bomber, but I thought that they already got the Chemical spray infantry for that. But I thought a lot about such unit.

But still OpenRA port process is on a good way, we have already Cabal playable (AI also can use it too). I saw some exciting stuff in the code of OpenRA.

Can't wait to show you all the cool stuff we are doing ATM! :D

+1 vote   reply to comment
Astor Creator
Astor May 15 2015 says:

I just added a few OpenTS screens, showing a few experiments.

+2 votes   reply to comment
Meyerm Apr 12 2015 says:

I downloaded the mod and played it, but it seems there's only about a tech level 5/6-equivalent of arsenal, and the tech level only goes to 2 in the game selection. Is this normal?

+1 vote     reply to comment
Astor Creator
Astor Apr 13 2015 replied:

1.9.42 does only support T1 and T2. That's because we are reworking all from scratch up.

If you want more toys to play with, you can play the "Legacy" version which support's T1-T10. But it's not the newest build anymore.

With each upcoming update we are going to add a new techlevel.

+1 vote   reply to comment
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Release Date
Released 2009
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81 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010 by feillyne

Real Time Strategy
Single & Multiplayer
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