Features:

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files available (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:


-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Astor
Chubrokoli
Graion Dilach
ComradeCrimson
Nolt

StringStorm
Seoras
Stellar
DragonNOR
PotatoBob

MusicComposer


Story:
The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)

Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]


Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]


Crystallized Doom OpenRA (2015)
Version 0.1 - Techlevel I
Version 0.2 - Techlevel II

Version 0.3 - Techlevel III (WIP)




Image RSS Feed Latest Screens
New Forgotten Hunter Cabal mech ingame Black Hand ingame
Blog RSS Feed Report abuse Latest News: Crystallized Doom and OpenRA

14 comments by Astor on May 14th, 2015

Hey guys!

I want you to know that I am thinking to rebuild/port this mod for OpenRA.

As for people who do not know OpenRA:

"OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles.We include recreations of C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.OpenRA's primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots."

There are several reasons why to switch the engine:

Pro:
- less problems with crashing
- better support for higher resolutions (supports pixel doubling)
- better performance (OpenRA is based on OpenGL)
- better support for OS after Win XP (Windows Vista/7/8/10, OS X, Linux) <- no need for any fixes
- cross-platform multiplayer
- bigger maps and more players in a match (imagine a big battle with 16 players for example)
- support for observer slots
- easier way to add new factions
- ability to choose teams, starting positions, AI personalities/difficulty and other settings.
- multiple production tabs like in RA2 and TW
- support for naval (gameplay and AI)
- the possibility to add new gameplay features to the engine

Contra:
- OpenRA Tiberian Sun mod is still WIP
- We have to adapt to the OpenRA engine
- Additonal work (which would be worth if it gives you and me less problems :P )
- People won't like it because of reason XYZ

As for myself, it would be something fresh to work, as I can learn to do new things with it. But I don't know how people will react to this. So I'd like to hear some feedback and thoughts first about this.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

Jan 28, 2015 Full Version 41 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 [Legacy TS]

Crystallized Doom 1.9.40.2 [Legacy TS]

Jul 20, 2014 Full Version 23 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (40 - 50 of 906)
Twilio
Twilio May 17 2015 says:

Astor. I understand that you will be using the engine OpenRA. Because it is easier to do so? And gives more opportunities in mod Crystallized Doom.
But I have a question.
What will the old Crystallized Doom engines on TS? Will it continue development or not?

+1 vote     reply to comment
Astor Creator
Astor May 17 2015 replied:

At the moment my full focus is on OpenRA, as for the TS version - it's on hold for now.

My biggest problems with TibSun's engine are compatibility problems with new operating systems and too much limits to add new features.

I don't know what will happen with the original version in the future. As for now it's still superior compared to my build in OpenRA, but that will change very fast in the next days.

+1 vote   reply to comment
Wanner-Panzer
Wanner-Panzer May 17 2015 says:

i realy would like to see some kind of "Tiberium-gas"-airunit. its fun to drown your enemies in visceroits^^

+2 votes     reply to comment
Astor Creator
Astor May 17 2015 replied:

I did this once with the high tier Nod bomber, but I thought that they already got the Chemical spray infantry for that. But I thought a lot about such unit.

But still OpenRA port process is on a good way, we have already Cabal playable (AI also can use it too). I saw some exciting stuff in the code of OpenRA.

Can't wait to show you all the cool stuff we are doing ATM! :D

+1 vote   reply to comment
Astor Creator
Astor May 15 2015 says:

I just added a few OpenTS screens, showing a few experiments.

+2 votes   reply to comment
Meyerm
Meyerm Apr 12 2015 says:

I downloaded the mod and played it, but it seems there's only about a tech level 5/6-equivalent of arsenal, and the tech level only goes to 2 in the game selection. Is this normal?

+1 vote     reply to comment
Astor Creator
Astor Apr 13 2015 replied:

1.9.42 does only support T1 and T2. That's because we are reworking all from scratch up.

If you want more toys to play with, you can play the "Legacy" version which support's T1-T10. But it's not the newest build anymore.

With each upcoming update we are going to add a new techlevel.

+1 vote   reply to comment
Tesla_commando
Tesla_commando Mar 11 2015 says:

Why aren't you updating this mod anymore? It's been a month since the last update. I check for them about thrice a week.

+1 vote     reply to comment
ComradeCrimson
ComradeCrimson Apr 25 2015 replied:

It'll resume during the Summer, after May likely.

+1 vote     reply to comment
Guest
Guest Mar 11 2015 replied:

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Astor Creator
Astor Mar 11 2015 replied:

I am only at weekends at home, so time working on the mod is very short or none at all - till summer.

+2 votes   reply to comment
Guest
Guest Apr 12 2015 replied:

This comment is currently awaiting admin approval, join now to view.

Astor Creator
Astor May 15 2015 replied:

Since version 2, wow thats quite a long time!

It's good to see people who enjoy our work!

+1 vote   reply to comment
Tesla_commando
Tesla_commando Apr 26 2015 replied:

If you want to rate it, make an account, go to this mod's page and rate it 10/10.

+2 votes     reply to comment
Tesla_commando
Tesla_commando Mar 12 2015 replied:

Okay...

+1 vote     reply to comment
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Release Date
Released 2009
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8.7

79 votes submitted.

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Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010 by feillyne

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
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