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This total conversion for C&C3: Tiberium Wars is set in the Red Alert universe and will provide an alternative continuation of RA2. Red Alert Revolution (C&C:RAR) focuses on an own identity, rather than just copying known stuff. However, we try our best to keep as much of the legendary RA feeling and style as we can.

The Great Plan:

  • 2 main factions (Allies, Soviets), consisting of 3 country-factions each, just like Germany or Russia -- no Yuri faction any more
  • Skirmish AI
  • Revival of several known RA technologies, buildings and units in a new design
  • Many new units for both factions
  • Useful upgrades and special abilities to increase the use of buildings and units in late-game
  • Nice 3D models, textures, effects, sounds and the original RA2 music for a perfect feeling
  • Supported languages: german, english

NOTE:
The project has been cancelled. Further information are available on our website.

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Return of the Eagle

News 2 comments

New intelligence data has arrived.

A source classified as confidential, confirms the assumption that there have been a lot of changes, in terms of the factions waging war. On the side of the Allies Americans, French, Britons, Germans, Japanese and Koreans will fight together. The last mentioned country now forms a substantial nation, caused by the surprising reunification of North and South Korea, that will participate much more in the power struggle on battlefield Earth. The Soviets on the other side, can not count on North Korea any more as expected, but the Chinese government seems to sympathize with Russia which would lead to a balancing of the powers again.
More detailed information concerning factions will follow as soon as new data is available.

Allied Architecture

Our informant continues to report, that he has gained further insights in new allied structures. Fortunately, he was able to get his observations on film, which we don’t want to withhold from anyone. As far as we know, the Allies have attached much importance to pulse weaponry latterly, as shown from the Mirage Tank. Doubtlessly, this turret is such a weapon which is able to put hostile infantry troops under fire with its energy pulses. Furthermore, it is reportedly able to calibrate its weapon modules, so that an increased damage against vehicles can not be excluded.

Futhermore, the photograph shows a power station which looks indeed a bit different from previous versions, but which fulfils the same task in principle. What else should a power station do if not providing energy? Now there is also the possibility of increasing the output by a special upgrade.

The informant seemed as if he wanted to say something more about the power station, but the radio link broke down at this point, unfortunately…

He is currently traveling back to Russia to observe the development there. So we can anxiously wait for more information from him soon.

Annotation: The textures are not final. Ignore the tiberium this time...

Allied buildings under construction

Allied buildings under construction

News 0 comments

In expection of an upcoming war the Allies are reconstructing and modernizing their military standard structures. Their first step therefor is making...

Build for Mother Russia

Build for Mother Russia

News 4 comments

Just in time to Halloween here arrives our October news update. This time one can welcome a new building which didn’t exist in Red alert anywhere...

Soviet Base online

Soviet Base online

News 5 comments

“Recalibrating power output... Soviet Base online.” One essential structure, the soviet Tesla Reactor, celebrates its comeback. This well-known power...

First impressions...

First impressions...

News 5 comments

Do you remember last news post’s concept of the soviet flamethrower? Now we are going to show you its fully skinned model. The flamethrower will be...

Comments  (0 - 10 of 99)
stalkerforever
stalkerforever

Bring this mod back goddamnit!

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DemonProwler
DemonProwler

I found this mod at the wrong time! Damn it looked so promising! I would of offered to help (As i'm a texture artist) But the mod is dead :(

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Henford
Henford

Case in point here why a modeller should also learn to texture properly. I was looking forward to this project, but it seems as though the imminent release of RA3 really killed it's thunder.

RIP

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Dibelius Creator
Dibelius

> Case in point here why a modeller should also learn to texture properly.

what?

Reply Good karma+1 vote
Henford
Henford

From your website:

"We had talented.... modelers in the team, but for instance not enough texture artists. That's why we rarely got visual results."

Best to get your modellers to learn how to texture map. If you can handle moddling, texturing and mapping as one process done by the one person, it really speeds up the process of getting your models done and game-ready.

This is in no way an insult or anything, hopefully you guys can pull everything together and bring this mod back from the dead in the future.

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taiiat
taiiat

thrill seeker, a beta didnt come out because not enough actuall comtent was created to really make something complete. i can understand that we didnt have enough texture artists.

@cyberslas, good idea. that way someone can finish it later on. someone...

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Dibelius Creator
Dibelius

You never belonged to the team, so please don't talk in such a way...

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Thrillseeker
Thrillseeker

Is this really canceled??
Could i have a confirmation please
What would you do then with all your created contents , could you release a beta or something please...

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Bibber
Bibber

Confirmation? Look at our website!

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stalkerforever
stalkerforever

I'm seeing the pictures and the textures look fine, not a good reason to cancel it!

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