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This total conversion for C&C3: Tiberium Wars is set in the Red Alert universe and will provide an alternative continuation of RA2. Red Alert Revolution (C&C:RAR) focuses on an own identity, rather than just copying known stuff. However, we try our best to keep as much of the legendary RA feeling and style as we can.

The Great Plan:

  • 2 main factions (Allies, Soviets), consisting of 3 country-factions each, just like Germany or Russia -- no Yuri faction any more
  • Skirmish AI
  • Revival of several known RA technologies, buildings and units in a new design
  • Many new units for both factions
  • Useful upgrades and special abilities to increase the use of buildings and units in late-game
  • Nice 3D models, textures, effects, sounds and the original RA2 music for a perfect feeling
  • Supported languages: german, english

NOTE:
The project has been cancelled. Further information are available on our website.

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2 comments by Dibelius on Feb 29th, 2008

New intelligence data has arrived.

A source classified as confidential, confirms the assumption that there have been a lot of changes, in terms of the factions waging war. On the side of the Allies Americans, French, Britons, Germans, Japanese and Koreans will fight together. The last mentioned country now forms a substantial nation, caused by the surprising reunification of North and South Korea, that will participate much more in the power struggle on battlefield Earth. The Soviets on the other side, can not count on North Korea any more as expected, but the Chinese government seems to sympathize with Russia which would lead to a balancing of the powers again.
More detailed information concerning factions will follow as soon as new data is available.

Allied Architecture

Our informant continues to report, that he has gained further insights in new allied structures. Fortunately, he was able to get his observations on film, which we don’t want to withhold from anyone. As far as we know, the Allies have attached much importance to pulse weaponry latterly, as shown from the Mirage Tank. Doubtlessly, this turret is such a weapon which is able to put hostile infantry troops under fire with its energy pulses. Furthermore, it is reportedly able to calibrate its weapon modules, so that an increased damage against vehicles can not be excluded.

Futhermore, the photograph shows a power station which looks indeed a bit different from previous versions, but which fulfils the same task in principle. What else should a power station do if not providing energy? Now there is also the possibility of increasing the output by a special upgrade.

The informant seemed as if he wanted to say something more about the power station, but the radio link broke down at this point, unfortunately…

He is currently traveling back to Russia to observe the development there. So we can anxiously wait for more information from him soon.

Annotation: The textures are not final. Ignore the tiberium this time...

Post comment Comments  (0 - 10 of 99)
DemonProwler
DemonProwler Nov 5 2008, 10:52pm says:

I found this mod at the wrong time! Damn it looked so promising! I would of offered to help (As i'm a texture artist) But the mod is dead :(

+1 vote     reply to comment
Henford
Henford Jul 30 2008, 7:53pm says:

Case in point here why a modeller should also learn to texture properly. I was looking forward to this project, but it seems as though the imminent release of RA3 really killed it's thunder.

RIP

+1 vote     reply to comment
Dibelius
Dibelius Jul 31 2008, 11:45am replied:

> Case in point here why a modeller should also learn to texture properly.

what?

+1 vote     reply to comment
Henford
Henford Jul 31 2008, 9:11pm replied:

From your website:

"We had talented.... modelers in the team, but for instance not enough texture artists. That's why we rarely got visual results."

Best to get your modellers to learn how to texture map. If you can handle moddling, texturing and mapping as one process done by the one person, it really speeds up the process of getting your models done and game-ready.

This is in no way an insult or anything, hopefully you guys can pull everything together and bring this mod back from the dead in the future.

+1 vote     reply to comment
taiiat
taiiat Jul 28 2008, 2:24pm says:

thrill seeker, a beta didnt come out because not enough actuall comtent was created to really make something complete. i can understand that we didnt have enough texture artists.

@cyberslas, good idea. that way someone can finish it later on. someone...

+1 vote     reply to comment
Dibelius
Dibelius Jul 29 2008, 2:17am replied:

You never belonged to the team, so please don't talk in such a way...

+1 vote     reply to comment
Thrillseeker
Thrillseeker Jul 27 2008, 8:46am says:

Is this really canceled??
Could i have a confirmation please
What would you do then with all your created contents , could you release a beta or something please...

+1 vote     reply to comment
Bibber
Bibber Jul 28 2008, 9:15am replied:

Confirmation? Look at our website!

+1 vote     reply to comment
Lucífer
Lucífer Jul 26 2008, 7:17pm says:

c..c...cancelled! :'(

+1 vote     reply to comment
Bibber
Bibber Jul 26 2008, 1:45pm replied:

The Scrin Mastermind should do the same job.

+1 vote     reply to comment
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RAR Team
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