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This total conversion for C&C3: Tiberium Wars is set in the Red Alert universe and will provide an alternative continuation of RA2. Red Alert Revolution (C&C:RAR) focuses on an own identity, rather than just copying known stuff. However, we try our best to keep as much of the legendary RA feeling and style as we can.
The Great Plan:
NOTE:
The project has been cancelled. Further information are available on our website.
5 comments by Dibelius on Aug 31st, 2007 digg this super bookmark
Do you remember last news post’s concept of the soviet flamethrower? Now we are going to show you its fully skinned model. The flamethrower will be the soviets’ (very effective) main defense structure against infantry. It may take out all hostile infantrists within seconds and even light vehicles should take care of it. Tanks and aircraft should not have any problems with the flamethrower, or the other way round: it is useless against them.
As a second point we are going to show you something really special:
As you all may have noticed EA finally released the SDK which is essential for modding CnC3. With this SDK we have been able to bring our very first models and textures into the game. So what you can see here is an in-game screenshot of the soviet defense structures and some ore and gold fields. Look at the Nod structures to get an idea of their actual size.
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This TC looks awesome! Keep up the brilliant work. I'll be impatient to try it out when it's released :D
I Wish all you guys good luck!!! We really need this overpowered sweet mod... i did just fall in love with the first look.... i really hope u guys and your team make it happen.. becasue Electronic Arts wont make one.... Mike Verdu who was in the making of BFME and CnC Tiberium Wars said they might make a RA3 but the chance for was very little because westwood still had some of the Copyrigths.. (even while the company is gone) but i BIG FAT GOOD LUCK from denmark... KEEP ON THE GOOD WORK.....
actually,I think that's what the Tesla reactors look like in real life,maybe.
this mod looks good,but fix the Tesla reactors,they don't look like the real ones in RA2.:lol:
it's a continuation of RA2, so...
Will Red alert 1 be included in the story line? I don't really like RA2, I would love an RA1 conversion.
Effects do not have the highest priority atm
The Tesla reactor should have big sparks jumping around on it! fix it now!
i can't wait to play u guys cought my attention pretty damn quick keep it up guys
A Tesla Reactor? didn't know they had such a building...wasn't it just an oddly looking PowerPlant?
Heh...I still got my previous erection over that damn Wall!!!